Project Red Transportation - MV Storage and Autocrafting

Introduction
It is not necessary to reach EV and get titanium to do autocrafting. While AE2 is better than all the mods listed here, it comes late in progression and GTNH is full of microcrafting.

These mods don't just give basic "auto crafting table" functionality - you can also request items on demand from a storage system, load recipes perfectly from a single input, and more!

What are my options?

 * 1) Project Red: Transportation (PRT) is great and gives most of the functionality of LP without power / HV requirements. You can do it as soon as you get MV circuits, which means late LV.

(TODO: Non PR:Transportation options - LP, enderio terminal)

Basic Requester / Search System using Project Red
PRT makes a searchable / requestable storage easy to set up. It requires only these things:


 * 1) The biggest chests you can make (diamond, compressed, etc.) Doesn't really matter, but will save you from having to craft as many things.
 * 2) One item broadcaster chip per chest
 * 3) One routed interface pipe per chest
 * 4) One routed request pipe (in total)
 * 5) (Optional) One more chest for output (routed request will throw items on the ground if you don't do this)

You can see an example setup in the image on the right.

Make sure you add the item broadcaster chip above each chest or the system will not function. You can configure the card by first opening it with right click, then closing it (the default is empty blacklist, which is what we want). Then right click on the routed interface (purple) pipe to place it inside. You can right click on the routed interface pipe to see all cards placed inside.

When you want to request something, right click on the orange pipe. This will open a UI that looks like the image on the right.

Now you have a fully searchable storage! You can integrate this with autocrafting options later.

Interlude: Some Details on How PR Works
These are the primary chips/pipes you'll be using:


 * Circuits
 * Item Broadcaster Chip
 * Stock Keeper Chip
 * Pipe
 * Routed Interface Pipe (connects the PRT system to inventories and has space for 4 chips to insert. Behavior is a bit wonky with multiple adjacent machines - best to only do 1 at a time.)

The Routed Interface Pipe is the backbone that allows everything to work. It connects to inventories and has space for up to 4 chips to insert.

The Item Broadcaster Chip tells the PR network that an item is available in an adjacent inventory. It has up to 9 slots and can have a priority set for it.

The Stock Keeper Chip can be told to only fill an inventory with an exact number of items (up to 9 slots) and then stop until it becomes empty again. This means no waste - items aren't requested until they're needed.

With these basic building blocks, it is possible to build a single network that contains every dedicated crafting path you want, with ingredient reuse across the different crafting paths.

You don't get machine reuse like you would with AE2, but hey - you can always add those machine crafting recipes to your network, right? :)

How do I get Project Red Ingredients?
First, remember rule 1 of any autocrafting system - the first system you set up should be making more of the autocrafting system. So make sure you have chips automated.

Now, looking at specific items:


 * Dyes for Illuminars
 * One source is bees, as they passively produce flowers while active. You can automate bees easily using an apiary, a hopper, and some tin item pipes that feed the bees back into the apiary.
 * Alternatively, you can progress in Thaumcraft and get the Rainbow Cactus. This can be farmed for dyes.
 * Gold / Redstone / Glowstone Dust / Silicon
 * All of these are byproducts of glowstone dust producing flowers like glowflower or glieonia (from Thaumcraft). Set them up - you're going to need them anyway for chrome for HV.
 * You can also directly get redstone from redwheat.
 * If you're on 2.1.1.0, cobblestone -> sand -> glass -> silicon dioxide is a great source of silicon.
 * Diamond
 * GT++ Fish traps are a renewable early game source of diamonds.
 * Alternatively, you can produce these from bio chunks.
 * Glass
 * Arc furnace!!