Upcoming Features

This page lists details regarding upcoming updates. Since the updates described here have not been released yet, and many of these details are only conjectured based on discussions on Discord and the forum or activity on Github. All items here may be subject to change, or may not end up in a future update at all.

Planned features for the next stable update, 2.1.2.0, are tracked here: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8791

Changes in 2.1.1.4QF2

 * Rails and other train-related items are now cheaper/produce more
 * Large cells now work with machines better, and show their contents
 * You can directly drain fuel from a generator, a super tank or a input hatch by clicking on the fluid display with cells now
 * NEI has many improvements, including a complete ore processing overview and a circuit diagram
 * Wonderful new aluminum line - check NEI or search the Twilight Forest for cryolite - spawns with galena (need to find new veins not found before)
 * Known bug in 2.1.1.4QF2 - cryolite isn't spawning
 * If you do not yet have kanthal coils you'll need to use cryolite
 * The Naquadah power line has been reworked
 * Autoclaves have a new slot - if you want, you can remove everything from before update to prevent a fluid spill
 * Oxygen canisters can no longer be directly filled from LOX canisters - use the oxygen compressor
 * Fixed a bug that was preventing bee breeding from taking alveary climate modifiers into account. This makes several bee species possible to breed.
 * GregTech hot ingots now stack to 64, instead of 16
 * Cleanroom now supports elevator / travel anchor in floor, and more glass types in walls
 * Fixed upgrading of Tinker's bolts and arrows. If you have a broken bolt from before, upgrade it again to fix it
 * Vacuum freezer now works on fluids
 * New UI to lock output hatches with a fluid cell
 * New Thaumcraft research UI – visit that link or see these two videos for more: 1 and 2
 * Thaumcraft wands rebalanced
 * Energy can now be stored in large dams - there's a quest in MV to help you set it up
 * Fixed capacitors not working after server restart in a bunch of Ender IO machines. Previously affected machines will need to have their capacitors manually removed and replaced once more, then they should be good.
 * See this for more details: https://github.com/GTNewHorizons/EnderIO/pull/31
 * Miners (single- and multi-block) now replace ores that they mine with cobble, avoiding leaving air gaps
 * Known bug with this in 2.1.1.4QF2: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8737

Changes in dev (unreleased)

 * Silicon dioxide can no longer be electrolyzed for oxygen
 * Cheaper recipe for NAND chips (ULV)
 * Prospected ore veins and fluids will appear as their own layer in Journeymap. No more waypoint spam!
 * Note that the first time loading a world this will process all existing dimensions and may appear hung!
 * Detecting veins with ore finding wand now automatically adds them to the map ("Visual Prospecting" integration with "I will find you")
 * PR 1: https://github.com/GTNewHorizons/IFU/pull/5
 * PR 2: https://github.com/SinTh0r4s/VisualProspecting/pull/10
 * Added covered dense AE cable (doesn't show how many channels are used). This will help reduce lag.
 * Added GregTech cell support for a bunch more fluids:
 * https://github.com/GTNewHorizons/GT5-Unofficial/pull/698
 * https://github.com/GTNewHorizons/GT5-Unofficial/pull/710
 * Standardized single-block machine and multi-block hatch fluid capacities
 * If you are running a bio vat you may want to confirm your settings are based on percentages not absolute bucket values as those have changed
 * More details here: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8751
 * In particular, the brewery now has >1000 fluid capacity, so it can now be filled with cells in the UI
 * Nanosuit Boots of the Traveller now work with elevators
 * Slime tree trunks can now be harvested with axes
 * Button added to AE2 pattern terminal to double ingredients for a pattern
 * The CAL can now be rotated
 * New multiblock to automatically do Thaumcraft research
 * Circuit component (resistor, diode, etc.) recipes now include a programmed circuit. Check your automation setups!
 * Handcrafting recipes for mixing some alloy dusts have been removed. This will now require a mixer.
 * PR: https://github.com/GTNewHorizons/GT5-Unofficial/pull/716
 * Added one-step mixer recipes for many Ender IO material dusts
 * Conductive Iron
 * Energetic Alloy
 * Energetic Silver
 * Vivid Alloy
 * Vibrant Alloy
 * Dark Steel
 * End Steel
 * Melodic Alloy
 * Thaumcraft's wand charging pedestal now works with centi-vis (energized nodes)
 * [In progress] Better NEI bookmarks!
 * PR: https://github.com/GTNewHorizons/NotEnoughItems/pull/174
 * EV motor recipe changed.
 * PR: https://github.com/GTNewHorizons/GT5-Unofficial/pull/718
 * [In progress] View mode button in quest book, which will show most quests. This is currently disabled as some quests need to be marked secret, but once that's done we can re-enable it.
 * [In progress] Dyson swarm multi-block to generate power.
 * PR: https://github.com/GTNewHorizons/Galaxy-Space-GTNH/pull/7
 * [In progress] Warp effects rebalance.
 * Proposed rebalance; not finalized: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8611#issuecomment-958003423
 * Fill your toolbox with repair tools and use it like duct tape! See https://github.com/GTNewHorizons/GT5-Unofficial/pull/726
 * A few EnderIO materials have had wires added. This may affect recipes for fine wire (no longer one-step in wiremill), so check your automation setups!
 * See: https://github.com/GTNewHorizons/NewHorizonsCoreMod/commit/91e9e4984505565b922c39c4011c68fdbf8934f4
 * Added 4 new tiers of Ender IO ender fluid conduit, which have better throughput
 * PR with more details: https://github.com/GTNewHorizons/EnderIO/pull/36
 * Long distance fluid pipes (LDFPs) now have a minimum length of 64 blocks. No more easily abusing them for your steam setups. Note that this is 64 blocks total distance away, or higher if going straight up.
 * More tiers of Railcraft multi-block tanks! The neutronium tank already got nerfed because it wrapped INT_MAX like fifty times. 🤣
 * PR: https://github.com/GTNewHorizons/Railcraft/pull/1
 * Many new assembler recipes for things that only had crafting table before
 * Computer screens and parts
 * Nuclear parts and pieces (possibly a new nuke could be built by disassembling some ...)
 * Automatically upgrade old assembly line data sticks to new ones when recipes change
 * PR: https://github.com/GTNewHorizons/GT5-Unofficial/pull/735
 * Tinkers shard, bowstring, and fletching casts can now be stored in the Pattern Chest
 * GT++ semi-fluid generators have been fixed
 * PR: https://github.com/GTNewHorizons/GT5-Unofficial/pull/743
 * Vengeance mobs nerfed to not reflect more damage than their HP
 * PRs: https://github.com/GTNewHorizons/Infernal-Mobs/pull/7, https://github.com/GTNewHorizons/Infernal-Mobs/pull/8
 * GT++ overflow cover now has a UI to configure it
 * Screenshot in PR: https://github.com/GTNewHorizons/GTplusplus/pull/40#issuecomment-971114297
 * [In progress] Melodic alloy dust recipe adjusted to use oriharukon dust instead of mysterious crystal dust. May end up adding mysterious crystal back into stellar alloy recipe somehow.
 * Melodic alloy PRs: https://github.com/GTNewHorizons/GT5-Unofficial/pull/689, https://github.com/GTNewHorizons/NewHorizonsCoreMod/pull/234
 * [In progress] Precision laser engraver wafer recipes organized by lens color. See: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8863
 * [In progress] Forestry worktables can now be moved with a dolly, which will preserve saved recipes.
 * PR: https://github.com/GTNewHorizons/Jabba/pull/15