Bee Breeding Guide: Difference between revisions

m
fix table and add biome datasheet link
m (fix table formatting and spelling)
m (fix table and add biome datasheet link)
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These can only be made in the alveary, see the Genetics mod section for details.
 
{| class="wikitable"
{|
|+ Comparison of Bee Housings
! Hosing Name !! Max Upgrades !! Can IO Bees/Combs !! Can IO Frames !! Can World Accelerate !! Has Climate Control !! 5% combs/hour !! 50% combs/hour !! Power !! Material Cost !! Breeding Cost
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For Apiaries, max production upgrades is considered 8x production (not using GT++ frames).
 
For Alvearies, the numbers are wthwith 15.625x and 16x production instead.
 
Industrial Apiary production upgrades are currently worthless, increasing production per hour by less than 1, this is a bug.
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* Yes, this means it is impossible to get a mutation between the two primary species or the two secondary species of the parents. Mutations are only possible between one primary and one secondary species. This probably is unintended,
* If a mutation says it requires some kind of biome like a Forest Biome or a Nether Biome, it means it needs a biome with that tag, not that name. For example, The Undergarden is a Nether biome. For a list of biomes including tags, see [[https://docs.google.com/spreadsheets/d/1Rsz0rH9tIVJxr18b1Z6-QxOSaEKssxF7u2naQTq2Mqg/edit#gid=1251539304 the biome sheet on the gtnh game data doc]]. Note that this includes all biomes, even those which don't generate.
* The list of mutations is not shuffled, so if more than one is possible, getting any besides the first is only possible if the first isn't guaranteed
* The order of the species doesn't matter for mutations, eg Meadows + Forest or Forest + Meadows both have the same chance to mutate into Common.
 
=== 2.3 Stone Age (and later) Bee Automation ===
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