Project Red Transportation - MV Storage and Autocrafting: Difference between revisions

Restructure article, partial rewrite. Need to fix basic example of circuit crafting and show how to properly desulfur oil.
m (OrderedSet moved page Pre-AE2 Autocrafting to Project Red Transportation - MV Storage and Autocrafting: The original purpose of this page was to collect pre AE2 autocrafting methods, but logistics pipes is probably more appropriate to be a different article.)
(Restructure article, partial rewrite. Need to fix basic example of circuit crafting and show how to properly desulfur oil.)
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== Introduction ==
[[File:Late HV PRT system.png|thumb|Late HV PRT setup.]]'''Project Red: Transportation (PRT)''' is earliest option for AE2-style full request autocrafting.
It is not necessary to reach EV and get titanium to do autocrafting. While AE2 is better than all the mods listed here, it comes late in progression and GTNH is full of microcrafting.
 
What functionality does it have?
These mods don't just give basic "auto crafting table" functionality - you can also request items on demand from a storage system, load recipes perfectly from a single input, and more!
[[File:Late HV PRT system.png|thumb|Late HV PRT setup.]]
 
# Search items in all attached chests by name string (costs 1 MV circuit per attached chest)
== What are my options? ==
# Request autocrafting - make components on demand and all subparts (costs 1 MV circuit per recipe)
# Stock keeping (from central storage only - a bit buggy with crafting machines) (costs 1 MV circuit per 9 items in a single output)
 
Yes, it is 2-3x worse than AE2. If you are EV or almost EV, it is worth it to simply rush AE2. The storage option is quite cheap and good for organization, and the autocrafting system is more expensive and mostly worth if you hate microcrafting and want to request circuits with a single click.
# Project Red: Transportation (PRT) is great and gives most of the functionality of LP without power / HV requirements. You can do it as soon as you get MV circuits, which means '''late LV''' (although practically MV because using gallium arsenide dust for diodes is pain).
#*When should you use PRT? If you want the convenient storage search, the earliest possible autocrafting, or a system that "looks" cool, then PRT is a good case.
#*When should you not use PRT? Complicated cell chemistry seems very tempting to use PRT on, but it is more pain than it is worth, especially considering better options like item conduits exist. You generally can just fill the input fluids and put a small buffer on the output - this will stop the machine processes without spending much. Besides, fluids are often very cheap. Additionally, you should avoid using PRT if you have access to AE2.
(TODO: Non PR:Transportation options - LP, enderio terminal)
 
== Basic Requester /Inventory Search System using Project Red ==
[[File:Simplest PRT Request System.png|thumb|The simplest requester / search system. Expand by adding more chests and item interface (purple) pipes with item broadcasters.]]
[[File:Example PRT Routed Request UI.png|thumb|Example PRT Routed Request UI. You can search for items in the search bar (simple string match), specify an amount to deliver, and submit for the items to be sent.]]
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PRT makes a searchable / requestable storage easy to set up. It requires only these things:
 
# The biggest chests you can make (diamond, compressed, etc.) Doesn'tThis reallyis matter,because buteach willinterface savepipe youcosts fromdiamonds havingand toeach craftbroadcaster aschip manycosts thingsan MV circuit.
# One '''item broadcaster chip''' per chest
# One '''routed interface pipe''' per chest
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You can see an example setup in the image on the right.
 
Make sure you add an item broadcaster chip above each chest or the system will not function. You can configureConfigure the card first by first opening it with right click, then closing it (the default is empty + blacklist, which is what we want). Then right click on the routed interface (purple) pipe to place it inside. You can right click on the routed interface pipe to see all cards placed inside.
 
When you want to request something, right click on the orange pipe. This will open a UI that looks like the image on the right.
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Now you have a fully searchable storage! You can integrate this with PRT autocrafting later.
 
== Interlude: SomeChip Details onand HowA PRTDire WorksWarning ==
'''WARNING:''' I '''HIGHLY''' recommend not using active chips (item responder, dynamic item responder, item overflow, and item extractor). They are buggy and counterintuitive to debug. Half of the complaints I get about PRT are people trying to use these chips (the other half are due to the current expensive nature of the mod). Anything you can achieve with active chips you can achieve with passive chips described below. I also '''HIGHLY''' recommend ignoring the current questline as it recommends active chips. (I will fix this later.)
 
These are the primary chips/pipes you'll be using:
 
* Circuits
** '''Item Broadcaster Chip''' (Tells the PR network that an item can be pulled from anthe adjacent inventory.)
**'''Item Crafting Chip''' (Allows crafting on-demand. Tells PR system to dump items in adjacent inventory and expect some other item back from the same inventory. '''This is the primary chip you should use for autocrafting,on-demand not Stock Keeperscrafting.''')
** '''Stock Keeper Chip''' (Allows you to specifically demand X amount of Y items be stocked in this inventory. Great for passivefluid craftingextractor stocking and inventories that can overfill with one item, eg. forestry carpenters. They do not play well with crafting chips, unfortunately, so these should only target your main storage.)
** '''Item Terminator Chip''' (You need at least one of these on your network for "overcrafts." For example, you request 3 diodes but the craft makes 4 - the last diode will go to the terminator chip.)
* Pipe
** '''Routed Interface Pipe''' (Connects the PRT system to inventories and has space for 4 chips to insert. Behavior'''Only isconnect to 1 machine at a bittime!!''' wonkyPRT withhas multipleno adjacentway machinesof -selecting bestbetween toadjacent onlyinventories doand 1will atpick aone timeat random.)
**'''Item Transport Pipe''' (Use in-betweeninbetween routed interface pipes - much cheaper. Pipe is dumb and will not route things intelligently atwhen there are multiple possible intersectionsturns.)
**'''Routed Junction Pipe''' (Use these at intersections so items get routed correctly.)
 
== How do I get PRT Ingredients? ==
First, remember ruleRule 1 of any autocrafting system - '''the first system you set up should be making more of the autocrafting system'''. So make sure you have chips and circuits automated first.
 
Now, looking at specific items:
 
* '''Illumar'''
** You only need three total illumar colors: magenta (item broadcaster), lime (crafting chip), and blue (stock keeper).
** '''Blue''' can be easily obtained from lapis lazuli.
** '''Lime''' can be obtained from cactus + bone meal.
** '''Magenta''' is slightly harder - you need red dye. I recommend finding a rose bush in world, which you can use bone meal on to drop more of itself. Then this is just lapis + bone meal.
** Bones are easy to obtain from GT++ fish traps, which also outputs a small amount of diamonds for later.
** You can also use bees or Thaumcraft rainbow cactus for dyes.
* '''Gold / Redstone / Glowstone Dust / Silicon'''
** All of these are byproducts of glowstone dust producing flowers like glowflower or glieonia (from Thaumcraft). Set them up - you're going to need them anyway for chrome for HV.
** You can also directly get redstone from redwheat or redlon (Thaumcraft) or redwheat.
** IfCobblestone you're-> ongravel 2.1.1.0,-> cobblestonesand -> sandglass -> glass dust -> silicon dioxide is a great source of silicon. If you're on 2.1.2.0+, not so much until HV.
* '''Diamond'''
** GT++ Fish traps are a renewable early game source of diamonds.
**Alternatively, you can dig holesup ina thediamond groundvein.
* '''Glass'''
** Sand + Oxygen -> 2 Glass (MV Arc Furnace)
== PRT's Sharp Corners ==
PRT is probably 2-3x worse than an equivalent AE2 system in terms of amount of resource load and programming patterns. This section explains why. It is still worth it due to its extremely early tier availability, but don't expect things to be as easy as AE2.
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#*The crafting extension card is supposed to be a fix for this - it tells the PR system to expect the output to be in a different pipe section. However, I was unable to get this to work properly.
#*As a result, you may need to use filters to solve this problem. You can also take advantage of the auto-filtering behavior of machines, although you will need to use a screwdriver to re-enable this in the newest builds (2.1.2.1+).
# <s>GT metaitems reported for missing crafts</s>
#*<s>When requesting items with missing components, PRT will respond with "Missing X of Y". For non-GT items Y is reported as a readable name, but for GT items it is reported like "gt.metaitem.01.2301.name".</s>
#*<s>You can figure out what it means by searching 2301 in NEI, which will show you the relevant item.</s>
#*This has been fixed now!
# Drawer controller items are not reported correctly
#*Like the holo glasses, PRT only sees a stack of items at a time in a drawer. This applies to drawer controllers as well. As a result, for very large crafts, it is a good idea to put the precursor materials in your diamond/compressed chests beforehand so the PRT system can see all of them.
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# Routed interface pipe chip limit
#*Routed interface pipes can only accept 4 chips at a time. This limits how many crafts you can do per machine. You can take up more sides, of course, or route through a chest, but eventually it gets very tricky to add more. This is also the case (although less so) with AE2, so it's just part of setting up autocrafting.
# <s>Item slot hitboxes on crafting chips</s>
#*<s>At least on my monitor (1440p), crafting chip item pattern hitboxes are a bit buggy left of the furthest right column. You should ensure the slot is selected or else you will accidentally throw the items on the floor (or void if you're standing in an unlucky place).</s>
#*Seems to be fixed now
# Requesting fluids
#*Like AE2, there is no good way to send fluids through the system.
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File:PR Successful LV to MV circuit crafting system!.png|'''Step 9:''' You're done! The system will now automatically pull crafting materials for LV circuits and MV circuits. If you want to turn a particular craft off, you can either remove the adjacent chip or hit the machine with a soft mallet (which will cause the chip to fill items once to satisfy the chip "when empty" rule but not actually use the materials since the machine is off).
</gallery>
 
== How do I get PRT Ingredients? ==
First, remember rule 1 of any autocrafting system - the first system you set up should be making more of the autocrafting system. So make sure you have chips automated.
 
Now, looking at specific items:
 
* Dyes for Illuminars
** One source is bees, as they passively produce flowers while active. You can automate bees easily using an apiary, a hopper, and some tin item pipes that feed the bees back into the apiary.
** Alternatively, you can progress in Thaumcraft and get the Rainbow Cactus. This can be farmed for dyes.
**For the main thing you'll be mass producing (lime dye for crafting chips), you can acquire it easily from combining green dye from cactus and white dye from bonemeal. No bees or magic!
* Gold / Redstone / Glowstone Dust / Silicon
** All of these are byproducts of glowstone dust producing flowers like glowflower or glieonia (from Thaumcraft). Set them up - you're going to need them anyway for chrome for HV.
** You can also directly get redstone from redwheat or redlon (Thaumcraft).
** If you're on 2.1.1.0, cobblestone -> sand -> glass -> silicon dioxide is a great source of silicon. If you're on 2.1.2.0+, not so much until HV.
* Diamond
** GT++ Fish traps are a renewable early game source of diamonds.
** Alternatively, you can produce these from bio chunks.
**Alternatively, you can dig holes in the ground.
* Glass
** Sand + Oxygen -> 2 Glass (Arc Furnace)
[[Category:Guides]]
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