Upcoming Features: Difference between revisions
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* Wonderful new aluminum line - check NEI or search the Twilight Forest for cryolite - spawns with galena (need to find new veins not found before) |
* Wonderful new aluminum line - check NEI or search the Twilight Forest for cryolite - spawns with galena (need to find new veins not found before) |
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**Known bug in 2.1.1.4QF2 - cryolite isn't spawning |
**Known bug in 2.1.1.4QF2 - cryolite isn't spawning |
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**If you do not yet have kanthal coils you'll need to use cryolite |
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* The Naquadah power line has been reworked |
* The Naquadah power line has been reworked |
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* Autoclaves have a new slot - if you want, you can remove everything from before update to prevent a fluid spill |
* Autoclaves have a new slot - if you want, you can remove everything from before update to prevent a fluid spill |
Revision as of 18:14, 8 November 2021
This page lists details regarding upcoming updates. Since the updates described here have not been released yet, and many of these details are only conjectured based on discussions on Discord and the forum or activity on Github. All items here may be subject to change, or may not end up in a future update at all.
Changes in 2.1.1.4QF2
- Rails and other train-related items are now cheaper/produce more
- Large cells now work with machines better, and show their contents
- You can directly drain fuel from a generator, a super tank or a input hatch by clicking on the fluid display with cells now
- NEI has many improvements, including a complete ore processing overview and a circuit diagram
- Wonderful new aluminum line - check NEI or search the Twilight Forest for cryolite - spawns with galena (need to find new veins not found before)
- Known bug in 2.1.1.4QF2 - cryolite isn't spawning
- If you do not yet have kanthal coils you'll need to use cryolite
- The Naquadah power line has been reworked
- Autoclaves have a new slot - if you want, you can remove everything from before update to prevent a fluid spill
- Oxygen canisters can no longer be directly filled from LOX canisters - use the oxygen compressor
- Fixed a bug that was preventing bee breeding from taking alveary climate modifiers into account. This makes several bee species possible to breed.
- GregTech hot ingots now stack to 64, instead of 16
- Cleanroom now supports elevator / travel anchor in floor, and more glass types in walls
- Fixed upgrading of Tinker's bolts and arrows. If you have a broken bolt from before, upgrade it again to fix it
- Vacuum freezer now works on fluids
- New UI to lock output hatches with a fluid cell
- New Thaumcraft research UI
- Thaumcraft wands rebalanced
- Added a new tier of Ender IO fluid conduit, which is 5x as fast as the ender fluid conduit
- Energy can now be stored in large dams - there's a quest in MV to help you set it up
- Fixed capacitors not working after server restart in a bunch of Ender IO machines. Previously affected machines will need to have their capacitors manually removed and replaced once more, then they should be good.
- See this for more details: https://github.com/GTNewHorizons/EnderIO/pull/31
- Miners (single- and multi-block) now replace ores that they mine with cobble, avoiding leaving air gaps
- Known bug with this in 2.1.1.4QF2: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8737
Changes in dev (unreleased)
- Silicon dioxide can no longer be electrolyzed for oxygen
- Cheaper recipe for NAND chips (ULV)
- Prospected ore veins and fluids will appear as their own layer in Journeymap. No more waypoint spam!
- Note that the first time loading a world this will process all existing dimensions and may appear hung!
- Added covered dense AE cable (doesn't show how many channels are used). This will help reduce lag.
- Added GregTech cell support for a bunch more fluids:
- Increased machine fluid capacities
- Brewery now has 6000 fluid capacity (can now fill with cells)
- Distillery now has increased fluid capacity: 8000 per tier
- Cutting machine will have increased fluid capacity
- Nanosuit Boots of the Traveller now work with elevators
- Slime tree trunks can now be harvested with axes
- Button added to AE2 pattern terminal to double ingredients for a pattern
- The CAL can now be rotated
- New multiblock to automatically do Thaumcraft research
- Circuit component (resistor, diode, etc.) recipes now include a programmed circuit. Check your automation setups!