Platline: Difference between revisions
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Due to the intensive material requirements for such a design, designs of this scope are recommended only for late-game players (ZPM+) who desperately need the throughput that this setup can provide. |
Due to the intensive material requirements for such a design, designs of this scope are recommended only for late-game players (ZPM+) who desperately need the throughput that this setup can provide. |
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=== Labeled Platline === |
=== Labeled Platline === |
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The main draw of this type of design is twofold: modularity and documentation. In terms of modularity, the design allows the player to easily add, modify, or upgrade machines in any part of the process. Sections of connected machines can be segmented without losing information on what each machine does, since all of them have a label correlating to the flowchart. In terms of documentation, the design allows players unfamiliar with either your implementation of platline or platline as a whole to more easily understand where everything fits together so long as they have the corresponding edited flowchart, even if the machines themselves are all over the place. |
The main draw of this type of design is twofold: modularity and documentation. In terms of modularity, the design allows the player to easily add, modify, or upgrade machines in any part of the process. Sections of connected machines can be segmented without losing information on what each machine does, since all of them have a label correlating to the flowchart. In terms of documentation, the design allows players unfamiliar with either your implementation of platline or platline as a whole to more easily understand where everything fits together so long as they have the corresponding edited flowchart, even if the machines themselves are all over the place. |
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[[Category:Guides]] |
[[Category:Guides]] |