PCB Factory: Difference between revisions

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m (Fixed Parallels)
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This represents the lines between components which are needed to transmit the electrical signals on the circuit board. The player can either lower the trace size to slow down the machine and use less resources, or increase the trace size to make it faster and use more resources. Trace Size can only be between 50-200 μm.
This represents the lines between components which are needed to transmit the electrical signals on the circuit board. The player can either lower the trace size to slow down the machine and use less resources, or increase the trace size to make it faster and use more resources. Trace Size can only be between 50-200 μm.


<math>Production = {1 \over (TS / 100)}</math>
<math>Production Multiplier = {100 \over TS}</math>


<math>Time = {Duration \over TS^2}</math>
<math>Time = ({100 \over TS})^2</math>
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=== Nanites ===
=== Nanites ===
Tier 2 and 3 PCB Factories require silver and gold nanites, respectively, in order to function but having more than one increases the number of parallels that the machine can run. More specifically, every doubling of nanites adds one parallel. Nanites from other tiers have no effect (ie. silver nanites do nothing in a tier 3 PCB Factory). The bonus stacks infinitely, but there are diminishing returns and only so many locations for input buses.
Tier 2 and 3 PCB Factories require silver and gold nanites, respectively, in order to function but having more than one increases the number of parallels that the machine can run. More specifically, every doubling of nanites adds one parallel. Nanites from other tiers have no effect (ie. silver nanites do nothing in a tier 3 PCB Factory). The bonus stacks infinitely, but going past 32 parallels (2,147,483,648 nanites) is impossible due to the maximum items a stocking input bus can stock.


<math>Parallels = \log_{2}(Nanites*2)</math>
<math>Parallels = \log_{2}(Nanites*2)</math>
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