Upcoming Features

This page lists details regarding upcoming updates. Since the updates described here have not been released yet, and many of these details are only conjectured based on discussions on Discord and the forum or activity on Github. All items here may be subject to change, or may not end up in a future update at all.

Changes in 2.1.1.4QF2

 * Rails and other train-related items are now cheaper/produce more
 * Large cells now work with machines better, and show their contents
 * You can directly drain fuel from a generator, a super tank or a input hatch by clicking on the fluid display with cells now
 * NEI has many improvements, including a complete ore processing overview
 * Wonderful new aluminum line - check NEI or search the Twilight Forest for cryolite - spawns with galena (need to find new veins not found before)
 * The Naquadah power line has been reworked
 * Autoclaves have a new slot - if you want, you can remove everything from before update to prevent a fluid spill
 * Oxygen canisters can no longer be directly filled from LOX canisters - use the oxygen compressor
 * Fixed a bug that was preventing bee breeding from taking alveary climate modifiers into account. This makes several bee species possible to breed.
 * GregTech hot ingots now stack to 64, instead of 16
 * Cleanroom now supports elevator / travel anchor in floor, and more glass types in walls
 * Fixed upgrading of Tinker's bolts and arrows. If you have a broken bolt from before, upgrade it again to fix it
 * Vacuum freezer now works on fluids
 * New UI to lock output hatches with a fluid cell
 * New Thaumcraft research UI
 * Added a new tier of Ender IO fluid conduit, which is 5x as fast as the ender fluid conduit

Changes in dev (unreleased)

 * Silicon dioxide can no longer be electrolyzed for oxygen
 * Cheaper recipe for NAND chips (ULV)
 * Prospected ore veins and fluids will appear as their own layer in Journeymap. No more waypoint spam!
 * Note that the first time loading a world this will process all existing dimensions and may appear hung!
 * Added covered dense AE cable (doesn't show how many channels are used). This will help reduce lag.
 * Added GregTech cell support for (Railcraft) steam, bacterial sludge, mutagen, ender goo
 * Miners (single- and multi-block) now replace ores that they mine with cobble, avoiding leaving air gaps
 * Known bug with this in 2.1.1.4QF2: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8737
 * Increased machine fluid capacities
 * Brewery now has 6000 fluid capacity (can now fill with cells)
 * Distillery now has increased fluid capacity: 8000 per tier
 * Cutting machine will have increased fluid capacity
 * Nanosuit Boots of the Traveller now work with elevators