Advanced Assembly Line: Difference between revisions

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All construction requirements of the AAL are identical to the [[Assembly Line]] which means upgrading is as simple as replacing the controller block. Using a [[Multiblock Structure Hologram Projector]] will show the player the minimum length AAL, but holding multiple in a single stack can show/build different lengths up to the maximum of sixteen.
All construction requirements of the AAL are identical to the [[Assembly Line]] which means upgrading is as simple as replacing the controller block. Using a [[Multiblock Structure Hologram Projector]] will show the player the minimum length AAL, but holding multiple in a single stack can show/build different lengths up to the maximum of sixteen.


'''Buses and Hatches'''
=== '''Buses and Hatches''' ===

Unlike the Assembly Line, the AAL accepts TecTech [[Multi-Amp Energy Hatch]]es and [[Laser Target Hatch]]es to handle the increased power requirements of parallel processing. However, there is no tier skipping. UV energy hatch(es) with any number of amps is not sufficient for a UHV recipe and the AAL will stop due to a crash. This is NOT like the regular Assembly Line which can run higher tier recipes with multiple energy hatches.
Unlike the Assembly Line, the AAL accepts TecTech [[Multi-Amp Energy Hatch]]es and [[Laser Target Hatch]]es to handle the increased power requirements of parallel processing. However, there is no tier skipping. UV energy hatch(es) with any number of amps is not sufficient for a UHV recipe and the AAL will stop due to a crash. This is NOT like the regular Assembly Line which can run higher tier recipes with multiple energy hatches.


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The AAL will start processing once the input bus contents align with any stored [[Data Stick]]. The first slice will consume the ingredient in the input bus in just (recipe time / number of inputs) seconds. Once complete, the second slice will start processing in the same amount of time. This will continue until the last ingredient in the recipe. If the next slice cannot find the materials in its input bus, the just-finished slice will remain in a STUCK state which will hang the AAL. If this happens, the controller's front face will have its status light turned orange.
The AAL will start processing once the input bus contents align with any stored [[Data Stick]]. The first slice will consume the ingredient in the input bus in just (recipe time / number of inputs) seconds. Once complete, the second slice will start processing in the same amount of time. This will continue until the last ingredient in the recipe. If the next slice cannot find the materials in its input bus, the just-finished slice will remain in a STUCK state which will hang the AAL. If this happens, the controller's front face will have its status light turned orange.


=== Power ===
The energy cost of this machine is the number of slices active multiplied by the original recipe EU/t. STUCK slices do not consume power. The AAL will use the worst energy supplying hatch's input voltage for calculating the tier of the recipe and overclocks. With higher amp energy hatches, it can overclock beyond the named voltage tiers, but will consume even more power than a usual imperfect overclock. Every such laser overclock will add 0.3 to the power multiplier. For example, one laser overclock will have 50% recipe time and use 430% power but two laser overclocks will have 25% recipe time and use 1978% power (4.3 * 4.6). It is not possible to overclock faster than one tick. The AAL first tries to parallelize, then normal imperfect overclock, then laser overclock.
The energy cost of this machine is the number of slices active multiplied by the original recipe EU/t. STUCK slices do not consume power. The AAL will use the worst energy supplying hatch's input voltage for calculating the tier of the recipe and overclocks. With higher amp energy hatches, it can overclock beyond the named voltage tiers, but will consume even more power than a usual imperfect overclock. Every such laser overclock will add 0.3 to the power multiplier. For example, one laser overclock will have 50% recipe time and use 430% power but two laser overclocks will have 25% recipe time and use 1978% power (4.3 * 4.6). It is not possible to overclock faster than one tick. The AAL first tries to parallelize, then normal imperfect overclock, then laser overclock.