Upcoming Features

This page lists details regarding upcoming updates. Since the updates described here have not been released yet, and many of these details are only conjectured based on discussions on Discord and the forum or activity on Github. All items here may be subject to change, or may not end up in a future update at all.

Added Content

 * Dyson swarm multi-block to generate power
 * Copy/paste cover settings
 * Recipe filter block. Can filter item stacks based on recipe maps, e.g. whether an item can be processed in electrolyzer, centrifuge, sifter, etc. Expected to lag less than an item filter that enumerate all possible inputs
 * Mars and Venus Space Stations readded with adjusted costs
 * Added Space Stations around Jupiter, Saturn, Uranus and Neptune
 * Planetary Gas Siphon multi-block to pump fluids from gas planets
 * OC Configurator Upgrade, for robots, controllers and adapters. Can set up EIO conduits
 * Added Backbone ME cables (128 channels)
 * New OC Crafting CPU API
 * Mega Chemical Reactor
 * Mega Oil Cracker
 * Compact Fusion Control Computer, available in 5 different tiers. They are mega fusion reactors with increasing parallels and Laser Hatch support
 * Added Pluto Glowstone
 * Added loot to UV Lootbags

Changes/Improvements

 * [In progress] Better NEI bookmarks
 * Fuel rebalancing to bring other options more in line with diesel
 * Oil cracker buffed to be more competitive
 * Volumetric cells stack to 64
 * Botania recipes adjusted
 * Significant tooltip improvements
 * Robot can use toolbox to fix maintenance problems
 * Adjusted creation costs of the Earth Space Station
 * Minor changes to the rendering of some celestial bodies
 * Increased drop chance of Barnarda C Saplings (1/20 -> 1/14)
 * Tooltips now further the high-tier agenda
 * AE Interface terminal gets new GUI, also interfaces can be highlighted in world
 * Rework of legacy GT++ aspects ("Custom1" to "Custom5"): unique icons, names and descriptions
 * Add system information to the F3 overlay
 * Removal of Enhanced Portals
 * Various localizations
 * Move BiomesOPlenty fixes to HodgePodge
 * Removed Herobrine
 * Spice Of Life: Update EvalEx from 2.1 to 2.6
 * Better AE2 CPU selector widget on the crafting monitoring screen
 * Many mandatory Quest tasks have been set to optional
 * Many LogisticPipes items have been changed to require MV stuff instead of HV
 * Essentia Storage Cells now have alternative recipes that are non recursive
 * The maximum distance to travel between travel anchors was set from 128 to 512 blocks
 * Liquid Air underground fluid amount was buffed (Callist: 20 -> 200, Pluto: 40 -> 300, BarnadaE: 20 -> 400)
 * Recipes for DNA Dye and Fluorescent Dye now use full dusts instead of tiny dusts
 * Gendustry machines can now be world accelerated
 * The Questbook will now default to hide quests that are locked
 * Arc Lamps now use Planet Glowstone instead of batteries
 * Added fluid solidifer recipe for rubber boots
 * Skystone can now be used in the Diggers Pack
 * Item Buffer and Power Buffer from EIO now use Dark Steel instead of Enderium
 * IC2 Heat Vents are now less recursive
 * Nuclear Reactors can no longer be crafted by hand
 * Added many blocks to the blacklist of the dislocation focus
 * Thaumic Energistics now use AE2 parts instead of EC2 parts
 * Fluid transposers now transfer up to 512.000L at a time

Fixes

 * GT ME Output bus doesn't void stuff if network is down
 * Many ExtraCells2 improvements to remove exploits, bugs and laggy code
 * Fixed storage drawers, gregtech machines (single and multiblock), and Avaritia table not marking the chunks they're in for saving when automated, which was the most common source of lost/duped items - especially in void/garden worlds
 * Galacticraft fuel loader no longer destroys cells, and now supports large cells
 * The Avarite Wand no longer uses an unobtainable wand

Breaking Changes

 * Introduced Indalloy, a new soldering alloy that is now used in every assline recipe, replacing the normal soldering alloy
 * Introduced Living Solder, a new soldering alloy that is now used in the Bioware circuit line and UEV components, replacing the normal soldering alloy
 * Distillation Towers now need programmed circuits for some recipes
 * Insulated Superconductor Base Wires were removed
 * Fixed bug that cables weren't burned when overamping them, so check if you accidently abused this!
 * Going from .0 to .3QF and higher the Circuit Wraps received an ID shift. So your Diode Wraps could accidently be converted to wafer wraps! This also breaks patterns
 * Singleblock Molecular Transformer was disabled. A multiblock was introduced to replace it (with balanced recipes)
 * Superconductors now need the mixer and freezer of their tier to be processed
 * Samarium now has a small processing line. You get the samarium ore from processing Samarium Ore Concentrate Dust
 * Large Gas Turbines are now capped at 4A EV
 * Silicon now has its own processing line
 * Due to the Chemical Standardisation some of your stockpiled chemicals may be worth less than before
 * The antimony-loop of the Naq-Line was changed, you may need to adjust your setups
 * Multilayer Fiber-Reinforced Circuit Board now uses Palladium Sheets
 * Large Titanium and Large Tungstensteel Boilers no longer accept any solid fuel - they will run much faster, outputting multiple amps of their tier, but they only accept Solid Super Fuels
 * Neuro Processing Units now use Enriched Naquadah Casings instead of Fluxed Electrum Casings and Tungstensteel Bolts instead of HSS-S Bolts
 * The Cleanroom can't contain any pollution generating machines anymore

Future plans & features

 * Pollution rework
 * Blood magic rework
 * Botania integration