Nuclear Reactors: Difference between revisions

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Available as soon as you've reached the Moon (late HV-early EV, or just get some titanium from aluminum gravel), nuclear reactors are a strong power source for EV and IV. The process of creating a reactor is quite complex and risks huge nuclear explosions. You are strongly advised to try all designs in a [https://github.com/MauveCloud/Ic2ExpReactorPlanner/releases reactor planner] before using them, and to encase your reactors in reinforced materials (2 layers minimum) or warded glass (thaumcraft) to prevent explosions from destroying the area. Test your reactor in creative first!
Available as soon as you've reached the Moon (late HV-early EV, or just get some titanium from aluminum gravel), nuclear reactors are a strong power source for EV and IV. The process of creating a reactor is quite complex and risks huge nuclear explosions. You are strongly advised to try all designs in a [https://github.com/MauveCloud/Ic2ExpReactorPlanner/releases reactor planner] before using them, and to encase your reactors in reinforced materials (2 layers minimum) or warded glass (thaumcraft) to prevent explosions from destroying the area. Test your reactor in creative first!


There are in general two types of reactors, '''power producing''' and '''breeder''' (for the items). For the power ones, you want the greatest efficiency (fewer rods, more power) and for breeders, you just want to consume as many rods as you can as fast as possible. Stacking also comes into play for large numbers, since they are not conveniently designed for that normally.
Documentation on reactors is rather spotty, you can try asking questions in [https://discord.gg/EXshrPV the GTNH discord.]


For items, you can look at this handy chart. Note that some items were excluded (for example getting thorium back from thorium rods). Note that the EU and Heat #s are for single rods (EU is /t, heat is /s as they only outputs each second), and that the EU should be multiplied by 10 for the actual amount per tick. See the updated planner for more details (Discord only for now). Any rod that has the same heat values is equivalent in a planner design, and anything that produces less heat can also be substituted, unless it's a MOX-type design.
There are two types of reactors:
{| class="wikitable"
|+ Fuel Rod Data
|-
! Name !! EU/t !! Heat Produced/s !! Durability !! Produces !! Produces (single only)
|-
| Thorium || 10/20/30/40/50 || 1/3/8/10/15 || 50000 || Lutetium || Th-232, Krypton
|-
| Uranium || 50/100/150/200/250 || 4/12/24/40/60 || 20000 || Plutonium (IC2) || Pu-239, Krypton
|-
| MOX || 50/100/150/200/250 || 4/12/24/40/60 || 10000 || Plutonium (IC2) || Pu-239, Pu-241, Krypton
|-
| Naquadah || 50/100/150/200/250 || 4/12/24/40/60 || 100000 || Naquadria || N/A
|-
| Naquadria || 50/100/150/200/250 || 4/12/24/40/60 || 100000 || - || N/A
|-
| Tiberium || 50/100/150/200/250 || 2/6/12/20/30 || 50000 || Zirconium, Xenon || N/A
|-
| The Core || 108800 || 19584 || 100000 || Zirconium, Naquadria|| N/A
|-
| Lithium || 0 || 0 || 10000 || Tritium || N/A
|}


For the power producing types, there are a couple types:


'''EU reactors''' produce raw energy directly with a 50% penalty. Use cables to transform the power into the GT type.
'''EU reactors''' produce raw energy directly with a 50% penalty. Use cables to transform the power into the GT type.


'''Fluid reactors''' produce hot coolant. Use a [[Large Heat Exchanger]] to convert the Hot Coolant to HP steam and HP steam turbines/LP steam turbines to generate energy with very high efficiency. See the [[Fluid Reactor]] page for details.
'''Fluid reactors''' produce hot coolant. Use a [[Large Heat Exchanger]] to convert the Hot Coolant to HP Steam/Steam, and HP Steam Turbines/LP Steam Turbines to generate energy with very high efficiency. See the [[Fluid Reactors]] page for details.


'''Vacuum reactors''' produce EU, but rely on cooling the cells in a vacuum freezer to keep it from exploding. See the [[Vacuum Reactors]] page to find out how to use them, and also redstone automation info.
'''Vacuum reactors''' produce EU, but rely on cooling the cells in a vacuum freezer to keep it from exploding. See the [[Vacuum Reactors]] page to find out how to use them, and also redstone automation info.


'''Wrench reactors''' are a meme, you can read about them [https://gtnh.miraheze.org/wiki/Wrench_Cooled_IC2_Fission_Reactor here]
'''Wrench reactors''' are a meme, you can read about them [https://gtnh.miraheze.org/wiki/Wrench_Cooled_IC2_Fission_Reactor here]





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'''Tiberium''' is made with tiberium. Get this from Ross128ba, the T5 planet.
'''Tiberium''' is made with tiberium. Get this from Ross128ba, the T5 planet.


'''The Core''' is made with naquadah and tiberium. It's probably good, right?
'''The Core''' is made with naquadah and tiberium. Only use it with coolant cells!


'''Lithium''' fuel rods are used to make tritium in an alternate way. They turn into tritium fuel rods instead of depleted ones. Have them touch another fuel cell to change them.
'''Lithium''' fuel rods are used to make tritium in an alternate way. Have them touch another fuel cell to change them into tritium rods.





Revision as of 09:38, 21 November 2020

Nuclear Reactors

Available as soon as you've reached the Moon (late HV-early EV, or just get some titanium from aluminum gravel), nuclear reactors are a strong power source for EV and IV. The process of creating a reactor is quite complex and risks huge nuclear explosions. You are strongly advised to try all designs in a reactor planner before using them, and to encase your reactors in reinforced materials (2 layers minimum) or warded glass (thaumcraft) to prevent explosions from destroying the area. Test your reactor in creative first!

There are in general two types of reactors, power producing and breeder (for the items). For the power ones, you want the greatest efficiency (fewer rods, more power) and for breeders, you just want to consume as many rods as you can as fast as possible. Stacking also comes into play for large numbers, since they are not conveniently designed for that normally.

For items, you can look at this handy chart. Note that some items were excluded (for example getting thorium back from thorium rods). Note that the EU and Heat #s are for single rods (EU is /t, heat is /s as they only outputs each second), and that the EU should be multiplied by 10 for the actual amount per tick. See the updated planner for more details (Discord only for now). Any rod that has the same heat values is equivalent in a planner design, and anything that produces less heat can also be substituted, unless it's a MOX-type design.

Fuel Rod Data
Name EU/t Heat Produced/s Durability Produces Produces (single only)
Thorium 10/20/30/40/50 1/3/8/10/15 50000 Lutetium Th-232, Krypton
Uranium 50/100/150/200/250 4/12/24/40/60 20000 Plutonium (IC2) Pu-239, Krypton
MOX 50/100/150/200/250 4/12/24/40/60 10000 Plutonium (IC2) Pu-239, Pu-241, Krypton
Naquadah 50/100/150/200/250 4/12/24/40/60 100000 Naquadria N/A
Naquadria 50/100/150/200/250 4/12/24/40/60 100000 - N/A
Tiberium 50/100/150/200/250 2/6/12/20/30 50000 Zirconium, Xenon N/A
The Core 108800 19584 100000 Zirconium, Naquadria N/A
Lithium 0 0 10000 Tritium N/A


For the power producing types, there are a couple types:

EU reactors produce raw energy directly with a 50% penalty. Use cables to transform the power into the GT type.

Fluid reactors produce hot coolant. Use a Large Heat Exchanger to convert the Hot Coolant to HP Steam/Steam, and HP Steam Turbines/LP Steam Turbines to generate energy with very high efficiency. See the Fluid Reactors page for details.

Vacuum reactors produce EU, but rely on cooling the cells in a vacuum freezer to keep it from exploding. See the Vacuum Reactors page to find out how to use them, and also redstone automation info.

Wrench reactors are a meme, you can read about them here


There are several fuel types:

Thorium is the cheapest and easiest to obtain, obtainable in large quantities from coal ore or thorium ore found in the nether. It lasts a long time but doesn't make much power. You need to make these to get Lutetium for Americium later on.

Uranium is obtained at Mars' moons from a couple ores. It doesn't last as long as thorium, but makes more power.

MOX is obtained by mixing plutonium (from depleted uranium rods, centrifuging uranium dust, or ores on later planets) with uranium. It returns enough plutonium to sustain itself.

Naquadah and Naquadria are obtained from mid-game ores, and are generally best used in naquadah generators.

Tiberium is made with tiberium. Get this from Ross128ba, the T5 planet.

The Core is made with naquadah and tiberium. Only use it with coolant cells!

Lithium fuel rods are used to make tritium in an alternate way. Have them touch another fuel cell to change them into tritium rods.


Sample reactors

Thorium

  • This is a 1920 EU/t Thorium reactor that requires a full set of 6 extra reactor chambers.

current planner code: erp=AXOtKmioS5WCLCu13mOkive4moTnC3tpyagxEQx88Q2M5Oq0gZtxNeHkqPVl4hosAQ==

old planner code: 0D00000D0C0D0C000D140D0D140D140D0D140D1C1C0D1C0D1C1C0D0D1C1C0D1C0D1C1C0D140D0D140D140D0D140D00000D0C0D0C000D

It can be cut in half to use extra 1 reactor chamber for 800 EU/t.

  • Vac Nuke (cooled using coolant cells) that makes 8720 EU/t

current planner code: erp=L5HgE2mBEZ3lEChHiPSKQebp2B7CjhV1vb7mnbGvvs/iLKQ1XCULzgNPFqlJ62oB

Thorium Vac @8720eu/t
Thorium Vac @8720eu/t


old planner code : 221C1C1C221C1C221C1C1C221C1C1C1C221C221C1C1C1C221C1C1C1C1C1C221C1C1C1C221C221C1C1C1C221C1C1C221C1C221C1C1C22

Uranium

This reactor is capable of outputting 4200 EU/t

current planner code: erp=XOtKmioScOCAVvhxjtUE1CGY1K8qrv9qrqdjsZmr+SQqPEXmFPrA4t4BOaJQmcK8AQ==

old planner code: 030C0D140D0D0C0D15150C0D0D0C0D0D030D0C0D030D0D030D0D0C0C0D0D0C0D0D0C0D150D030D0D030D0D030D150D0C150D0C150D0C


This reactor can speed up plutonium production and is capable of outputting 4000 EU/t

current planner code: erp=XOtKmioS6LMRpctpYrlNyEi4BHC9qj0EsNW2ZpJFj9FTa5fjUV92Vwh57JXVVtUgAQ==

old planner code: 020D020D010D020D020D0C0D020D020D0C0D020D020D010D020D020D0C0D020D020D0C0D020D020D020D020D020D020D010D010D020D|esn


This reactor is the MARK I EB listed on the IndustrialCraft homepage and is capable of outputting 3000 EU/t

current planner code: erp=XOtKmioNgeIkJcoxO604g5Lqqs1aJE0RAyP+XlAWEnbiebObM1sSu+HLTJKS30MoAQ==

old planner code: 0A140A140A140A140A030A0C0A0C0A0C0A030A140A140A0C0A140A0C0A0C0A030A0C0A0C0A140A140A140A140A030A0C0A0C0A0C0A03|esn

MOX

This reactor is capable of outputting 6000 EU/t

current planner code: erp=XOtKmioSa3rW9BJMjM3ZVB3qetAlZbs548FCxmN8Fy7f+jevm6Wpjme45XjueZLoAQ==

old planner code: 0A140A0C150C0A140A0C0A060A0C0A060A0C0A0C0A0C0A0C0A0C0A140A0C0A060A0C0A140A060A0C0A0C0A060A0C0A140A0C0A140A0C|esn


Naquadah

This reactor is capable of outputting 4200 EU/t

current planner code: erp=XOtKmioScOCAVvhxjv9KF9Xi0aL6IDEJ+fJI+3NChAvq9Z+rOMg8YoO4LK0FdcNIAQ==

old planner code: 260C0D140D0D0C0D15150C0D0D0C0D0D260D150D260D0D260D0D0C0C0D0D0C0D0D0C0D150D260D0D260D0D260D150D0C150D0C150D0C|esn

Fluid Nukes

A 1352 HU/s Uranium based fluid nuke, requires neutron reflectors

current planner code: erp=XOtKmioVsbXCdyR/VUBUnoYU2LvBaM0BQuMnTSA73EWCCtftNq68UGosFJOAL8xkAQ==

old planner code:2303230C0A120D0C0A03230C0D0C0D0C0D12230C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D0C0D140A140D120D120A12