JourneyMap

JourneyMap (JM) is a map-making and waypoint system offering many configurable features to make travel and exploration easier. There are two major components - a MiniMap in the upper left hand corner (by default), and the Fullscreen Map that allows access to JourneyMap's utilities and options. GTNH includes visualprospecting, a custom add-on for JourneyMap that adds a toggleable Ore Vein, Underground Fluids and Thaumcraft Node tracking overlays.

MiniMap
JourneyMap's Minimap is a smaller version of the Fullscreen Map which sits in the upper right corner by default. It can be moved, resized and displayed elements adjusted with the Options Menu. There are actually two MiniMaps included, and each one can be configured independently. Keybinds are used to interact with JourneyMap while in the primary Minecraft window. Current MiniMap preset (default \), Mode (default [ and ]) and Zoom level (default + and -) can be switched on the fly.

The player's current coordinates, FPS and biome can be displayed with the MiniMap, or toggled off from the MiniMap Preset Options. As many of these extra info displays duplicate InGame Info XML's, players may prefer to use only one of the two to reduce screen clutter.

MiniMap visibility can be toggled with CTRL+(default J), or Command+(default J) on Macs.

Fullscreen Map
JM's fullscreen map can be invoked with (default J). Buttons along the top and side(s) allow access to various features, toggleable overlays and tools. Note that the game does not pause when the fullscreen map is open; it can be used while travelling by minecart or glider. Opening the Options screen or another of the sub-menus will pause the game.

The map can be panned with the WASD keys in 16 block increments, or by click-dragging with the mouse. Press ESC to exit Fullscreen Map mode or click the X button in the top right corner.

Zoom
The view control buttons (shown right) center the map on the player's current location, and increase / decrease magnification between the six available zoom levels. The zoom controls can also be assigned keybinds or controlled with the mouse scroll wheel.

Map Modes
There are three primary modes for JourneyMap and multiple overlays. Modes are available for both the fullscreen and minimap, and can be toggled independently. Day and Night modes are exclusive, only one can be active at a time. Cave mode is toggleable but only available when the player cannot see sky - indoors or underground. There are multiple Y level regions for cave mode which will automatically change as the player ascends or descends.

If JourneyMap doesn't have an icon for a given mob, it will show an empty pointer of the appropriate color instead.
 * JMDay.png Day Mode. This is the standard view.
 * JMNight.jpg Night mode. Makes artificial sources of illumination visible.
 * Useful for locating Bees and Nodes.
 * JMCave.png Cave Mode. Maps indoor and underground areas that are lit.
 * Unavailable if Fairplay version is used.
 * Has multiple levels for elevation regions.
 * JMMob.jpg Show Mobs. Toggles visibility of hostile mobs on the map.
 * Hostile Mobs are outlined with red marker arrows.
 * JMPassive.jpg Show Animals. Toggles visiblity of passive mobs that are not pets or villagers on the map.
 * Passive mobs are outlined with pale grey arrows.
 * JMPet.jpg Show Pets. Toggles visibility of a player's tamed mobs such as cats and horses.
 * Pets are outlined with blue arrows.
 * JMVillager.jpg Show Villagers. Toggles visibility of nearby villagers on the map.
 * Villagers are outlined with pale grey arrows.
 * JMGrid.png View Grid. Toggles the visibility of the grid overlay on and off.  Useful for locating chunk borders and ore veins.
 * Shift-click to access Grid options for color, opacity, and style.

JMWaypoint.jpg Waypoints
Waypoints are a powerful system for keeping track of important locations. Each dimension has its own Waypoints list, and by default a waypoint is only enabled for the dimension it belongs to.

A waypoint can be dropped at the player's current location with (default B), or by double-clicking anywhere on the Fullscreen Map. Doing either will bring up the New Waypoint editor GUI, prompting the player to input a name and possibly a Y value if the waypoint is out of current render distance. By default new waypoints use their coordinates as the name and are assigned a random color. Once created, Waypoints are accessible from the Waypoints menu.

The Waypoints menu has a list of all the player's waypoints sorted by distance or name. Clicking on the "Distance" or "Name" headers swtiches sort mode. Clicking again on the same header will toggle between A->Z/ Z->A or Nearest/Furthest. To the right of each waypoint row are six buttons. The header above these buttons "ALL X: On" can be clicked to quickly toggle all waypoints between visible/hidden.

Waypoints can also display outside of the map interfaces, either as simple diamond icons, text, and/or beams of light similar to a Beacon. The display options can be customized from the fullscreen map, Options > Waypoint Beacons.

In-Game waypoints can be disabled completely if desired, set to only render within a specific distance from the player, or hide their labels unless looked at to reduce visual clutter. This can be particularly useful when a large number of Waypoints are in use. Only Waypoints set to "Enabled: On" will be visible in-game and on maps.

Tip: If cataloging a large number of related waypoints, such as biomes or villages, start each one with the same tag or letters such as "Biome: Canyon" or "Village - Desert NW". This makes sorting and finding a specific waypoint easier later on.

== GTNH Overlays== In addition to the three standard JourneyMap map modes (day, night, and caves), New Horizons has three custom options - Show Ore Veins, Underground Fluids, and TC Nodes.


 * JMOre.png Show GT Ore Veins adds an overlay with icons of all the player's discovered ore deposits.
 * Use an Ore Finder Wand, Prospector's Scanner or touch ores to register a vein.
 * Hover over an ore icon and press DELETE to mark it as depleted. Does not remove the icon.
 * Use NEI's Highlight Mode to search ore veins. Ex. "copper" will highlight any known vein of copper ore.
 * JMFluid.png Show GT Underground Fluids.
 * JMNode.png TC Nodes overlays circular icons of scanned Thaumcraft nodes and their primary aspect.
 * Use a Thaumometer to register a node.
 * Hover over a node icon and press DELETE to remove it. Scan again to add back.
 * Hover over node icons to see their full list of aspects and type.

Visual Prospecting Near Spawn
Unfortunately VisualProspecting does not trigger correctly near server spawn. Veins are still there, but no icon is added to JourneyMap in approximately a 200 block radius around chunk (0,0). There are several ways of mitigating the issue.


 * If you are the server owner (or are playing on Single Player), you can run the command  to force VisualProspecting to recache all veins. This is similar to setting   in , which triggers a recache the next time the game is launched. Note that this may take a long time, depending on the size of your world.
 * Prospect away from spawn, 200+ blocks away in both in latitude and longitude.
 * Use JourneyMap waypoints to record veins found near the spawn.
 * In some rare cases no vein is generated at all in a chunk, so (accordingly) no icon is added.

Keybinds
Keybinds for JourneyMap are available from ESC > Options... > scroll down to JourneyMap

JMOption.jpg Options Menu
The Options menu is JourneyMap's largest collection of controls, allowing precise tweaking of almost any aspect of the mod. Waypoint, beacon, minimap, fullscreen map and general mapping behavior can all be adjusted.

MiniMap Presets
MiniMap Presets 1 & 2 are identical sets of options for each of the two independently configurable MiniMaps. What types of information are displayed can be customized here, as well as the option to disable the MiniMaps completely.

Web Map
Web Map allows the player's JourneyMap to be opened in a separate web browser or web-enabled device. The localhost link is given in chat whenever Web Map is enabled. Requires Google Maps API access to function.

Waypoint Beacons
Beacons only show in the main window, with or without additional labelling. All of these options only apply to non-map (in-game) appearance of waypoints. If both beam options are turned off, waypoints will only be marked by icons and/or text, as specified.

Cartography
These options affect performance and overall map appearance. The speed of the latest map render is shown at the bottom of this section.

Advanced Options
Most of these options are best left on their default values unless intimately familiar with the workings of JourneyMap. Of interest to general players are disabling of start-up chat messages, number of mobs/per type rendered on maps, and the distance searched for entities to display.

JMAction.jpg Actions Menu
The actions menu is accessed from the crossed screwdriver and wrench button.


 * About - JourneyMap credits
 * Auto-Map - Map missing (near player) / all (all generated) chunks of the current map layer. Single Player only.
 * Save Map - Export a full map of the current layer to /screenshots/.
 * Reset VisualProspecting - DELETES registered ore veins and underground fluids data. Don't do this without good reason.
 * Disable Mapping - Toggle on/off JourneyMap's automatic mapping.
 * Delete Map... - DELETES maps for the current or all dimensions. Don't do this without good reason as well.
 * Check for Update - Goes to a broken CurseForge page.
 * Close - return to the fullscreen map.

JMTheme.jpg Themes
The Themes button cycles between installed themes. By default there are only two; purist, the default plain grey that matches vanilla minecraft's GUIs, and Victorian which has larger, round buttons in a gold and dark red scheme. Custom themes can be made with a custom JSON file using CSS conventions.

JourneyMap Fairplay
JourneyMap shipped with the mod serverpack uses the Fairplay version. This prevents players from seeing into caves or interior builds, mapping the Nether/End, and showing other entities such as monsters or players. If you are running a private server, you can remove the Journeymap Fairplay server mod and replace the client side Journeymap with the Unlimited version to enable full functionality.

Use of FairPlay can cause issues with indoor bases, as JourneyMap does not distinguish between player built indoor areas and natural underground generation, blocking out both. It also significantly increases the difficulty of locating Lootgames and Roguelike Dungeons.

Switching from FairPlay to Unlimited
''IMPORTANT: Do not remove the top level JourneyMap folder. This contains your map and waypoints!''
 * 1) Remove Journeymap .jar file from your server /mods/ directory
 * 2) Remove Journeymap .jar file from your client /mods/ directory
 * 3) Download Journeymap Unlimited version for 1.7.10. This is the latest as of 2019-02-02. Click the download button at the top.
 * 4) Place the JourneyMap Unlimited .jar file in your client /mods/ directory

Data Locations
The player's map image files and waypoints are located here. If transferring or backing up a save, keep these files!
 * for Single Player
 * for Multiplayer/Servers

The 2D and 3D mob icons are located here. Blank icons will be generated for non-vanilla mobs JourneyMap doesn't have an icon for already. These can be replaced with 32x32px PNG files to show properly in-game. A copy of 2D or 3D can be made, customized, and placed in the /icon/ folder for a complete set of custom icons.
 * or  for modded mobs
 * or  for modded mobs

Known Issues

 * Ore Veins don't show up:
 * Make sure the GT Ore Veins overlay is toggled on.
 * If within 200 blocks of spawn, see Visual Prospecting Near Spawn.


 * Cannot use Teleport waypoint buttons:
 * Cheats must be enabled. Open to LAN to temporarily enable cheats if single player. Teleporting is only available to admin players on servers.


 * MiniMap is missing:
 * Go into the fullscreen map (default J) and click on the Options button (three sliders). Under MiniMap Preset 1 or 2, ensure "Enable MiniMap" is checked.  CTRL or Command+(default J) also toggles MiniMap visibility.


 * Indoor portions of the map are black and don't map:
 * JourneyMap Fairplay is installed. See the JourneyMap Fairplay section on how to remove it and install Unlimited instead for full functionality in Single Player / private servers.  For multiplayer the server admin must switch versions.


 * Missing Maps/Waypoints after restoring a backup:
 * JourneyMap correlates map files and worlds using the /*world_name*/ of the folder inside /journeymap/data/( /sp/ or /mp/). Change the world name under /saves/ or /data/ to match each other.