Pollution Revamp: Difference between revisions

Content deleted Content added
Elisis (talk | contribs)
Elisis (talk | contribs)
Line 3: Line 3:


=== Make it something primarily cosmetic ===
=== Make it something primarily cosmetic ===
Remove gameplay impact and change it so that pollution has mostly graphical effects. <blockquote>''I think it should be a soft mechanic which links your actions with the area around you, in mostly a visual way. As a form of immersion and to make the game a bit more believable.''
Remove gameplay impact and change it so that pollution has mostly graphical effects. For example, high pollution levels cause taint spread, which is generally cosmetic. <blockquote>''I think it should be a soft mechanic which links your actions with the area around you, in mostly a visual way. As a form of immersion and to make the game a bit more believable.''


''I think that this should NOT come with big downsides. It should be "oh that's neat", not "oh no"''
''I think that this should NOT come with big downsides. It should be "oh that's neat", not "oh no"''