Good Practices With AE: Difference between revisions
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Here are some good practices to respect when building your AE network:
* always put the highest multiple of a recipe if you can, as it reduces
* Always prefer the recipes without reusable items if you can: it impacts server tps because it needs to calculate if it can reuse the tools after each querry Exemple: you should aim for the assembler recipe of the machine casing instead of the crafting grid recipe.
* if you can, avoid using subnetworks for storage: This is a good way to trigger a lot of updates at once if you do it. (famous exemple of laggy storage subnetwork is the Super Soaryn Drive)
* if you want to use the crafting cards, reduce the
* You should prefer using AE drives instead of the chests + storage buses combo: the hashs of the items are precalculated in the AE storage cells. It does not make any noticeable difference for items without NBTs, but will make a difference for items with NBTs
* Always prefer teleporting the AE network instead of pulling long cables.
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