Vacuum Reactors

Vacuum Reactors
Vacuum reactors are cooled with coolant cells instead of heat vents, using a Vacuum freezer to cool the cells.

https://discord.com/channels/181078474394566657/234936569360809996/917135248863674368 Another type

Semi-automated reactor
In this reactor only the coolant cells will be automatically replaced and the fuel has to be manually replaced.


 * 1) Place a GT Filter with an EV+ conveyor belt set on import and keep a good buffer the filter can only store 1 cell.
 * 2) Connect the filter to the input of the vacuum freezer (the filter decides at what heat value the cell will be extracted) NOTE: you do not have to change any of the filter setting to make it work.
 * 3) Place a GT buffer next to the reactor with an EV+ conveyor belt set on export. NOTE: the tier of conveyor belt decides how many cells can be replaced per reactor tick (1 second): EV=2 IV=16 so make sure that all cells have a different heat value.
 * 4) Supply the buffer and filter with energy and make sure the coolant replacement works before letting the reactor run on its own.

NOTE: make sure to supply the vacuum freezer is supplied with 2 amps so if there is a maintenance issue it wont stop working.

IC Chip
Here we will build a reactor that will supply both the fuel and the coolant automatically, using a IC Chip from Project Red.

Creating the blueprint
NOTE: An external timer is needed for the controller to function. if you don't want an external timer you will have to add a state cell in the blueprint (and replace the whithe wire with lime wire) as shown below WARNING: Do not place a timer in the blueprint or it can cause your game to crash! Red = Disabled input/output

Green = Output

Blue = Input

I = Set on input O = Set on output A = Set on analog input

checking if it works
If you use external timer place one where the state cell is placed(don't forget to remove it).

Enable I2 and disable I1 and both analog inputs are set on A0. The timer should now tick.

Tis is what should happen after each timer tick.

If you don't enable I1 after the last tick it will restart the cycle.

Additional information
The leftmost repeater connected with 2 blue wires has to be set on with a bigger delay.

For the inputs and outputs you don't have to use the colors as shown in the blueprint.

For ABF and ABO: If no redstone signal is applied it will allow the reactor to run.

The item detector that is used to connect it has to be set on inverted calculating the redstone signal compared to how many cells there are in the buffer $${27-c\over 27}15 = R $$ R = strength of redstone (always rounds up so 1.111 = 2), where c = the amount of coolant cells in the buffer (For example, if you want the nuke to stop running when there are less than 10 cells in the buffer $$\frac{27-10}{27}\times15=9.\overline{4}\quad (10)$$ so for safety we will set the ABO to 0x9. Now you want it to enable the reactor when you have 20 cells in the buffer:  $$\frac{27-20}{27}\times15=3.\overline{8}\quad(10)$$ so you set the ABF to 0x4.

If you use the buffer reader and you do not completely fill it you will need to apply a full redstone signal to it or else it will not work.

For the battery buffer the you need to put the cover on normal instead of inverted.

When placing the IC down you need to first reset it for it to work.

The time the timer/state cell has to be set on has to be longer then the time it takes to replace all the fuel cells or else it will wrongly refuel your reactor and a minimum time of 2 seconds

if you want to force a energy buffer to charge fully or too little coolant in buffer you can apply a max redstone signal to the input

Tally Box
A different design that uses a tally box and remote comparator to control fuel rod extraction and insertion.

The tally box detects if there is the proper amount of rods in the reactor and disables the reactor and coolant refill if there isn't.

When rods get depleted, the tally box detects that and shuts the reactor down until the rods are replaced.

The control circuit can be anywhere within 20 blocks of the reactor

Full build tutorial can be found here

Calculating vacuum freezers
A single vacuum freezer can only cool a certain number of cells so you have to calculate how many vacuum freezers you will need to cool the reactor. Don't forget to account for overclocking the vacuum freezer.

Cell extraction temperature
A filter is very precise when to extract cells: if the heat is 1 more than set in the filter, it will not extract, so to calculate a temperature you can extract the cell at: $${He \over Hg}$$Where He = The temperature you want to extract the cell at and Hg is the heat the cell gains in a single reactor tick - If you get a round number that means it is a valid value. Otherwise the cell will never get extracted. Example: $${59640 \over 240}=248.5$$ Because the result is not an integer we have to use a different value, for example $${57120 \over 240}=238$$ Which is a valid temperature to extract at.

Coolant cell temperature gain values: Some heat values you can use if only 1 fuel rod touches the cell, for example Thorium at 59640, while for everything else 57120 is valid.

Heat processing of vacuum freezer
To calculate how much heat a single vacuum freezer can process per second we can use the formula: $${He \over Ht}2000=Vcr $$ where Ht is total heat capacity of the cell and He is the temperature the cell is extracted at from the reactor.

Example: $${57120 \over 60000}2000=1904$$ thus a single MV vacuum freezer has a cooling rate of 1904 heat/s.

Required amount of vacuum freezers
For the total amount of vacuum freezers you need the formula is $${Thg \over Vcr}$$ where Thg is the total amount of heat the reactor produces per second in the reactor planner, and Vcr is the amount a single vacuum freezer cools per second, given by the above formula.

Example: Lets say we have an uranium reactor that produces 7296 heat/s and has a Vcr of 1904, thus $${7296 \over 1904}=3.83$$ so too cool the reactor you need 4 MV, 2HV or 1 EV Vacuum Freezers.