Lootgames

Lootgames is a mod that adds 21x21 block square, underground "dungeon" rooms that contain one of two mini-games. Rooms are shallowly placed, often with a small one block wide tunnel ascending towards the surface. While dormant, the central Puzzle Master blocks periodically play spooky, strobing or whispering sound effects while the player is nearby.

Structure
The Lootgames rooms are made of Dungeon Wall, Shielded Dungeon Floor, Dungeon Ceiling, with a ring of Dungeon Lamps midway up the wall. The walls and ceiling are interspersed with Cracked variants, which have a mining level of Iron-2, while the normal Dungeon blocks and Lamps require Redstone-4. Broken Dungeon Lamps have only a Copper-1 mining level, but as they are located in the walls and only one block high at least an Iron level pickaxe is required to enter a Lootgames room. Dungeon Lamp blocks may transform into their Broken variant when harvested.

In the center of the room will be a Puzzle Master rainbow question mark block, which can be right-clicked to spawn a game and stop the sporadic audio cues. Either Game of Light (Simon Says) or Minesweeper will be chosen, at equal odds. A new tile will appear in the center of the floor showing the player which game is available. Right-clicking this block starts the indicated game and replaces the Shielded Dungeon Floor with Smart Subordinate. Upon completion the floor will disappear, spawning either a punishment if no levels were cleared, or one to four chests corresponding to the number of successful game levels.

A game cannot start if any of the blocks above the dungeon floor are not air. If the message “The construction whines drawlingly. Seems like there’s no place for it: 21x3x21” happens, remove all non-air items in the three layers above the floor. Caved in gravel/sand, torches, even spawned grass or plants will prevent the game from starting.

“The structure seems to acknowledge your efforts…” message will be displayed each time a player successfully completes a level, and grant them one additional chest of increasing value at the game’s conclusion. Several attempts are given for each game, and a game will conclude either when all four levels are passed or after 2/3 incorrect inputs (wrong symbol for Game of Light or uncovering a mine for Minesweeper).

Locating Dungeons
If Unlimited JourneyMap is installed, locating Lootgames dungeons is relatively simple. Descend to ~Y60 underground/indoors and look for dull green square outlines with a yellow dot in the middle. Sometimes dungeons can appear incomplete on the map due to terrain. Previously looted dungeons will be a solid, pastel pine green square.

If playing on a server with FairPlay Journeymap, finding the first lootgames dungeon is harder and mostly a matter of luck. Exploring shallow caves and listening for unusual sound cues will help, and searching deserts will increase the odds as well since the small tunnels that spawn adjacent to a dungeon collapse in sand and are obvious from the surface. Once the first lootgames dungeon is found, save at least one ceiling block to use later in the Ore Finder, making future discoveries significantly easier.

MinesweeperIcon.png Minesweeper
This game follows the basic rules for Minesweeper; each tile contains either a mine, a number, or is empty. The goal is to correctly flag all the mines and reveal all the other tiles, without uncovering a mine.

Right click the happy/angry face Minesweeper block to start the game, spawning a 13x13 field of dark cyan tiles. Left-click to reveal tiles, right-click to cycle through a red flag, white question mark and blank markers. Tiles with flags or question marks cannot be revealed even if clicked. The number of mines is shown in the upper left corner. All mines must be flagged by right-clicking to pass the level, spawning a larger grid with more mines.

Revealing an empty tile uncovers all adjacent empty tiles and numbers. A number between one and eight indicates how many of the diagonal and orthogonal tiles are mines. The first click/tile is always safe, and should be done near the center of the grid to maximize revealed tiles. Revealing a mine will cause the grid to explode, cause damage to the player, take away one of three chances, and restart the level with a fresh grid of the same size.

GameofLightIcon.png Game of Light
Game of Light is a memory colour matching test similar to the electronic toy 'Simon'; one of eight blocks will light up in a random pattern and the player has to repeat the pattern after by clicking on the correct blocks in the same order. Each success adds an additional symbol to the initial string of two. Any mistake completely resets the game, starting the player back at two symbols. Chest rewards will be based on the highest level achieved during two attempts. Unlike Minesweeper, this game has a time element. If the player waits too long between inputs the round will end in a failure, consuming one of three chances just as if the incorrect symbol had been chosen. However the game can be paused to bypass this limitation.

Right-click the Game of Light block to spawn the minigame. Right-click on the center question mark (?) block to start the pattern display. Once the display is complete, right-click each symbol in the same order as shown. At fifteen symbols and beyond, the game will start randomizing parts of the sequence each round, making it even more difficult.

Failure
If the player does not succeed in getting at least one chest, the structure will be displeased and spawn a punishment, either a horde of Zombies, an explosion or filling with lava. Smart players will have an escape plan before starting the game.

Achievements
Lootgames has eight achievements.
 * Buried Secrets - Find a Lootgames dungeon and activate the Puzzle Master block.
 * More luck next time - Fail a game with no rewards
 * My precious - Win at least one level and get reward chest(s)
 * Turn up the lights! - Activate a Game of Light minigame block
 * Almost got the Brains - Complete Level 3 (but not 4) Game of Light
 * Epic Memory - Complete a Level 4 Game of Light
 * We need more flags! - Activate a Minesweeper minigame block
 * There are no bad sappers - Complete a Level 4 Minesweeper

Rewards
[TODO: Images incoming, pending on Miraheze backend image server returning to operational status.]

Prior to 2.3.0 Rebalance

 * See Lootgames (Legacy) for the pre-rebalance lootgames treasure pools.

2.3.0+
As of version 2.3.0, the loot pool for Lootgames has undergone significant alterations. Many items were pushed to higher tier chests, while some of the most powerful tier skipping drops were removed, such as HV machine parts, Nether Stars, Stainless Steel and LV Solar Panels. More loot for Tinker's Construct modifiers, Pam's HarvestCraft rare trees, Forestry Bees and Thaumcraft were added.