Pollution Revamp: Difference between revisions

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=== Make it something primarily cosmetic ===
Remove gameplay impact and change it so that pollution has mostly graphical effects. For example, high pollution levels cause taint spread, which is generally cosmetic. <blockquote>''I think it should be a soft mechanic which links your actions with the area around you, in mostly a visual way. As a form of immersion and to make the game a bit more believable.''
 
''I think that this should NOT come with big downsides. It should be "oh that's neat", not "oh no"''
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