PCB Factory: Difference between revisions
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m (Fixed Nanites) |
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'''<u>Tier 2 Base Multi (Adds to Tier 1)</u>''' |
'''<u>Tier 2 Base Multi (Adds to Tier 1)</u>''' |
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Unlocks |
Unlocks Tier 2 recipes and parallel processing with silver nanites. |
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* 158 Reinforced Photolithography Framework Casing |
* 158 Reinforced Photolithography Framework Casing |
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* 34 Duranium Frame Box |
* 34 Duranium Frame Box |
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'''<u>Tier 3 Base Multi</u>''' |
'''<u>Tier 3 Base Multi (New Structure)</u>''' |
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Unlocks |
Unlocks Tier 3 recipes and parallel processing with gold nanites. |
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* 292 Radiation Proof Photolithography Framework Casing |
* 292 Radiation Proof Photolithography Framework Casing |
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* 76 Radiant Naquadah Alloy Casing |
* 76 Radiant Naquadah Alloy Casing |
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'''<u>Biochamber |
'''<u>Biochamber</u>''' |
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Unlocks the recipes for wetware and bioware circuit boards. |
Unlocks the recipes for wetware and bioware circuit boards. |
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'''<u>Liquid Cooling Tower</u>''' |
'''<u>Liquid Cooling Tower</u>''' |
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Unlocks imperfect overclock (2x/4x) at the cost of 10L/s of distilled water when running |
Unlocks imperfect overclock (2x/4x) at the cost of 10L/s of distilled water when running. |
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* 68 Radiant Naquadah Alloy Casing |
* 68 Radiant Naquadah Alloy Casing |
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'''<u>Thermosink Radiator (Replaces Liquid Cooling Tower)</u>''' |
'''<u>Thermosink Radiator (Replaces Liquid Cooling Tower)</u>''' |
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Unlocks perfect overclock (4x/4x) at the cost of 10L/s of super coolant when running |
Unlocks perfect overclock (4x/4x) at the cost of 10L/s of super coolant when running. |
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* 48 Infinity Cooled Casing |
* 48 Infinity Cooled Casing |
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=== Nanites === |
=== Nanites === |
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Tier 2 and 3 PCB Factories require silver and gold nanites, respectively, in order to function but having more than one increases the number of parallels that the machine can run. More specifically, every doubling of nanites adds one parallel. Nanites from other tiers have no effect (ie. silver nanites do nothing for a tier 3 PCB Factory). The bonus stacks infinitely, but there are diminishing returns and only so many locations for input buses. |
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<math>Parallels = \log_{2}(Nanites*2)</math> |
<math>Parallels = \log_{2}(Nanites*2)</math> |