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''This page provides data and information about the tinkersTinker's Construct tools. You may be looking for [[GT Tools|GregTech Tools]] instead.''
 
The '''Tinker's Construct''' (TiCon) mod introduces customizable tools and weapons. These tools can be built out of multiple parts with different materials. Each material has its own statistics and special attributes. Tool parts are created in the [[Parts Station]], the [[Smeltery]], or MV [[Extruder]], and combined to build a tool in a [[Tool Station]] or its upgrade, the [[Tool Forge]].
If you want to look at spreadsheet data yourself, look at [https://docs.google.com/spreadsheets/d/1Rsz0rH9tIVJxr18b1Z6-QxOSaEKssxF7u2naQTq2Mqg/edit#gid=200787025 this part of the spreadsheet].
 
* [https://docs.google.com/spreadsheets/d/1Rsz0rH9tIVJxr18b1Z6-QxOSaEKssxF7u2naQTq2Mqg/edit#gid=200787025 Spreadsheet Data] (slightly outdated).
The following lists recommended materials over some tiers for some tools, more ''should'' follow over time.
 
== Searching for Parts ==
----
[[File:BronzeTiConMaterialNEI.png|thumb|alt=Bronze Base Durability: 285, Handle Modifier: 1.25x, Full Durability: 356, Mining Speed: 6.5, Mining Level: 04-Redstone, Attack: 1.5 Hearts, Reinforced 1. Bow and Arrow. Draw Speed: 45, Arrow Speed 5.1, Weight: 3.2, Break Chance: 1.2|NEI Tool Materials tab for Bronze]]
The majority of TiCon parts are blacklisted in [[NEI]] and cannot be searched for directly. However, the Uses page of any TiCon material will have a Tool Materials tab, displaying the statistics and attributes of tool parts made with that material.
 
To look up the parts themselves, look up the NEI Uses tab for the Cast item that creates the specific part (ex. "Pickaxe Head Cast"). Then, navigate to the [[Casting Table]] tab for parts that can be made with the [[Smeltery]] and the TiCon Part Extruding tab otherwise. The 2.6.1 text search function is helpful for navigating the large variety of materials.
== Tools ==
{{clear}}
 
== Repair, Enhancement, and Part Replacement ==
=== Pickaxe ===
TiCon tools can be repaired in a [[Crafting Station]], [[Adventure Backpack]], [[Tool Station]], or [[Tool Forge]] using the primary part's material (usually in ingot form). For Crafting Stations and Adventure Backpacks, the tool must be placed in the center of the grid to be repaired, where the pickaxe icon is. More material can be used in a single repair by filling more of the surrounding grid slots with the repair material.
General rule of thumb for picks is "get the best mining level you can get". (made obsolete by the vajra later on)
 
A tool can be enhanced with [[Tinkers Tools#Modifiers|modifiers]] or have their parts replaced in a similar fashion. Both require the tool to be at full durability.
==== Here you use the pickaxe for mining. ====
 
===== STEAMLevels =====
[[File:TiConIron1.png|thumb|NEI Tool Materials tab for Iron]][[File:TiConIron2.png|thumb|Iron Pickaxe Head statistics mirror the statistics found on the Tool Materials tab, except the -1 Mining Level.]]
There are ''two'' separate levelling systems associated with TiCon tools/weapons.
==== Mining Level ====
Mining Level/XP is only present on tools that break stone/ore blocks like Pickaxes and Hammers. Mining XP will either be two numbers divided by a slash showing the current / needed XP, or "Boosted", which means the tool is fully powered up. When a new tool is made or the tool head is replaced, the tool's Mining XP will reset to zero. Until it reaches "Boosted" status, the tool's Mining Level will be reduced by one. The [[NEI]] Tool Materials tabs show the Boosted Mining Level of a material, while [[Extruder]] and [[Smeltery]] tool part recipes show the unboosted Mining Level.
 
A tool's Mining Level can also reach Boosted instantly by having an item (Zombie Head 1, Skeleton Skull 2, Creeper Head 4, Wither Skull 7, or Nether Star 8) be attached to it. Each item works only on tools of up to the Mining Level listed on the head and will show on the tool's icon. These items do not cost a modifier slot to apply but can only be added to fully repaired tools, just like other modifiers. They also cannot be attached to tools that already have Boosted status.
 
A tool's Mining Level determines what blocks it can break. The [[Waila]] tooltip of a block displays any Mining Level requirement (i.e., "Harvest Level: 05-Obsidian"). The tooltip text will be green if the current tool meets the requirement, or red if it does not.
{|{{STDT|c_01}}
! Level !! Block Tier !! Notable Materials
|-
| 00 || Stone || Flint, Bone, Netherrack, Paper, Magical Wood
|-
| 01 || Copper || Copper
|-
| 02 || Iron || Iron, Thaumium
|-
| 03 || Tin || Bronze
|-
| 04 || Redstone || Steel, Damascus Steel, Vanadiumsteel
|-
| 05 || Obsidian || Alumite, Shadow Metal, Manasteel, Unstable, Energetic Alloy
|-
| 06 || Ardite || Ardite, Infinity, Vibrant Alloy
|-
| 07 || Cobalt || Cobalt, Oriharukon
|-
| 08 || Manyullyn || Manyullyn, Bedrockium, Draconium
|-
| 09+ || --- || Awakened Draconium, Infinity Catalyst, Ichorium, Gaia Spirit, Transcendent Metal
|}
 
==== Tool Level ====
{|{{STDT|c_01 floatright}}
! Modifier Slot !! Level
|-
| Every Level || 2 to 3
|-
| Every 2 Levels || 5 to 11
|-
| Every 3 Levels || 14 to 20
|-
| Every 4 Levels || 24 to 40
|-
| Every 5 Levels || 45 to 99
|}
Tool Levels, introduced by [[Iguana's Tinkers Tweaks]], are present on all TiCon tools/weapons. Unlike Mining Level/XP, there is no cap on tool levels, but each level requires an increasing amount of XP. Tool Level maxes out at 100, and grants [[#Modifiers|modifiers]] at certain levels.
 
'''Level Gain'''
 
Mining/Tool Levels accumulate with 1 XP per block harvested or enemy killed. The amount of XP it takes to level up is based on harvesting speed for tools or damage dealt for weapons.
 
== Tools ==
 
=== Pickaxe/Shovel/Axe/Mattock ===
* bronze head
General rule of thumb for pickaxes is to use the head with the best mining level you can get. You can more or less follow similarly with shovels/axes, as only speed/durability matter here. If ingots are in short supply, it's fine to hold off upgrading your shovel/axe/mattock. Don't upgrade to a pickaxe head you don't have the ability to repair.
* any binding (any material you want, this only adds the trait and has '''NO''' other effect)
* slime tool rod
 
===== Steam =====
put as much redstone on there as you can, I'd still recommend not going over 30 mining speed tho (it will become annoying later and you'll probably not want to make a second pickaxe until '''MV''' when you can make a Vanadium Steel head, mostly because you'd have to put more redstone on the new pickaxe to make it fast again and a pickaxe that's too fast will be annoying while doing stuff in the base)
 
* Head: Bronze
==== Here you don't. ====
* Binding: Any (Any material you want, this only adds the trait and has '''NO''' other effect)
* Tool Rod: Slime Crystal (requires an Alloy Smelter, slime - Slimy trait will occasionally spawn small slimes) > Bronze
 
===== LV =====
 
* Head: Alumite
* Alumite head (cobalt if you have an EBF)
* anyBinding: binding,Any maybe(Paper youor foundThaumium aadd paperan oneextra in a village by nowmodifier, orwhich useis thaumiumgiven ifas youa canquest alreadyreward makealso. thatPaper/Thaumium (bindingparts isare made in the part builder)
* Tool Rod: Slime Crystal > Alumite/Steel > Bronze. If you don't care about durability, you can use Thaumium for the extra modifier (does not stack with Thaumium binding).
* slime tool rod OR use thaumium for the tool rod if you found a paper binding, thaumium doesn't stack.
 
===== MV =====
 
* cobaltHead: head,Cobalt makeor one if you haven't already.Vanadiumsteel (youpost can now use theMV extruder, fun!)
* Binding: Paper or Thaumium
* paper or thaumium binding
* reinforcedReinforced toolTool rodRod (notThe themetal "Reinforced traitIngot", therequires metalan "reinforcedimplosion ingot")compressor (beforeor thatluck youfrom ''could''loot usebags) > Damascus Steel (quest> reward)Vanadiumsteel, or evenstick Vanadiumwith Steel)Thaumium
 
===== After thatHV+ =====
Shadow Metal, Energetic Alloy, Vibrant Alloy, or most GT metals work.
Use whatever you want, at this point you only need the tools for base building anyways.
 
Later on you can make a [[Vajra]], which acts as all tools plus GT tools with silk touch in one and insta-mines blocks.
 
----
 
=== <u>Crossbow<Hammer/u>Lumberaxe/Excavator ===
Tough binding:
 
Hammers greatly speed up mining ore veins, since they are able to mine in a 3x3 area.
BINDINGS are weird, they apparently keep the trait of the first binding you put on it, so if you use obsidian it'll have reinforced 3 and changing the binding does nothing.
 
The head should be easily repairable. The head and large plates should give a good mix of durability and mining speed. Higher mining speed also increases the tool experience required to level exponentially, so be careful when upgrading especially when close to the next tool level.
I recommend using a thaumium tough binding and nothing else, until that use obsidian.
 
For the Lumberaxe and Excavators, it is recommended to start with Netherrack heads for ease of repairing, slower mining speed for easier leveling, and lack of harvesting level requirements for most use cases. Making them out of the common materials is fine as well.
"WHY?" you might ask, crossbows, for whatever reason, don't inherit reinforced or the durability multiplier from the tough binding, so wood or obsidian doesn't matter.
 
===== Steam =====
* Paper adds a modifier.
* Head: Alumite > Bronze (whatever you can best afford to repair)
* Large Plates: Alumite > Bronze > Iron
* Tool Rod: Alumite/Steel > Bronze > Iron
 
===== LV =====
* Thaumium adds a modifier.
* Head: Alumite > Bronze
* Large Plates: Alumite > Bronze > Iron
* Tool Rod: Alumite/Steel > Bronze > Iron
 
===== MV =====
* Magical wood does '''NOT''' add a modifier.
* Head: Perditio (fast, fragile, easy repair), Vanadiumsteel (moderate speed, good durability, difficult repair), Manasteel (slow speed, high durability, easy repair)
* Large Plates: Perditio, Vanadiumsteel, Manasteel
* Tool Rod: Manasteel > Damascus Steel > Vanadiumsteel > Aeon Steel
 
===== HV+ =====
-> Get obsidian or whatever until thaumium.
Switch to MV+ auto miners.
 
----
Anyways, here's the list.
 
===== STEAMBroadsword/Rapier/Cleaver =====
 
Broadsword is more or less an early game sword which becomes replaceable quickly by Crossbow in terms of total damage starting in LV from there. There are some certain cases where you will have to use a melee sword, such as Withers when they have protection from ranged attacks on, or against Vengenance mobs or Witch spiders. Rapiers are okay in that their damage goes through armor, which can be particularly effective vs some bosses like Lich, but Broadsword does just fine for all the early game needs.
* You can only make a crossbow once you have access to the tool forge, at that point you should be ''more or less'' close to LV anyways, make a hammer instead of a cross bow
 
* If you still want one, make one from:
Cleaver is not recommended to make, as its damage is poor in comparison to Crossbow. You'd only ideally make one for the Beheading bonus (Cleaver comes with innate 20% Beheading chance) which you will likely make in [[HV]]-[[tier]] due to the NASA Workbench requiring 9 [[Nether Star]]s, which require Wither kills. If you are at this point, you can make the MV one identically; large plates only affect durability and speed, so it doesn't matter what you want to use here. It is recommended to make a Skullfire Sword instead of a Cleaver as they guarantee 3 Wither Skeleton heads on every regular Skeleton kill, but this path requires some Thaumcraft progression (up to the Infusion altar).
** Don't make one in steam.
 
** Bowstring doesn't matter, don't make one in steam.
Every other weapon not mentioned aren't known to be strong/meta, mostly a meme, or impossible to make in a Tool Forge (i.e. Katanas which you can only get from loot bags).
** ANY binding
 
** slime body, don't make one in steam.
===== Steam/LV =====
** Make the LV one below, oh, that's LV stuff ... how about you don't make one in steam and get to LV.
* Blade: Alumite (2 damage) > Bronze/Iron (1.5 damage)
** I used my axe until I got the crossbow, use anything '''until you are in''' '''LV and don't make one in steam'''.
* Binding: Any with Reinforced or bonus modifier (Paper/Thaumium)
* Tool Rod: Slime Crystal (or the best durability multiplier you can find) > Wood
 
===== MV =====
* Blade: Vanadiumsteel (7 damage, post MV Extruder)
* Binding: Thaumium
* Tool Rod: Damascus Steel > Vanadiumsteel
 
The better upgrades after Vanadiumsteel Blade in order of progression are Meteoric Steel (12 damage, early EV), Tungstensteel (14 damage, mid-EV), Palladium (16 damage, IV), Adamantium (19 damage, LuV), and Neutronium (20 damage, UV).
 
----
 
=== Crossbow ===
The limb affects arrow speed, draw speed, and durability. Carbon is low durability with fast draw speed and moderate arrow speed. The binding only gives its trait, so use the highest reinforced stat possible (obsidian) or free modifier (thaumium). Paper tough binding is not possible to make, so only use these two. The body only contributes durability.
 
===== Steam =====
 
* You can only make a crossbow once you have access to the Tool Forge, at that point you should be more or less close to LV. Invest in a hammer instead of a crossbow
* If you still want one, you can follow the quests where it tells you to make a wooden crossbow in Steam page after Tool Forge, but not recommended. A broadsword is enough for your early game needs.
 
===== LV =====
 
* Limb: Carbon
* carbon head
* Bowstring: Fiery (dropped from spiders in the Nether)
* fiery bowstring (normal bowstring would be fine too)
* Tough Binding: Obsidian or Thaumium
* ANY binding, get thaumium once you have it (use the part builder to make the tough binding)
* Body: Slime Crystal > Wooden
* slime body
 
===== MV =====
 
* Limb: Carbon
* carbon head
* Bowstring: Fiery
* fiery bowstring (if you don't have it by now you're doing this wrong, why are you looking at this, go get some fiery bowstring, it's better in any way)
* Tough Binding: Thaumium
* thaumium (feel '''SHAME''' if you haven't made someone else do magic for you, why don't have have thaumium by now?)
* Body: Manasteel > Damascus Steel > Vanadiumsteel
* reinforced body (not the trait, the metal "reinforced ingot") (before that you ''could'' use Damascus Steel (quest reward) or even Vanadium Steel)
 
===== HV-EV =====
 
* Limb: Energetic Alloy
* energetic alloy head
* Bowstring: Fiery
* fiery bowstring
* Tough Binding: Thaumium
* thaumium
* Body: Manasteel > Damascus Steel > Vanadiumsteel
* reinforced body
 
===== IV =====
 
* Limb: Osmiridium
* Osmiridium head
* Bowstring: Fiery
* fiery bowstring
* Tough Binding: Thaumium
* thaumium
* Body: Manasteel > Damascus Steel > Vanadiumsteel
* reinforced body
 
===== After that =====
Line 113 ⟶ 200:
----
 
=== CrossbotCrossbow Bolts ===
Rule of thumb is "highest damage tip material, any fletching you can make, lightest rod"
 
Rule of thumb is "highest damage tip material with the lightest rod". Use Slimeleaf Fletching, made of Slimy Leaves from a [[Slime Island]] tree, for all bolts by preference.
===== STEAM =====
 
You don't have a crossbow, why are you reading this?
With the Tinker's [[Smeltery]] only some basic materials can be cast directly on a tool rod placed on the casting table, tipping the rod with the same metal, such as Iron. For higher [[tier]] tips, a MV [[Fluid Solidifier]] is required, supplied with the tool rod and molten metal from the Smeltery. For crossbow bolts the Fluid Solidifier ''cannot'' use GT molten metals.
 
Upgrade fully repaired bolts by making a new tool rod tipped with the desired metal, replacing both old rod and tip in a Crafting Station or Tool Forge.
 
===== Steam =====
* The quest asks you to make an iron tipped wooden rod that you can use the Smeltery to make, although still not recommended here.
 
===== LV =====
 
* Tool Rod: Slime Crystal
* slime rod
* Tip: Alumite
* tipped with alumite
* Fletching: Slimy Leaves
* slimeleaf fletching
 
===== MV =====
 
* Tool Rod: Carbon
* carbon rod
* Tip: Vanadiumsteel
* tipped with Vanadium Steel
* Fletching: Slimy Leaves
* slimeleaf fletching
 
===== HV =====
 
* Tool Rod: Energetic Alloy
* energetic alloy rod
* tipped withTip: Meteoric Steel (post Moon, NOT Meteoric Iron!), Vanadiumsteel
* Fletching: Slimy Leaves
* slimeleaf fletching
 
===== EV/IV =====
 
* Tool Rod: Energetic Alloy
* energetic alloy rod
* Tip: Palladium
* tipped with Tungsten Steel
* Fletching: Slimy Leaves
* slimeleaf fletching
 
===== After thatLuV =====
Energetic alloy rod, tipped with '''Infinity''', of course, do '''NOT''' get Neutronium, too heavy to be usefull, look at the spreadsheet.
 
----
 
 
To be extended at some point in the future.
 
* Tool Rod: Energetic Alloy
* Tip: Adamantium
* Fletching: Slimy Leaves<br />
----
 
== Modifiers ==
Modifiers are special abilities independent of material traits. A tool requires Modifier slots to gain modifiers; these are gained by increasing [[#Tool Level|Tool Level]] or through one-time-only combinations with specific items in the Tool Station/Tool Forge.
Keep in mind that you can always make a new tool, especially in or after MV, at this point you get access to better materials and machines.
 
=== Adding Modifiers ===
So, you can always just make new pickaxe for example, just for base building in case your main pick is too fast and annoying.
All tools start with zero modifier slots unless one of their materials gives modifier slots as an attribute (Thaumium - Thaumic/Paper - Writable). Up to three modifier slots can be added to any tool using the items below by combining them with a tool in a Crafting Station, Adventure Backpack, Tool Station, or Tool Forge; each combination can only be used once. Some [[Enhanced Lootbags]] have a chance to drop a Creative Tool Modifier for an additional modifier slot. Creative modifiers are unlimited in uses per tool.
* Diamond + Gold Block
* Enchanted Golden Apple + Diamond Block
* Nether Star
 
=== Pickaxe/Shovel/Axe/Mattock ===
* Redstone
Redstone until you hit 30 mining level, don't go above that, it'll get annoying when base building.
* Diamond
* Lapis
 
Redstone increases mining speed. Diamond boosts Mining Level by one and adds a flat 500 durability. Emerald adds 50% durability. Lapis/Luck adds Fortune, which increases yield from [[Ore Generation#Small Ores|small ores]]. Note that Auto Miners have a greater fortune bonus in the later game. Reinforced (Durability Save chance) or Moss (Auto-Repair) modifiers are generally not worth putting on these tools, as they're easy to repair (typically 1-3 ingots to full durability). Save Ball of Moss for crossbow bolts and Reinforced for making unbreakable tools for [[Automated Farming]] later.
(You'll switch to a hammer anyways so just stick with it until then)
 
Lapis, after redstone, don't bother before you have enough speed.
 
No Diamond.
 
Emerald might be acceptable, depends on you and if you have enough modifiers for it.
 
No Moss.
 
Reinforced X once you get everything else.
 
=== Hammer ===
* Redstone
Redstone only, you'll only use it for mining.
* Lapis
 
Hammers tremendously benefit from mining speed, because they typically start with lower mining speed than pickaxes. Extra mining speed can help clear ore veins more quickly. Hammers already have a large amount of durability, so Reinforced and Moss are not recommended.
Lapis once you can mine normal stone like netherrack.
 
Lapis adds Fortune, which increases yield from small ores. Note that Auto Miners have a greater fortune bonus in the later game.
NO Diamond.
 
No Emerald, only if you're feeling funny.
 
No Moss.
 
No Reinforced.
 
=== Lumberaxe ===
* Reinforced
No Redstone.
 
No Lapis.
 
No Diamond.
 
No Emerald.
 
No Moss.
 
Reinforced X, then you can do what you want with it. (use rainforest oak to get it to 10)
 
=== Shovel ===
Redstone until around 22 mining speed, at this point you can instantly mine dirt, sand, gravel, etc. You could add more but you don't have to.
 
No Lapis.
 
No Diamond.
 
No Emerald.
 
No Moss
 
Lumberaxes should eventually be made unbreakable for farming use; refer to the Netherrack levelling tip in the Hammer/Lumberaxe/Excavator materials section above.
Reinforced after everything else
 
=== Excavator ===
* Redstone
Redstone only.
* Reinforced
 
At 22 mining speed, excavators can dig blocks in one tick. After hitting that benchmark, use Reinforced/Moss.
No Lapis needed.
 
=== Broadsword/Rapier/Cleaver/any melee weapon ===
No Diamond.
* Quartz
* Lapis
* Beheading
 
Quartz for more damage. Lapis for looting. Beheading for better chances of head drops (e.g., wither skulls). Other modifiers not recommended.
No Emerald.
 
No Moss.
 
Maybe Reinforced after Redstone, probably still not worth it.
 
=== Crossbow ===
* Redstone
Redstone only.
* Lapis
* Diamond
* Reinforced
 
In that order. Redstone until 0.25s minimum draw speed. Lapis for Looting bonus. Diamonds, Reinforceds, and Moss for durability.
Lapis once you hit 0.25 drawspeed.
 
Note that every other modifier (such as Quartz) only works for using the crossbow as a melee weapon.
No Quartz. Only affects melee damage.
 
No Diamond.
 
No Emerald.
 
Maybe Moss later once you have everything else.
 
No Reinforced, takes to many modifier slots.
 
No Beheading, melee only.
 
No Knockback, maybe once you have everything, only adds melee knockback.
 
No Fiery, melee only.
 
No Lifesteal, maybe once you have everything, melee only.
 
=== Bolt ===
* Moss
Moss, add two, until you can craft Moss you add the one you got from the quest.
* Quartz
 
2x Moss recommended for faster regen. Moss can be acquired as a quest reward or through a [[Thaumcraft]] infusion recipe (New Horizons tab). Alternatively, opening early game loot bags has a chance to give a Pierce bolt with Moss, Diamond, and extra modifier slots.
Quartz only.
 
Quartz for damage; note that this extra damage does not multiply with arrow speed.
No Diamond, waste of modifiers.
 
== Auto Leveling ==
Maybe Emerald, once you do enough (>200 hearts maybe?) damage, just add more quartz lol.
 
The [[Dynamism Tablet]] from [[Thaumcraft]] can automatically level some Tinker's tools. Melee weapons will gain XP from killing mobs, mining/digging/woodcutting tools can level by either killing mobs or breaking automatically placed blocks. Shurikens gain XP by killing mobs too, but require switching to right-click mode and rapidly consume ammo. Other ranged weapons and ammo can't be leveled this way.
Maybe Smite if you plan on killing a lot of undead stuff.
 
== Troubleshooting ==
Based on current knowledge no other modifiers do anything on bolts (or don't do anything usefull), if you know some more modifiers that actually do something, tell '''MrJakobLaich''' or add them here yourself.
{|{{STDT|c_01}}
! Issue !! Cause
|-
| Cannot swap parts || Tool must be fully repaired before parts can be changed.
|-
| Broken tool || Restore durability by repairing the tool. Combine an ingot of the tool head material and tool in a Crafting Station, Tool Forge or [[Adventure Backpack]] grid.
|-
| Cannot add more Redstone || Tools and weapons have a max limit, notably 0.25s Draw Speed for crossbows.
|-
| Cannot add materials || Adding redstone/lapis/reinforcement or any other trait to a tool requires a modifier slot. Some take one modifier per level.
|-
| Cannot craft part || Some parts are made in the Tool Station, some are cast in the [[Smeltery]], and many require an [[Extruder]]. Also check the material cost; some parts require more than one block/ingot to craft. For creating casts, use cobblestone in the Tool Station.
|}
 
----
 
{{Template:Navbar GTNH}}
 
[[Category:Guides]][[Category:Tools]][[Category:Tinker's Construct]]
To be extended at some point.
[[Category:Guides]]
{{DEFAULTSORT:GT tinkers_tools}}