Pollution revamp visions: Difference between revisions
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== MrJakobLaich == |
== MrJakobLaich == |
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<details> |
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Little rundown / TL;DR: |
Little rundown / TL;DR: |
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* Pollution fills way too fast before you get to HV and make the nanosuit, make it appear slower, the pack is very long and you have enough time to suffer |
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Two solutions: |
Two solutions: |
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# Make "above-ground (can see the sky)"-pollution not chunk wise but 8x8 "block" of chunks (so 128x128 normal blocks) |
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</syntaxhighlight> |
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Anyways, that's the recap, have fun reading all the stuff about it :) |
Anyways, that's the recap, have fun reading all the stuff about it :) |
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</summary> |
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Regarding QOTD ("Questions of the day: Why do we need pollution? What good does it do?") |
Regarding QOTD ("Questions of the day: Why do we need pollution? What good does it do?") |
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So a couple of ideas: |
So a couple of ideas: |
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# Make pollution appear slower, the pack goes on for a long time, no need to fill everything with pollution within days |
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⚫ | # Add 1 more hazmat suits so you don't have to repair the low tech hazmat suit 800 times because you fell 4 blocks and it breaks your boots or because you touched a steam pipe and it completely melts away your whole suit, you just make the better one with rubber / polyethylene in MV and in HV upgrade to nano anyways |
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Also, repairing the hazmat suit is currently more annoying than just making a new one, kinda weird |
Also, repairing the hazmat suit is currently more annoying than just making a new one, kinda weird |
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(Yes, I know about air scrubbers but that's not the point right now, I'll maybe get to that too) |
(Yes, I know about air scrubbers but that's not the point right now, I'll maybe get to that too) |
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Do steam BBF / coke ovens produce pollution?? |
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The effect tiers should be changed, you should notice a change before you get f'ed up by it |
The effect tiers should be changed, you should notice a change before you get f'ed up by it |
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Also, I'd add some warp effects too, like the one that makes the screen completely dark instead of just the blindness debuff, then I could add more tiers for pollution, which would be nice |
Also, I'd add some warp effects too, like the one that makes the screen completely dark instead of just the blindness debuff, then I could add more tiers for pollution, which would be nice |
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Before I do the vegetation and world effects, I'll list some warp effects that would make a bit of sense from what they sound like, maybe we could add some to the pollution stuff |
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Before I do the vegetation and world effects, I'll list some warp effects that would make a bit of sense from what they sound like, maybe we could add some to the pollution stuff |
Before I do the vegetation and world effects, I'll list some warp effects that would make a bit of sense from what they sound like, maybe we could add some to the pollution stuff |
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Whatever gives you the completely dark screen warp effect, put that into T3 instead of blindness and put blindness (10-20s) into T2 |
Whatever gives you the completely dark screen warp effect, put that into T3 instead of blindness and put blindness (10-20s) into T2 |
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Huh, that's it lol, there's not much more there that looks good imo |
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Huh, that's it lol, there's not much more there that looks good imo |
Huh, that's it lol, there's not much more there that looks good imo |
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Refill them by crafting together with an (or multiple in case of higher tier ones) oxygen cell, shouldn't consume the empty cell |
Refill them by crafting together with an (or multiple in case of higher tier ones) oxygen cell, shouldn't consume the empty cell |
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I still don't have anything in the slots except for the holo glasses so the GC, witching gadgets from Alastor and tinkers should be fine, probably should use the gadgets or GC slots, probably gadgets ones, I'd not use tinkers because you maybe make the extra hearts things at some point so either GC or WG, I don't think both matter because when you make the GC space suit it should automatically do the oxygen thing anyways (same with the nano suit and everything else later on) so once you have that all you don't need it in the GC slot anyways |
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I still don't have anything in the slots except for the holo glasses so the GC, witching gadgets from Alastor and tinkers should be fine, probably should use the gadgets or GC slots, probably gadgets ones, I'd not use tinkers because you maybe make the extra hearts things at some point so either GC or WG, I don't think both matter because when you make the GC space suit it should automatically do the oxygen thing anyways (same with the nano suit and everything else later on) so once you have that all you don't need it in the GC slot anyways |
I still don't have anything in the slots except for the holo glasses so the GC, witching gadgets from Alastor and tinkers should be fine, probably should use the gadgets or GC slots, probably gadgets ones, I'd not use tinkers because you maybe make the extra hearts things at some point so either GC or WG, I don't think both matter because when you make the GC space suit it should automatically do the oxygen thing anyways (same with the nano suit and everything else later on) so once you have that all you don't need it in the GC slot anyways |
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So, putting stuff into the GalacticCraft slots should work until HV when you have to make the space suit, the GC slots aren't used until then and after that you shouldn't need the hazmat suit anymore because you have either the GC space suit or the nanosuit |
So, putting stuff into the GalacticCraft slots should work until HV when you have to make the space suit, the GC slots aren't used until then and after that you shouldn't need the hazmat suit anymore because you have either the GC space suit or the nanosuit |
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Bombcar says: |
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Bombcar says: |
Bombcar says: |
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3) yeah, it's annoying and that's it, only negative stuff that doesn't have much reason to it |
3) yeah, it's annoying and that's it, only negative stuff that doesn't have much reason to it |
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(Negative pollution, "very clean air" would also be interesting, will maybe get to writing about that at some point later) |
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(Negative pollution, "very clean air" would also be interesting, will maybe get to writing about that at some point later) |
(Negative pollution, "very clean air" would also be interesting, will maybe get to writing about that at some point later) |
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All flowers should turn into dead bushes, idk why they would drop as an item, if you plant stuff in pollution then that's on you anyways, that's why we have T1 and T2 as warnings, if you still have plants when you get to T2-T3 levels it's your fault |
All flowers should turn into dead bushes, idk why they would drop as an item, if you plant stuff in pollution then that's on you anyways, that's why we have T1 and T2 as warnings, if you still have plants when you get to T2-T3 levels it's your fault |
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Quick input regarding when what tier happens because I'd forget otherwise: |
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Quick input regarding when what tier happens because I'd forget otherwise: |
Quick input regarding when what tier happens because I'd forget otherwise: |
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Alright, back to plants |
Alright, back to plants |
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All flowers should turn into dead bushes |
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All flowers should turn into dead bushes |
All flowers should turn into dead bushes |
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If we want to break people we just switch the plant on the cropstick to weed, that'd be !FUN!, good luck if you don't notice that (you should, after all you get enough warnings) |
If we want to break people we just switch the plant on the cropstick to weed, that'd be !FUN!, good luck if you don't notice that (you should, after all you get enough warnings) |
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Alright, I don't have any plant ideas anymore, I'll add more when I figure something out |
Alright, I don't have any plant ideas anymore, I'll add more when I figure something out |
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Alright, I don't have any more plant ideas, I'll add more when I figure something out |
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Oh, yeah, also: |
Oh, yeah, also: |
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When a tree grows it should remove some amount of pollution, when any vegetation thing happens it should remove some pollution |
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When a tree grows it should remove some amount of pollution, when any vegetation thing happens it should remove some pollution |
When a tree grows it should remove some amount of pollution, when any vegetation thing happens it should remove some pollution |
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It just shouldn't be an insane amount, just enough to reduce it by a bit if you have a tree farm for example |
It just shouldn't be an insane amount, just enough to reduce it by a bit if you have a tree farm for example |
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On we go to biomes |
On we go to biomes |
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I do remember someone talking about how pollution could change a biome into some wasteland and I really like the idea |
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In T5 (gotta figure some stuff for this at some point) we could change water into wastewater and lava into stone, that'd be cool maybe |
In T5 (gotta figure some stuff for this at some point) we could change water into wastewater and lava into stone, that'd be cool maybe |
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Making water become wastewater and same with lava would break rock breakers (well, that's a good thing, because pollution shouldn't just have an effect on the player, but also machines and other stuff) |
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Making water become wastewater and same with lava would break rock breakers (well, that's a good thing, because pollution shouldn't just have an effect on the player, but also machines and other stuff) |
Making water become wastewater and same with lava would break rock breakers (well, that's a good thing, because pollution shouldn't just have an effect on the player, but also machines and other stuff) |
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Should also do stuff to animals, slowness, poison, wither, etc, they are alive after all |
Should also do stuff to animals, slowness, poison, wither, etc, they are alive after all |
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Also, what I noticed is chunkwise pollution is a little bit small, maybe making it 8x8 chunks would be cooler, that way you don't have one 500k chunk and one 13k chunk next to each other, also make a generator 8² chunk only leak into the 8 8² chunks next to it and not any further, that way you get a 192x192 block of polluted chunks |
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Also, what I noticed is chunkwise pollution is a little bit small, maybe making it 8x8 chunks would be cooler, that way you don't have one 500k chunk and one 13k chunk next to each other, also make a generator 8² chunk only leak into the 8 8² chunks next to it and not any further, that way you get a 192x192 block of polluted chunks |
Also, what I noticed is chunkwise pollution is a little bit small, maybe making it 8x8 chunks would be cooler, that way you don't have one 500k chunk and one 13k chunk next to each other, also make a generator 8² chunk only leak into the 8 8² chunks next to it and not any further, that way you get a 192x192 block of polluted chunks |
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If it would then, yeah, idk, having one chunk with 500k and one with 13k makes no sense, so maybe at least make it be 64x64 blocks instead of one chunk that stores pollution |
If it would then, yeah, idk, having one chunk with 500k and one with 13k makes no sense, so maybe at least make it be 64x64 blocks instead of one chunk that stores pollution |
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Pollution above ground should spread / go away way faster, because there's a LOT of space outside for stuff to disperse to |
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Pollution above ground should spread / go away way faster, because there's a LOT of space outside for stuff to disperse to |
Pollution above ground should spread / go away way faster, because there's a LOT of space outside for stuff to disperse to |
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That way you could make a "cleanroom" for your plants (probably outside) and a "dirtyroom" with your machines (and a real cleanroom inside that lol) |
That way you could make a "cleanroom" for your plants (probably outside) and a "dirtyroom" with your machines (and a real cleanroom inside that lol) |
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DISCORD discussion I had with bombcar after all this stuff: (I cut out all other discussions because they didn't really add anything that new to what I've had alreaady written up there) |
DISCORD discussion I had with bombcar after all this stuff: (I cut out all other discussions because they didn't really add anything that new to what I've had alreaady written up there) |
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are userstories |
are userstories |
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</details> |
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These are all my ideas regarding pollution and what I think would be cool, if you like or dislike something, please tell me what I could improve about it :) |