Bee Breeding Guide: Difference between revisions
Added effect table
(Added bee housing table, improved mutation and effect overview) |
(Added effect table) |
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# Tolerant Flyer: Can the bee work while it is raining
# Cave Dwelling: Can solid blocks be placed over the bee's housing.
= Appendix: Effects =
{|
! Name !! Mod !! Description
|-
| Acidic || ExtraBees || Turns dirt blocks into sand
|-
| Birthday || ExtraBees || Spawns firework rockets, color dependent on bee color. This is a bug, they are supposed to always be yellow but add red, green, and blue on certain dev's birthdays.
|-
| Darkness || ExtraBees || Gives players Blindness
|-
| Ripening || ExtraBees || Bonemeals forestry/extratrees tree "fruits"
|-
| Mushroom || ExtraBees || Bonemeals vanilla mushrooms
|-
| Growth || ExtraBees || Bonemeals saplings
|-
| Ectoplasm || ExtraBees || Spawns randomthings ectoplasms
|-
| Fireworks || ExtraBees || Spawns firework rockets, color dependent on bee color
|-
| Gravity || ExtraBees || Gives players Jump Boost
|-
| Hunger || ExtraBees || Gives players hunger
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| Lightning || ExtraBees || Spawns semi-real lightning strikes. These can damage entities and start fires, but not activate lightning generators
|-
| Meteor || ExtraBees || Spawns Fire Charges downwards
|-
| Power || ExtraBees || Add 5 RF to RF receivers
|-
| Unstable || ExtraBees || Deals damage very quickly
|-
| Slowness || ExtraBees || Gives players Slowness
|-
| Creepers || ExtraBees || Spawns creepers in low light
|-
| Skeletons || ExtraBees || Spawns skeletons in low light
|-
| Zombies || ExtraBees || Spawns zombies and angry zombies in low light
|-
| Teleport || ExtraBees || Randomly teleport mobs/players a short distance
|-
| Water || Forestry || Fills tanks with water
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| Wither || ExtraBees || Applies Wither FX, possibly a bug?
|-
| Aggress. || Forestry || Deals damage (slowest damaging trait)
|-
| Beatific || Forestry || Gives players Regeneration
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| Creeper || Forestry || Causes fake creeper explosions centered on players. These don't damage blocks but do deal a lot of damage that bypasses normal armor
|-
| Drunkard || Forestry || Gives players Nausea
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| Explorer || Forestry || Gives players xp
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| Fertile || Forestry || Add random ticks to plants in range
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| Festive || ExtraBees || Spawns firework rockets with no shape, color, or trail set
|-
| Freezing || Forestry || Turns water into ice
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| Heroic || Forestry || Attacks monsters
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| Flammable || Forestry || Sets players on fire
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| Poison || Forestry || Gives players Poison
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| Ends || Forestry || Deals large amounts of damage
|-
| Mycophilic || Forestry || Converts grass and sky-exposed dirt to mycelium, force grows vanilla mushrooms (directly invokes big mushroom gen, skips bonemeal), and converts cows to mooshrooms
|-
| None || Forestry || Does nothing
|-
| Radioact. || Forestry || Deals damage (slower than unstable) and breaks blocks. Will not break blocks at a lower y level, nor the central block, nor vanilla forestry bee housing blocks. Notably will break extrabees/magic bees bee housing blocks
|-
| Reanimation || Forestry || Spawns Skeletons, Blazes, or Zombies from their drops if present
|-
| Repulsion || Forestry || Adds an AI task to mobs to avoid players
|-
| Resurrection || Forestry || Spawns Creepers, Endermen, Spiders, Cave Spiders, Ghasts, or Ender Dragons from their drops if present
|-
| Snow || Forestry || Creates cosmetic snowfall
|-
| Spiritual || Magic Bees || Does nothing in GTNH (spawns Ars Magica Wisps or Hecates if Ars Magica is installed)
|-
| Ablaze || Magic Bees || Spawns Blazes
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| Batty || Magic Bees || Spawns firebats and bats
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| Bovine || Magic Bees || Spawns Cows
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| Brainy || Magic Bees || Spawns Angry Zombies
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| Howling || Magic Bees || Spawns wolves
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| Catty || Magic Bees || Spawns Ocelots
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| Plucky || Magic Bees || Spawns Chickens
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| Crumbling || Magic Bees || Converts stone -> cobblestone -> moss stone, stone bricks -> cracked stone bricks -> mossy stone bricks, gravel -> sand, and cobblestone walls -> mossy cobblestone walls
|-
| Cleansing || Magic Bees || Cures players of potion effects
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| Mining || Magic Bees || Gives players Haste
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| Dreaming || Magic Bees || Converts stone -> livingrock and logs -> livingwood
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| Ghastly || Magic Bees || Spawns Ghasts
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| Neighsayer || Magic Bees || Spawns Horses
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| Invsbl. || Magic Bees || Gives players Invisibility
|-
| Mana Drain || Magic Bees || No effect in GTNH (spawns mana creepers/mana vortices if Ars Magica is installed)
|-
| Swiftness || Magic Bees || Gives players Speed
|-
| Empowering || Magic Bees || Adds random aspects to nodes, including jarred nodes
|-
| Purifying || Magic Bees || Converts some non-normal/pure nodes to normal, and some normal nodes to pure, including jarred nodes
|-
| Ravening || Magic Bees || Converts some non-normal/hungry nodes to normal, and some normal nodes to hungry, including jarred nodes
|-
| Magnification || Magic Bees || Upgrades nodes fading -> pale -> normal -> bright, including jarred nodes
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| Tainting || Magic Bees || Converts some non-normal/tainted nodes to normal, and some normal nodes to tainted, including jarred nodes
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| Porcine || Magic Bees || Spawns Pigs
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| Wooly || Magic Bees || Spawns Sheep (color is not set so they are probably all white)
|-
| Time Warp || Magic Bees || Gives players Slowness
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| Spidery || Magic Bees || Spawns Spiders (no cave spiders)
|-
| Basalzy || Magic Bees || Does nothing in GTNH (spawns Basalzes if Thermal Foundation is installed)
|-
| Blitzy || Magic Bees || Does nothing in GTNH (spawns Blitzes if Thermal Foundation is installed)
|-
| Blizzy || Magic Bees || Does nothing in GTNH (spawns Blizzes if Thermal Foundation is installed)
|-
| Transmuting || Magic Bees || Changes sand -> sandstone in deserts or stone/cobblestone -> abyssal/quarried stone in places it would naturally spawn
|-
| Recharging || Magic Bees || Recharges regular (non-energized) nodes with aspects below full
|-
| Wispy || Magic Bees || Spawns thaumcraft wisps with a uniformly random essentia type from 1-47 inclusive
|-
| Withering || Magic Bees || Gives players Wither
|}
Notes on nodes:
* Each node has a brightness (fading, pale, normal, or bright)
* Each node has a type (Tainted, Pure, Hungry, Sinister, Unstable, or Normal)
* There is no way to make nodes Sinister or Unstable with Magic Bees, you will need to use the Thaumic Bases Node Manipulator
* The Type-Changing effects are bugged to work faster than intended. They will try to affect all nodes in range instead of being throttled.
Sources:
* [[https://ftbwiki.org/Effect FTB Wiki]]
* [[https://github.com/GTNewHorizons/ForestryMC/blob/master/src/main/java/forestry/apiculture/genetics/alleles/AlleleEffect.java Forestry]]
* [[https://github.com/GTNewHorizons/Binnie/blob/1f3bcbc746fd0a3cbfd8a75f8bcc006b4c33cc44/src/main/java/binnie/extrabees/genetics/effect/ExtraBeesEffect.java ExtraBees effects]]
* [[https://github.com/GTNewHorizons/MagicBees/blob/4ce1caa37e550e873b8ed5fffa2e32894b7e1bfe/src/main/java/magicbees/bees/Allele.java Magic Bees effects]]
= Appendix: Frames =
There are two types of frames: GT++ frames, which CANNOT be repaired
Most of the magic bees frames are way too expensive to make even one of and so are effectively loot only.
Some frames have caps, but remeber that these are only checked per apiary/frame housing, so having multiple frame housings in an alveary ignores the caps.
{|
! Name !! Lifespan (cap) !! Production (cap) !! Mutation (cap) !! Durability (can repair) !! Territory (cap) !! Decay (cap) !! Cost/Notes
|-
| Chocolate || 0.75x || 1.5x || 1x || 240 (yes) || 1x || 1x || 3 yield 0.422x lifespan and 3.375x production. Can buy for bee coins, huzzah!
|-
| Restraint || 0.75x(0.5x) || 0.75x(0.5x) || 1x || 240 (yes) || 0.5x || 1x || Worse chocolate, nerf production instead and only give 0.5x lifespan with 3
|-
| Soul || 0.75x(0.5x) || 0.25x(0.1x) || 1.5x || 80 (yes) || 1x || 1x || Best cheap breeding frames. 3 yield 3.375x mutation rate and 0.5x lifespan.
|-
| Healing || 1.5x || 0.75x || 0.5x(0.2x) || 240 (yes) || 1x || 1x || truly antithetical to the concept of being good
|-
| Nova (creative only) || 0.0001x || 1x || 1x || 240 (yes) || 1x || 1x || creative only
|-
| Untreated || 1x || 2x || 1x || 80 (yes) || 1x || 0.9x || basic forestry frame, use if you want to autocraft rather than auto repair
|-
| Impregnated || 1x || 2x || 1x || 240 (yes) || 1x || 0.4x || intermediate forestry frame, can be bought in questbook (only do this if you have neither thaumic restorer nor autocrafting)
|-
| Proven || 1x || 2x || 1x || 720 (yes) || 1x || 1x || best forestry frame, buy from villagers or craft (cheap, breed imperial for royal jelly and buy tropical for silky propolis) (use escritoire)
|-
| Magic || 1x || 2x || 1x || 240 (yes) || 1x || 0.6x || worse than the impregnated frame it's crafted from, only useful if you want another magic bees frame and didn't get it from loot
|-
| Resiliant || 1x || 2x || 1x || 800 (yes) || 1x || 0.5x || require ordered, lich, or thaumiumshards bee. Much more expensive than proven and only lasts slighly longer
|-
| Gentle || 1.5x || 1.4x || 0.7x || 200 (yes) || 1x || 0.01x || niche, provided your brain is sufficiently enormous. See the ignoble bee section for more info. Require aer, hydra, or thaumiumshards bee.
|-
| Metabolic || 1x || 1.2x || 1.8x || 130 (yes) || 1x || 1x || 3 yield 5.832x mutation. However, soul frames are generally better (cheaper + lower lifespan) without world acceleration. Require ignis bee
|-
| Necrotic || 0.3x || 0.75x || 1x || 280 (yes) || 1x || 1.2x || require chaotic or thaumiumshards bees. Good loot pre-alveary. 3 bring most lifespans under a minute
|-
| Temporal || 2.5x || 1x || 1x || 300 (yes) || 1x || 0.8x || garbage
|-
| Oblivion || 0.0001x || 0x || 1x || 50 (yes) || 1x || 1x || the best frame. 1 brings all lifespans to 1 bee tick. Very expensive. Requires aqua and mutable bees, and a dragon egg (so draconic and thaumiumdust bees are recommended). Try to get from a stronghold or advanced bee loot bag
|-
| Accelerated || 0.9x || 1.8x || 1.2x || 175 (no) || 1x || 1x || worse soul frame
|-
| Mutagenic || 0.0001x || 10x || 5x || 3 (no) || 1x || 1x || amazing mutation/lifespan, garbage durability and can't be repaired, plus it costs plutonium. Be careful to keep the total production multiplier under 16x if using multiple.
|-
| Working || 3x || 4x || 0x || 2000 (no) || 1x || 1x || consider if drowning in nether stars. 6 proven worth of durability and production, but a lot more than 6x as expensive and can't be repaired
|-
| Decaying || 1x || 1x || 1x || 240 (no) || 1x || 10x || astoundingly useless. If you want your ignoble bees to die, consider a trash can
|-
| Slowing || 2x || 0.5x || 0.5x || 175 (no) || 1x || 1x || not useful. If you only care about the effect then they aren't harmful
|-
| Stabilizing || 1x || 0.1x || 0.1x || 60 (no) || 1x || 0.5x || astoundingly useless
|-
| Arborist || 3x || 0x || 0x || 240 (no) || 3x || 1x || Mostly useless, but can boost the range of good effects. For forestry tree breeding you want pollination increased, and there's no frame for that, check apatite tubes in the electrical stimulator
|}
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