Upcoming Features: Difference between revisions

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Planned features for the next stable update, 2.1.2.0, are tracked here: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8791
 
==Changes in 2.1.1.4QF220pre5==
* Rails and other train-related items are now cheaper/produce more
* Large cells now work with machines better, and show their contents
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* NEI has many improvements, including a complete ore processing overview and a circuit diagram
* Wonderful new aluminum line - check NEI or search the Twilight Forest for cryolite - spawns with galena (need to find new veins not found before)
**Known bug in 2.1.1.4QF2 - cryolite isn't spawning
**If you do not yet have kanthal coils you'll need to use cryolite
* The Naquadah power line has been reworked
* Autoclaves have a new slot - if you want, you can remove everything from before update to prevent a fluid spill
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** See this for more details: https://github.com/GTNewHorizons/EnderIO/pull/31
* Miners (single- and multi-block) now replace ores that they mine with cobble, avoiding leaving air gaps
** Known bug with this in 2.1.1.4QF2: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8737
 
==Changes in dev (unreleased)==
* Silicon dioxide can no longer be electrolyzed for oxygen
* Cheaper recipe for NAND chips (ULV)
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** PR: https://github.com/GTNewHorizons/GT5-Unofficial/pull/718
* [In progress] View mode button in quest book, which will show most quests. This is currently disabled as some quests need to be marked secret, but once that's done we can re-enable it.
* [In progress] Dyson swarm multi-block to generate power.
** PR: https://github.com/GTNewHorizons/Galaxy-Space-GTNH/pull/7
* [In progress] Warp effects rebalance.
** Proposed rebalance; not finalized: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8611#issuecomment-958003423
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*Supertanks/chests can now be broken and moved with contents (gives a very strong debuff - in discussion here: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8934)
**PR: https://github.com/GTNewHorizons/GT5-Unofficial/pull/738
*Ghost circuits for machines (single-block only for now) and you can reconfigure circuits by hand (if a screwdriver or programmer is in your inventory)
**PR: https://github.com/GTNewHorizons/GT5-Unofficial/pull/765
**Video: https://discord.com/channels/181078474394566657/295669878222880769/915312586977845310
* [In progress] Can now set a minimum threshold for item detector cover and fluid detector cover. A redstone signal will not be output until the threshold is reached.
** PR: https://github.com/GTNewHorizons/GT5-Unofficial/pull/785
*New multiblock for Thaumcraft research - eats nodes
** Known bug with this in 2.1.1.4QF2: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/87377347
 
== Changes in dev (unreleased) ==
* [In progress] Dyson swarm multi-block to generate power.
** PR: https://github.com/GTNewHorizons/Galaxy-Space-GTNH/pull/7
== Breaking Changes ==
These are changes that modify recipes or disable machines, potentially breaking autocrafting setups. '''''Make sure you update your crafting patterns.'''''