Project Red Transportation - MV Storage and Autocrafting: Difference between revisions

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fixes and updates
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#*The crafting extension card is supposed to be a fix for this - it tells the PR system to expect the output to be in a different pipe section. However, I was unable to get this to work properly.
#*The crafting extension card is supposed to be a fix for this - it tells the PR system to expect the output to be in a different pipe section. However, I was unable to get this to work properly.
#*As a result, you may need to use filters to solve this problem. You can also take advantage of the auto-filtering behavior of machines, although you will need to use a screwdriver to re-enable this in the newest builds (2.1.2.1+).
#*As a result, you may need to use filters to solve this problem. You can also take advantage of the auto-filtering behavior of machines, although you will need to use a screwdriver to re-enable this in the newest builds (2.1.2.1+).
# GT metaitems reported for missing crafts
# <s>GT metaitems reported for missing crafts</s>
#*When requesting items with missing components, PRT will respond with "Missing X of Y". For non-GT items Y is reported as a readable name, but for GT items it is reported like "gt.metaitem.01.2301.name".
#*<s>When requesting items with missing components, PRT will respond with "Missing X of Y". For non-GT items Y is reported as a readable name, but for GT items it is reported like "gt.metaitem.01.2301.name".</s>
#*You can figure out what it means by searching 2301 in NEI, which will show you the relevant item.
#*<s>You can figure out what it means by searching 2301 in NEI, which will show you the relevant item.</s>
#*This has been fixed now!
# Drawer controller items are not reported correctly
# Drawer controller items are not reported correctly
#*Like the holo glasses, PRT only sees a stack of items at a time in a drawer. This applies to drawer controllers as well. As a result, for very large crafts, it is a good idea to put the precursor materials in your diamond/compressed chests beforehand so the PRT system can see all of them.
#*Like the holo glasses, PRT only sees a stack of items at a time in a drawer. This applies to drawer controllers as well. As a result, for very large crafts, it is a good idea to put the precursor materials in your diamond/compressed chests beforehand so the PRT system can see all of them.
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# Routed interface pipe chip limit
# Routed interface pipe chip limit
#*Routed interface pipes can only accept 4 chips at a time. This limits how many crafts you can do per machine. You can take up more sides, of course, or route through a chest, but eventually it gets very tricky to add more. This is also the case (although less so) with AE2, so it's just part of setting up autocrafting.
#*Routed interface pipes can only accept 4 chips at a time. This limits how many crafts you can do per machine. You can take up more sides, of course, or route through a chest, but eventually it gets very tricky to add more. This is also the case (although less so) with AE2, so it's just part of setting up autocrafting.
# Item slot hitboxes on crafting chips
# <s>Item slot hitboxes on crafting chips</s>
#*At least on my monitor (1440p), crafting chip item pattern hitboxes are a bit buggy left of the furthest right column. You should ensure the slot is selected or else you will accidentally throw the items on the floor (or void if you're standing in an unlucky place).
#*<s>At least on my monitor (1440p), crafting chip item pattern hitboxes are a bit buggy left of the furthest right column. You should ensure the slot is selected or else you will accidentally throw the items on the floor (or void if you're standing in an unlucky place).</s>
#*Seems to be fixed now
# Requesting fluids
# Requesting fluids
#*Like AE2, there is no good way to send fluids through the system.
#*Like AE2, there is no good way to send fluids through the system.
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#*For context, my skyblock run was built in Sampsa's void world. Their OW was ZPM at the time and we managed to use as much MSPT as the OW with a quite large PR system in HV/EV (200ish machines, 3 drawer controller walls, multiple multiblocks connected). It still stayed under 20 TPS, just wouldn't have easily scaled further.
#*For context, my skyblock run was built in Sampsa's void world. Their OW was ZPM at the time and we managed to use as much MSPT as the OW with a quite large PR system in HV/EV (200ish machines, 3 drawer controller walls, multiple multiblocks connected). It still stayed under 20 TPS, just wouldn't have easily scaled further.
#Tanks sometimes work weirdly with PRT
#Tanks sometimes work weirdly with PRT
#*This is more of an unconfirmed issue, but some people have reported issues with broadcasters having issues detecting output cells from fluid tanks.

#*This issue can be mitigated by pushing the output to a different block (like a chest or a barrel) and then hooking up another pipe to that.
*** This is more of an unconfirmed issue, but some people have reported issues with broadcasters having issues detecting output cells from fluid tanks.
#* As mentioned at the top of the article, I don't really recommend using PRT for fluids. There are often easier solutions. For something like desulfuring it's ok, but don't put your whole chem on it (please).
*** This issue can be mitigated by pushing the output to a different block (like a chest or a barrel) and then hooking up another pipe to that.
*** As mentioned at the top of the article, I don't really recommend using PRT for fluids. There are often easier solutions. For something like desulfuring it's ok, but don't put your whole chem on it (please).

*


== PRT Example: Passive crafting LV->MV circuits using Stock Keeper Chips ==
== PRT Example: Passive crafting LV->MV circuits using Stock Keeper Chips ==