Good Practices With AE: Difference between revisions

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* Don't put storage buses on drawer controllers, because it'll lag the server, especially if you have big cuboid drawer storage, because the drawer controller will have to scan the cuboid drawer storage each time there is an item I/O done by AE on it.
*Defragment your storage! A very fragmented storage with thousands of item types can cause lag spikes when the ME system must find an object through all the internal storage (item export, recipe crafting simulation, etc)
*Don't chain power your networks with quartz fiber, power usage of accross all the networks will cause network updates back and forth between them. All your networks should have their own way of being powered, ideally neutronium cells if you unlocked them in your progression.