Beginner Tips: Difference between revisions

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== Starting location: ==
*Near water: With no infinite water, until you get a Railcraft Water Tank, you will be making frequent trips to fetch water.
*Near sand: You will need sand for many of the early multiblock recipes, and for glass.
*Near exposed minerals: This is difficult in GTNH since ores spawn in veins. Sometimes you might get lucky and find a vein on the surface, but it's pretty unlikely. Always mark any you find.
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*Villages: A great place to setup a base. Villages however should be avoided until you have a bed, otherwise the villagers will be slaughtered while you hole up at night. Steal a door - you won't get one until you smelt iron.
*Roguelike Dungeons: The large brick buildings on the surface, with a bed and furnace, perfect for starting a base. The stairs down can be blocked off to prevent monsters from coming up. Also, the bricks can be cannibalized later for multiblock structures. You can cheese the dungeon by going down with only torches and lighting it all up before returning for loot.
I suggest looking for a location relatively flat, near sand, with good access to a body of water. Minerals will have to be searched for no matter what, and with a relatively flat location it makes it easier to get around. If possible, be relatively near an oil spout - ~128 blocks. If you are closer, cover the spout with dirt/cobble roof. LIghtningLightning or infernal mobs can set it on fire.
 
== Transportation ==
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