Good Practices With AE: Difference between revisions
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Here are some good practices to respect when building your AE network:
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* Always prefer the recipes without reusable items if you can: it impacts server tps because it needs to calculate if it can reuse the tools after each querry Exemple: you should aim for the assembler recipe of the machine casing instead of the crafting grid recipe.
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* You should prefer using AE drives instead of the chests + storage buses combo: the hashs of the items are precalculated in the AE storage cells. It does not make any noticeable difference for items without NBTs, but will make a difference for items with NBTs
* Always prefer teleporting the AE network instead of pulling long cables.
* If you don't need interdim teleportation of your AE network, prefer using the wireless connectors, they are less laggy. (warning: they consume more than the quantum ring)
* If you need to teleport more than 32 channels to a destination, use a subnetwork with P2P, and then teleport the subnetwork
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* The time of your 1st opening of your AE storage is proportional to the amount of itemstacks and NBT you have inside of it. To reduce it, get rid of the item types with low amount and with heavy NBTs.
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