Project Red Transportation - MV Storage and Autocrafting: Difference between revisions

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File:Basic Single Output PR System.png|Step 1: 6 inputs leading into a '''Circuit Assembly Machine'''. No chips are inserted yet - just the pipes, drawers, and machines added.
File:Basic Single Output PR System.png|Step 1: 6 inputs leading into a '''Circuit Assembly Machine'''. No chips are inserted yet - just the pipes, drawers, and machines added.
File:Setting items and mode for Item Broadcaster Chip.png|Step 2: Set up broadcast items for all inputs. In this case I'm using drawers, but this isn't very '''Item Broadcaster Chip''' efficient. Consider using 2x2 drawers or another more compact solution you come up with (filing cabinets?). As long as the network has access to the items, you're good.
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Revision as of 07:47, 9 December 2021

[UNDER CONSTRUCTION]

Introduction

Applied Energistics 2 is an incredible mod, and will supercede all other autocrafting options when you get it. However, it is not necessary to reach EV and get titanium to do autocrafting.

This doesn't just mean the basic "auto crafting table" functionality - you can also request items on demand from a storage system, load recipes perfectly from a single input, and more!

What are my options?

TODO: LV table

TODO: MV table

Explaining Project Red: Transportation

Most of Project Red: Transportation is not a huge improvement over normal GTNH passive crafting. However, it shines most due to two circuits and one pipe:

  • Circuits
    • Item Broadcaster Chip
    • Stock Keeper Chip
  • Pipe
    • Routed Interface Pipe

The Routed Interface Pipe is the backbone that allows everything to work. It connects to inventories and has space for up to 4 chips to insert.

The Item Broadcaster Chip tells the PR network that an item is available in an adjacent inventory. It has up to 9 slots and can have a priority set for it.

The Stock Keeper Chip can be told to only fill an inventory with an exact number of items (up to 9 slots) and then stop until it becomes empty again. This means no waste - items aren't requested until they're needed.

With these basic building blocks, it is possible to build a single network that contains every dedicated crafting path you want, with ingredient reuse across the different crafting paths.

You don't get machine reuse like you would with AE2, but hey - you can always add those machine crafting recipes to your network, right? :)

Project Red Example: Autocrafting LV->MV circuits

How do I get Project Red Ingredients?