Code Style: Difference between revisions

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</pre>
</pre>


If the comment spans multiple lines, convert it to a block-comment:
If the comment spans multiple lines, then convert it to a block-comment:
<pre>
<pre>
codeGoesHere();
codeGoesHere();
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Usage of @author tag is neither required, nor prohibited.
Usage of @author tag is neither required, nor prohibited.
Keep in mind that version control system already has the always up-to-date information about the people who worked on a given piece of code.
Keep in mind that version control system already has the always up-to-date information about the people who worked on a given piece of code.

==== Deprecation ====
If you the <code>@deprecated</code> javadoc annotation, you must provide a comment, pointing the readers of code to the solution they should be using instead.
See also an official [https://www.oracle.com/technical-resources/articles/java/javadoc-tool.html#@deprecated guide] on deprecation.
Please note that the <code>@Deprecated</code> annotation should always be present if the <code>@deprecated</code> javadoc tag is present, and vice-versa.


== Declarations ==
== Declarations ==
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== Statements ==
== Statements ==
Compound statements are statements that contain lists of statements enclosed in braces <code>{ statements; }</code>.
See the following sections for examples.

* The enclosed statements should be indented one more level than the compound statement.
* Open curly braces stay on the same line when statement fits there, otherwise moved to the separate line; the closing brace should begin a line and be indented to the same level as the beginning of the compound statement.

GTNH style overrides the Sun style which states: "The opening brace should be at the end of the line that begins the compound statement; the closing brace should begin a line and be indented to the beginning of the compound statement."

==== return Statements ====
A <code>return</code> statement with a value should not use parentheses unless they make the return value more obvious in some way. For example:

<pre>
return;
return myDisk.size();
return (size ? size : defaultSize);
</pre>

==== if, for, while Statements ====
The <code>if/for/while</code> code blocks should always be enclosed by curly braces. For simple single-line statements without <code>else/else-if</code>, the curly braces can be omitted.

==== switch Statements ====
==== switch Statements ====
It is suggested to use the following form:
A <code>switch</code> expression can have either of the two forms:

In new code:
<pre>
<pre>
switch (condition) {
switch (condition) {
Line 151: Line 124:
</pre>
</pre>


To use it, enable modern java syntax as [https://github.com/GTNewHorizons/ExampleMod1.7.10/blob/master/gradle.properties#L33 shown] in the ExampleMod.
In legacy code:
<pre>
switch (condition) {
case ABC:
statements;
/* falls through */
case DEF:
statements;
break;
case KLM:
case XYZ:
statements;
break;
default:
statements;
break;
}
</pre>

Do not write unnecessary <code>break</code> and <code>default</code> when they can be avoided.

Every time a case has falls through (doesn't include a break statement), add a comment where the break statement would normally be. This is shown in the preceding code example with the /* falls through */ comment.
Comment can be left off if there are no statements in the case that falls through.

GTNH Style overrides Sun's to not require break's or default when avoidable. The Sun guide states:
"Every switch statement should include a default case. The break in the default case is redundant, but it prevents a fall-through error if later another case is added."


== Naming ==
== Naming ==
Below is the table about most important naming conventions in the GTNH pack for the new code:
Naming conventions make programs more understandable by making them easier to read.
They can also give information about the function of the identifier. For example, whether it's a constant, package, or class-which can be helpful in understanding the code.


{| class="wikitable"
{| class="wikitable"
|-
|-
! Identifier type !! Rules for Naming !! Examples
! Identifier type !! Rules for Naming !! Examples
|-
| Packages
| The prefix of a unique package name is always written in all-lowercase ASCII letters and should be one of the top-level domain names, currently com, edu, gov, mil, net, org.
Subsequent components of the package name vary according to a GTNH internal naming conventions. (This generic description needs to be updated to the actual GTNH-one)
| com.sun.eng

com.apple.quicktime.v2

edu.cmu.cs.bovik.cheese
|-
|-
| Classes
| Classes
Line 201: Line 139:
|-
|-
| Interfaces
| Interfaces
| Interface names should be capitalized like class names. Do not use the "I" notation. For example, instead of IStorage, use Storage.
| Interface names should be capitalized like class names.
| interface RasterDelegate;
| interface RasterDelegate;
interface Storing;
interface Storing;
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| Methods should be verbs, in mixed case with the first letter lowercase, with the first letter of each internal word capitalized.
| Methods should be verbs, in mixed case with the first letter lowercase, with the first letter of each internal word capitalized.
| run();
| run();

runFast();


getBackgroundColor();
getBackgroundColor();
|-
| Test Methods
| Test Methods (methods in JUnit test classes annotated with @Test) can use one of the following styles:
* Classic style of 'test' followed by method name being tested and behavior using camel case.
* Test That style - naming methods starting with 'testThat' followed by the behavior being validated.
* Behavior-driven vocabulary with parts separated by underscores: methodName_StateUnderTest_ExpectedBehavior.
| testGetAccount();

testThatGetAccountThrowNotFoundException();

testThatGetAccountReturnsAccount();

getAccount_nullAccountId_throwsNotFoundException();

getAccount_validAccountId_returnsAccountObject();
|-
|-
| Variables
| Variables
| Variables should be named as mixed case with a lowercase first letter. Internal words start with capital letters.
| Variables should be named as mixed case with a lowercase first letter. Internal words start with capital letters.
Variable names should always start with an alphabetic character not underscore _ or dollar sign $.
Variable names should always start with an alphabetic character not underscore _ or dollar sign $.
Variable names should be short yet meaningful. The choice of a variable name should be mnemonic - that is, designed to indicate to the casual observer the intent of its use.
Variable names should be short yet meaningful. The choice of a variable name should be designed to indicate to the casual observer the intent of its use.
| String currentAccountKey;
One-character variable names should be avoided except for throwaway variables such as loop counters.
|}
| int i;


== GTNH-specific ==
String currentAccountKey;
==== Log formatting ====

For uniformity, most of log messages should use one write-call per line.
float myWidth;
One-sentence messages should not be capitalized. If there is more than one sentence, then capitalize.
|-
| Constants
| The names of variables declared as class constants and of ANSI constants should be all uppercase with words separated by underscores
("_"). ANSI constants should be avoided, for ease of debugging.
| static final int MIN_WIDTH = 4;

static final int MAX_WIDTH = 999;

static final int GET_THE_CPU = 1;
|}


== Programming Practices ==
== Programming Practices ==
Line 253: Line 165:
Don't make any instance or class variable <code>public</code> without good reason.
Don't make any instance or class variable <code>public</code> without good reason.
Often instance variables are set or obtained as a side effect of method calls instead of being accessed directly.
Often instance variables are set or obtained as a side effect of method calls instead of being accessed directly.

==== Referring to Class Variables and Methods ====
Avoid using an object to access a class (static) variable or method. Use a class name instead. For example:

<pre>
classMethod(); // OK
AClass.classMethod(); // OK
anObject.classMethod(); // AVOID!
</pre>


==== Constants ====
==== Constants ====
Numerical constants (literals) should not be coded directly, except for -1, 0, and 1, which can appear in a for loop as counter values. Well-named constants should be used instead.
Constants should not be coded directly. Please use well-named constants instead.


For example, instead of <code>methodName(16281)</code>, the following is advised:
For example, instead of <code>methodName(16281)</code>, the following is advised:
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int CONSTANT_NAME = 16281;
int CONSTANT_NAME = 16281;


methodName(CONSTANT_EXPLANATION);
methodName(CONSTANT_NAME);
</pre>
</pre>


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<pre>
<pre>
fooBar.fChar = barFoo.lchar = 'c'; // AVOID!
fooBar.fChar = barFoo.lchar = 'c'; // AVOID!
</pre>

Do not use the assignment operator in a place where it can be easily confused with the equality operator. Example:

<pre>
if (c++ = d++) { // AVOID! (Java disallows)
...
}
// should be written as
if (c = d++) != 0) {
...
}
</pre>

Do not use embedded assignments in an attempt to improve run-time performance. This is the job of the compiler. Example:

<pre>
d = (a = b + c) + r; // AVOID!
// should be written as
a = b + c;
d = a + r;
</pre>
</pre>


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if ((a == b) && (c == d)) // OK
if ((a == b) && (c == d)) // OK
if (a == b && c == d) // AVOID!
if (a == b && c == d) // AVOID!
</pre>

==== Returning Values ====
Try to make the structure of your program match the intent. Example:

<pre>
if (booleanExpression) {
return true;
} else {
return false;
}
// should instead be written as
return booleanExpression;
</pre>

Similarly,

<pre>
if (condition) {
return x;
}
return y;
//should be written as
return (condition ? x : y);
</pre>

==== Ternary Operator ====
If an expression containing a binary operator appears before the ? in the ternary ?: operator, it should be parenthesized. Example:

<pre>
(x >= 0) ? x : -x;
</pre>

Here are three acceptable ways to format ternary expressions:

<pre>
// Single line
alpha = (aLongBooleanExpression) ? beta : gamma;

// 2 lines with values lined up
alpha = (aLongBooleanExpression) ? beta
: gamma;
//Multi-line with values lined up under condition
alpha = (aLongBooleanExpression)
? beta
: gamma;
</pre>

==== Special Comments ====
Use the <code>XXX</code> in a comment to flag something that is bogus but works.

Use <code>FIXME</code> to flag something that is bogus and broken.

==== stream API ====
Each <code>map, filter, flatMap, collect,</code> etc. method call should be placed on a new line.

<pre>
collection.stream()
.filter(...)
.forEach(...);
</pre>

==== lambda Expressions ====
The simplest presentation should be used for lambda expressions:

<pre>
.forEach(item -> System.out.println(item)); // not correct
.forEach(System.out::println); // correct

.forEach(i -> { // not correct
i.doSomething();
});
.forEach(i -> i.doSomething()); // correct
</pre>

==== Inner Classes ====
The following rule is applied to the inner classes
# All inner classes should be placed in the end of the file by default
# The exception of the rule one could be used when:
## Inner class definition does not exceed 30 lines of code and
## The definitions of the methods that call inner class immediately follow after the inner class definition and take not more than 60 lines altogether.

==== Methods ====
The methods should be formatted in the following way:
1. When method declaration fits in 120 characters it should be written in single line:

<pre>
public static String concat(@FunctionParameterName("value1")Any s1, @FunctionParameterName("value2")Any s2) {
return s1.getValue() + s2.getValue();
}
</pre>

2. When method is longer it should spread multiple lines with each line is no longer 120 characters.
Line breaks should made after the coma or between annotations.
It is recommended to minimize the number of lines by making lines as long as possible.

<pre>
public static int countTradingDays(CoreApi core, @FunctionParameterName("fromDate")int fromDate,
@FunctionParameterName("toDate")int toDate)
{
...
}
</pre>
</pre>

Latest revision as of 17:46, 20 January 2024

This page describes the suggested Java Code Style for the development of GTNH.

Introduction

Code conventions are important for a number of reasons:

  • For a piece of software, the vast majority of lifetime-cost goes to maintenance.
  • Code is read more often than it's written.
  • We have many developers working on the modpack. Consistent code style makes the development easier.
  • Code conventions improve the readability, allowing developers to understand Pull Requests quicker.

The purpose of this Code Style is to provide a set of conventions that encourage good code.

Always practice good judgement. If following the guide causes unnecessary hoop-jumping or less-readable code, then readability trumps the guide. However, if the more "readable" variant comes with perils or pitfalls, then readability may be sacrificed.

In general, much of this Code Style is a summary of the Code Conventions for the Java Programming Language. Other good references are Google's Java Style Guide and Twitter's Java Style Guide.

Good books for code style and conventions:

Spotless

GTNH uses Spotless to check line wrapping, spacing, and indentation.

File Organization

Files longer than 2000 lines are cumbersome and should be avoided.

The following table describes the parts of a class or interface declaration, in the order that they should appear.

Part of Class/Interface Declaration Notes
1 Class/interface documentation comment (/**...*/) Optional
2 class or interface statement
3 Class/interface implementation comment (/*...*/) Optional. This comment should contain any class-wide or interface-wide information that wasn't appropriate for the class/interface documentation comment.
4 Class static variables First public class variables, then protected, then package level (no access modifier), and then private.
5 Instance variables First public, then protected, then package level (no access modifier), and then private.
6 Constructors
7 Methods The methods should be grouped by functionality rather than by scope or accessibility. For example, a private

class method can be in between two public instance methods. The goal is to make reading and understanding the code easier.

Comments

  • Usually, code should not be commented out – delete it instead. If the code needed again, it will be available in the Git history.
  • Avoid any comments that are likely to get out of date as the code evolves.
  • The frequency of comments sometimes reflects poor quality of code. When you feel compelled to add a comment, consider rewriting the code to make it clearer.
  • Comments should not be enclosed in large boxes of asterisks or other characters.

Comment Styles

A single-line comment can use a double-slash notation:

if (foo > 1) {
    // Do a double-flip.
    return bar.performDoubleFlip();
}

If the comment spans multiple lines, then convert it to a block-comment:

codeGoesHere();

/*
 * Here is a block comment.
 */
moreCode();

Authorship

Usage of @author tag is neither required, nor prohibited. Keep in mind that version control system already has the always up-to-date information about the people who worked on a given piece of code.

Declarations

Number Per Line

Multiple declarations per line can be the best course of action only of the variables are strongly connected. For instance, if they are 3D coordinates:

int x, y, z;

Do not put different types on the same line. Example:

int foo, fooarray[]; // AVOID!

Initialization

Try to initialize local variables where they're declared. The only reason not to initialize a variable where it's declared is if the initial value depends on some computation occurring first.

Placement

Put declarations only at the beginning of blocks. A block is any code surrounded by curly braces "{" and "}". Don't wait to declare variables until the first use -- it can confuse the unwary programmer and hamper code portability within the scope.

void myMethod() {
    int int1 = 0;      // beginning of method block

    if (condition) {
        int int2 = 0;  // beginning of "if" block
        ...
    }
}

Statements

switch Statements

It is suggested to use the following form:

switch (condition) {
    case ABC, DEF, KLM -> {
        statements;
    }
    case XYZ -> {
        statements;
    }
    default -> {
        statements;
    }
}

To use it, enable modern java syntax as shown in the ExampleMod.

Naming

Below is the table about most important naming conventions in the GTNH pack for the new code:

Identifier type Rules for Naming Examples
Classes Class names should be nouns, in mixed case with the first letter of each internal word capitalized. Try to keep your class names simple and descriptive. Use whole words-avoid acronyms and abbreviations unless they are widely used. class Raster

class ImageSprite

Interfaces Interface names should be capitalized like class names. interface RasterDelegate;

interface Storing;

Methods Methods should be verbs, in mixed case with the first letter lowercase, with the first letter of each internal word capitalized. run();

getBackgroundColor();

Variables Variables should be named as mixed case with a lowercase first letter. Internal words start with capital letters.

Variable names should always start with an alphabetic character not underscore _ or dollar sign $. Variable names should be short yet meaningful. The choice of a variable name should be designed to indicate to the casual observer the intent of its use.

String currentAccountKey;

GTNH-specific

Log formatting

For uniformity, most of log messages should use one write-call per line. One-sentence messages should not be capitalized. If there is more than one sentence, then capitalize.

Programming Practices

Providing Access to Instance and Class Variables

Don't make any instance or class variable public without good reason. Often instance variables are set or obtained as a side effect of method calls instead of being accessed directly.

Constants

Constants should not be coded directly. Please use well-named constants instead.

For example, instead of methodName(16281), the following is advised:

int CONSTANT_NAME = 16281;

methodName(CONSTANT_NAME);

Variable assignments

Avoid assigning several variables to the same value in a single statement. It is hard to read. Example:

fooBar.fChar = barFoo.lchar = 'c'; // AVOID!

Deprecation

When using annotation @Deprecated, you must provide a comment referencing the solution that should be used instead. The @Deprecated annotation should always be present if the @deprecated javadoc tag is present, and vice-versa.

/**
 * @deprecated use {@link DBHelper#update(java.lang.String, java.util.Map)}
 */
@Deprecated(forRemoval = true)
public int insert(String request, Map<String, ?> params) {
    // <existing code>
}

Miscellaneous Practices

Parentheses

It is generally a good idea to use parentheses liberally in expressions involving mixed operators to avoid operator precedence problems. Even if the operator precedence seems clear to you, it might not be to others-you shouldn't assume that other programmers know precedence as well as you do.

if ((a == b) && (c == d)) // OK
if (a == b && c == d)     // AVOID!