Component Assembly Line
The Component Assembly Line (CoAL) is a UV tier multiblock specialized in crafting component parts such as motors, pumps, and even field generators. Despite its name, the CoAL does not require ingredients to be inserted in any particular order--everything can go in a single bus/hatch. No datasticks or optical hatches are necessary either. The reason for using the CoAL over the regular Assembly Line for component parts is that all recipes costs are reduced by 25% to include the length of the recipe itself. The only caveat is that components are made 64 at a time which may be quite expensive, especially for field generators, when entering a new tier. Regardless, this multiblock offers an immense amount of savings and should be the only source of component parts for a UV+ base.
Construction
The Component Assembly Line is a fixed-length multiblock and does NOT consist of any "slices" like the regular Assembly Line or Circuit Assembly Line. Crafting input buffer/bus IS supported. The Multiblock Structure Hologram Projector can quickly and easily build the Component Assembly Line where holding multiple in a single stack determines the tier of component assembly line casing. Even with the subchannel "glass", the projector will always default to using UV borosilicate glass unless there is none available.
Requires:
- 1 Component Assembly Line (Controller)
- 645 Advanced Iridium Plated Machine Casing
- 280 UV+ Borosilicate Glass
- 126 PBI Pipe Casing
- 124 Advanced Filter Casing
- 43 Component Assembly Line Casing[1]
- 30 Assembler Machine Casing
- 4 Tungstensteel Frame Box
- 1-62 Energy Hatch (supports TecTech laser and multi-amp hatches)
- 1 Maintenance Hatch (any casing adjacent to the controller)
- 1-8 Input Bus (any casing or tungstensteel frame box at the front of the line)
- 1-62 Input Hatch (any casing on the bottom edge)
- 1-3 Output Bus (any casing at the end of the line)
- ↑ This is a TIERED casing (all must match)
Wallsharing
The component assembly line casings can (and absolutely should) be wallshared given how expensive they are to craft. This involves building a second CoAL upside-down and immediately above the first one.
Component Assembly Line Casings
The tier of component assembly line casings on a CoAL determine which recipes can be run; the casing tier must be greater than or equal to the components parts being crafted (ie. UV parts require at least UV component assembly line casings). For every casing tier above the minimum requirement of a recipe, the recipe time is halved.
The following table lists some of the largest costs associated with obtaining 43 of each component assembly line casing. Everything listed is mutually exclusive (ie. the costs for the circuits are NOT included in the ingot counts or other circuit counts). Casings below ZPM are not included because those should all be fairly easy to craft--and probably not worth it---by the time the player can even build the CoAL.
Component Assembly Line Casing Costs (x43) | ||
---|---|---|
ZPM | INGOTS | 51,600 Europium + 33,540 Naquadah Alloy + 18,920 Vanadium-Gallium + 3,784 Iridium + 688 Naquadah |
CIRCUITS | 2,752 IV + 2,064 LuV + 1,032 ZPM | |
OTHER | 86,688L Pikyonium 64B + 43,344L Dalisenite | |
UV | INGOTS | 103,200 Americium + 33,540 Neutronium + 29,412 Naquadria + 19,608 Naquadah Alloy + 3,784 Osmium |
CIRCUITS | 2,752 LuV + 2,064 ZPM + 1,032 UV | |
OTHER | 99,072L Advanced Nitinol + 49,536L Tairitsu | |
UHV | INGOTS | 137,600 Neutronium + 66,220 Cosmic Neutronium + 58,824 Naquadria + 19,608 Bedrockium |
CIRCUITS | 2,752 ZPM + 2,064 UV + 1,032 UHV | |
OTHER | 111,456L Abyssal Alloy + 55,728L Precious Metals Alloy | |
UEV | INGOTS | 137,600 Cosmic Neutronium + 83,420 Infinity + 58,824 Quantium + 19,608 Draconium + 17,200 Purified Tengam |
CIRCUITS | 2,752 UV + 2,064 UHV + 1,032 UEV | |
OTHER | 8,718,336L Mutated Living Solder + 123,840L Quantum | |
UIV | INGOTS | 137,600 Infinity + 83,420 Transcendent Metal + 34,400 Purified Tengam + 19,608 Nether Stars + 946 Hypogen |
CIRCUITS | 2,752 UHV + 2,064 UEV + 1,032 UIV | |
OTHER | 8,743,104L Mutated Living Solder + 1,882,368L Celestial Tungsten + 68,112L Metastable Oganesson | |
UMV | INGOTS | 151,704 Hypogen + 83,936 Spacetime + 68,800 Purified Tengam + 19,608 Quantium |
CIRCUITS | 2,752 UEV + 2,064 UIV + 1,032 UMV | |
OTHER | 8,767,872L Mutated Living Solder + 1,882,368L Celestial Tungsten | |
UXV | INGOTS | 4,033,522 Spacetime + 1,072,032 Neutronium + 188,026 Eternity + 71,496 Transcendent Metal + 50,353 Shirabon |
CIRCUITS | 110,510 UHV + 2,752 UIV + 2,064 UMV + 1,032 UXV | |
OTHER | 4,875,600,000L UU-Matter + 265,467,042L Raw Stellar Plasma + 160,922L Black Dwarf Matter + 27,457,920L Universium |
Skipping Tiers
Due to the high cost of these casings, it is common to skip some of the earlier tiers to save on both time and resources. The 25% discount from the CoAL does not always "pay back" the cost to make a specific tier of casing.
The first tier often skipped is UV. The high neutronium cost for UV components and UV superconductors pushes the player away from making very many of them before proceeding to UHV which makes their component assembly line casings a not very attractive option. Additionally, UHV wetware mainframes can (and should) be crafted with ZPM superconductors which means only ZPM casings are all that are necessary to save on wetware circuit costs and europium.
The second tier often skipped is UEV. The high infinity cost for UEV components and UEV superconductors pushes the player away from making very many of them before proceeding to UIV which again makes their component assembly line casings a not very attractive option. There are also not very many recipes or multiblocks that specifically take UEV components to craft so it would be very difficult to make them worth it. UEV superconductor is the minimum tier for optical circuits, but even then most players just stick with bioware for a while because it is much faster and cheaper.