JourneyMap

JourneyMap (JM) is a map-making and waypoint system offering many configurable features to make travel and exploration easier. There are two major components - a MiniMap in the upper left hand corner (by default), and the Fullscreen Map that allows access to JourneyMap's utilities and options. GTNH includes visualprospecting, a custom add-on for JourneyMap that adds a toggleable Ore Vein overlay.

Fullscreen Map
Note that the game does not pause when the fullscreen map is open. It can be used while travelling by minecart or glider. Opening the Options screen or another of the sub-menus will pause the game.

GTNH Overlays
In addition to the three standard JourneyMap overlays (day, night, and caves), New Horizons has three custom options - Show Ore Veins, Underground Fluids, and TC Nodes.

Visual Prospecting Near Spawn
Unfortunately VisualProspecting does not trigger correctly near server spawn. Veins are still there, but no icon is added to JourneyMap in approximately a 200 block radius around chunk (0,0). There are several ways of mitigating the issue.


 * If you are the server owner (or are playing on Single Player), you can run the command  to force VisualProspecting to recache all veins. This is similar to setting   in , which triggers a recache the next time the game is launched. Note that this may take a long time, depending on the size of your world.
 * Prospect away from spawn, 200+ blocks away in both in latitude and longitude.
 * Use JourneyMap waypoints to record veins found near the spawn.
 * In some rare cases no vein is generated at all in a chunk, so (accordingly) no icon is added.

JourneyMap Fairplay
JourneyMap shipped with the mod serverpack uses the Fairplay version. This prevents players from seeing into caves or interior builds, mapping the Nether/End, and showing other entities such as monsters or players. If you are running a private server, you can remove the Journeymap Fairplay server mod and replace the client side Journeymap with the Unlimited version to enable full functionality.

Use of FairPlay can cause issues with indoor bases, as JourneyMap does not distinguish between player built indoor areas and natural underground generation, blocking out both. It also significantly increases the difficulty of locating Lootgames and Roguelike Dungeons.

Switching from FairPlay to Unlimited
''IMPORTANT: Do not remove the top level JourneyMap folder. This contains your map and waypoints!''
 * 1) Remove Journeymap .jar file from your server /mods/ directory
 * 2) Remove Journeymap .jar file from your client /mods/ directory
 * 3) Download Journeymap Unlimited version for 1.7.10. This is the latest as of 2019-02-02. Click the download button at the top.
 * 4) Place the JourneyMap Unlimited .jar file in your client /mods/ directory

Data Locations
The player's map image files and waypoints are located here. If transferring or backing up a save, keep these files!
 * for Single Player
 * for Multiplayer/Servers

The 2D and 3D mob icons are located here. Blank icons will be generated for non-vanilla mobs JourneyMap doesn't have an icon for already. These can be replaced with 32x32px PNG files to show properly in-game.
 * or  for modded mobs
 * or  for modded mobs

Known Issues

 * Cannot use Teleport waypoint buttons:
 * Cheats must be enabled. Open to LAN to temporarily enable cheats if single player. Teleporting is only available to admin players on servers.


 * MiniMap is missing:
 * Go into the fullscreen map (default J) and click on the Options button (three sliders). Under MiniMap Preset 1 or 2, ensure "Enable MiniMap" is checked.


 * Indoor portions of the map are black and don't map:
 * JourneyMap Fairplay is installed. See the JourneyMap Fairplay section on how to remove it and install Unlimited instead for full functionality in Single Player / private servers.  For multiplayer the server admin must switch versions.


 * Missing Maps/Waypoints after restoring a backup:
 * JourneyMap correlates map files and worlds using the /*world_name*/ of the folder inside /journeymap/data/( /sp/ or /mp/). Change the world name under /saves/ or /data/ to match each other.


 * Ore Veins don't show up:
 * Make sure the GT Ore Veins overlay is toggled on.
 * If within 200 blocks of spawn, see Visual Prospecting Near Spawn.