Kinetic Generator: Difference between revisions
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Rotors: Iridium Rotors are what you are going for eventually: Unbreakable and most energy produced (these are 10x10) Until you get enough Iridum, Vibrant Alloy is the next best, and fairly cheap. They are 9x9, produce around 80% of the Iridium rotors, and last for around 300 hours (2 weeks, give or take) each. |
Rotors: Iridium Rotors are what you are going for eventually: Unbreakable and most energy produced (these are 10x10) Until you get enough Iridum, Vibrant Alloy is the next best, and fairly cheap. They are 9x9, produce around 80% of the Iridium rotors, and last for around 300 hours (2 weeks, give or take) each. |
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Space: This is also a tricky one: Of course you need the space for rotor free, filled with water, a 11x11 box of water for maximum output (The power output scales linearily to % of rotor blocks covered, so just fill the whole thing) |
Space: This is also a tricky one: Of course you need the space for rotor free, filled with water, a 11x11 box of water for maximum output (The power output scales linearily to % of rotor blocks covered, so just fill the whole thing) |
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Other kinetic gens also block the generators from working: Each kinetic gen (For iridium rotors) requires a 21x21x161 box without any other kinetic generators in them: This is HUGE depth-wise, so the most efficient way to have multiple generators is to stack them horizontally and vertically, every 11 blocks (The areas can overlap). |
Other kinetic gens also block the generators from working: Each kinetic gen (For iridium rotors) requires a 21x21x161 box without any other kinetic generators in them: This is HUGE depth-wise, so the most efficient way to have multiple generators is to stack them horizontally and vertically, every 11 blocks (The areas can overlap). |
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=== Power Generation === |
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Kinetic Wind/Water Generators output KU, Kinetic Units. These are converted into EU by a Kinetic Generator, which is placed directly behind the Kinetic Wind/Water generator, at a ratio of 4:1, so 1 EU for every 4 KU. Higher tier Kinetic Wind/Water Generators from the Compact Kinetic Wind and Water Generators Mod quadruple the KU output for every tier above the default IC2 machines. |
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==== Example ==== |
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An IC2 (HV-Tier) wind generator is used with an Energetic Alloy Rotor at 55.08 MCW wind strength, producing 2462 KU. The Kinetic Generator behind it outputs 615.5 EU/t |
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( 55.08 MCW * 44.75 (Rotor Efficiency) ) / 4 = 615.5 EU |
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=== Rotor Stats === |
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Make an IC2 Wind Meter to see wind strength at your current position. Wind strengths of 30-70 seem common. Wind strength is highest at Y 160, gradually decreasing further up and down until there is no wind at Y 64 and Y 255<ref>https://wiki.industrial-craft.net/index.php?title=Kinetic_Wind_Generator#Wind_Strength</ref>. |
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{| class="wikitable" |
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|+Rotor Stats (Wind Kinetic Usage) |
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!Rotor |
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!Min |
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!Max |
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!Durability |
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!Durability |
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in Days |
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!Size |
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!Efficiency |
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|- |
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|Wood |
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|10 |
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|60 |
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|10 800 |
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|0.125 |
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|5x5 |
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|12.5 |
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|- |
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|Iron |
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|14 |
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|75 |
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|86 400 |
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|1 |
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|7x7 |
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|25 |
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|- |
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|Steel |
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|17 |
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|90 |
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|172 800 |
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|2 |
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|9x9 |
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|37.25 |
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|- |
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|Energetic Alloy |
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|12 |
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|80 |
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|512 000 |
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|5.925 |
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|9x9 |
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|44.75 |
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|- |
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|Carbon |
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|20 |
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|110 |
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|604 800 |
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|7 |
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|11x11 |
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|50 |
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|- |
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|Tungstensteel |
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|14 |
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|120 |
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|809 600 |
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|9.37 |
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|11x11 |
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|50 |
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|- |
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|Vibrant Alloy |
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|16 |
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|160 |
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|1 600 000 |
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|18.518 |
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|13x13 |
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|60 |
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|- |
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|Iridium |
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|18 |
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|320 |
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|Unbreakable |
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|Forever |
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|15x15 |
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|75 |
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|} |
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Min and Max Rotor stats in MCW. Efficiency is KU generated per MCW wind strength. Days until break assumes unchanged durability consumption from vanilla IC2. Data from GTNH 2.1.2.1 |
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[[Category:GT_Energy_Generators]] |
[[Category:GT_Energy_Generators]] |
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[[Category:GT_Multiblock_Machines]] |
[[Category:GT_Multiblock_Machines]] |