Applied Energistics 2: Difference between revisions

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Encoded Patterns hold recipes inside them. Inserting this pattern into an ME Interface will allow one to autocraft that recipe from any terminal of the ME network. To create an Encoded Pattern, a blank pattern and a pattern terminal is needed. Inside the terminal, it will look like Figure 2:
 
[[File:Pattern.png|thumb|Figure 2: A pattern terminal diagram]]
 
It is possible to toggle between creating crafting or processing patterns by clicking on the topright button. The button looks like a crafting table for crafting patterns and a furnace for processing patterns. Blank patterns can be inserted into slot C shown on the diagram. Once a valid pattern is entered, press the button on slot D in the diagram to encode the pattern. Encoded patterns can be overwritten with new recipes (insert it into slot E shown on the diagram and re-encode).
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Note that you would probably also need to set up autocrafting for the 1x tin wires as well: 1 tin ingot->2 1x tin wires. This recipe could be hooked up directly to a Gregtech wiremill. But note if you do this, you will literally have a limit of 4x9 wiremill recipes. This is because interfaces can only hold 9 recipes each and only 4 of the 6 faces of a Gregtech machine can have an interface attached to it: one is a non-insertible "face" of the machine and the other would be used for EU input. To get around this, we can do what we did before and instead connect the interface to a chest. The chest can then have items transported from it to the machine. You will notice that doing it this way is also easily expandable since we can easily just add more chests/interfaces. As long as the ME network receives 2 1x tin wires after dumping a tin ingot into the chest, any setup is valid.
 
[[File:Interfacetochest.png|thumb|An interface connected to a chest allow for potentially infinite numbers of interface for a single machine.]]
 
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=Applied Energistics 2 Energy Usage in GT:NH=
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Right clicking with an AE2 wrench onto any part of your ME system gives a detailed overview about the components in your system and their energy drain. Clicking the top-left button will further convert the default AE units into EU for ease of reading (since this pack mainly deals with Gregtech EU). One thing to note is that GT:NH alters the energy drain reported by the AE wrench overview. Because of this, any component in the wrench UI's overview list actually has an EU drain multiplied by 10. The total drain listed at the bottom of the wrench UI, however, is correct and does not need any extra multiplication.
 
[[File:Energydrain.png|thumb|The UI when right clicking with an AE2 network tool. The bottom correctly lists the total energy drain of your AE network. Notice the drain reported for the individual Controller. It is actually 30 EU/t, not 3 EU/t]]
 
The list below gives an approximate EU drain for each component in AE2.
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