Tinkers Tools: Difference between revisions

Content added Content deleted
m (Some clearup on alumite (should mention the best material possible for that tier))
(Minor brevity changes)
Line 1: Line 1:
''This page provides data and information about the Tinker's Construct tools. You may be looking for [[GT Tools|GregTech Tools]] instead.''
The primary content of '''Tinker's Construct''' (TiCon) are the [[Smeltery]] and customizable tools. Similar to their vanilla counterparts, there are shovels, pickaxes, hoes, swords and axes. TiCon offers many additional unique tool and weapon variants, each of which is made up of two or more parts. Each tool part can be made from a different material and will have varying attributes depending on what it's made out of. Tool parts are combined in a Tool Station or it's upgrade, the Tool Forge. Tools and weapons can also be repaired in the same interface by adding the main part's raw material, typically an ingot. Some tools have a "Mining Level" that determines what blocks they can break, and all tools/weapons have a "Tool Level" that increases the more it's used.


The '''Tinker's Construct''' (TiCon) mod introduces customizable tools and weapons. These tools can be built out of multiple parts with different materials. Each material has its own statistics and special attributes. Tool parts are created in the [[Parts Station]], the [[Smeltery]], or MV [[Extruder]], and combined to build a tool in a [[Tool Station]] or its upgrade, the [[Tool Forge]].
----

''This page provides data and information about the Tinker's Construct tools. You may be looking for [[GT Tools|GregTech Tools]] instead.''


* [https://docs.google.com/spreadsheets/d/1Rsz0rH9tIVJxr18b1Z6-QxOSaEKssxF7u2naQTq2Mqg/edit#gid=200787025 Spreadsheet Data] (slightly outdated).
* [https://docs.google.com/spreadsheets/d/1Rsz0rH9tIVJxr18b1Z6-QxOSaEKssxF7u2naQTq2Mqg/edit#gid=200787025 Spreadsheet Data] (slightly outdated).


== Searching for Parts ==
== Searching for Parts ==
[[File:BronzeTiConMaterialNEI.png|thumb|right|alt=Bronze Base Durability: 285, Handle Modifier: 1.25x, Full Durability: 356, Mining Speed: 6.5, Mining Level: 04-Redstone, Attack: 1.5 Hearts, Reinforced 1. Bow and Arrow. Draw Speed: 45, Arrow Speed 5.1, Weight: 3.2, Break Chance: 1.2]]
[[File:BronzeTiConMaterialNEI.png|thumb|alt=Bronze Base Durability: 285, Handle Modifier: 1.25x, Full Durability: 356, Mining Speed: 6.5, Mining Level: 04-Redstone, Attack: 1.5 Hearts, Reinforced 1. Bow and Arrow. Draw Speed: 45, Arrow Speed 5.1, Weight: 3.2, Break Chance: 1.2|NEI Tool Materials tab for Bronze]]
Given that there are so many materials in GT:NH, it can be overwhelming to try and pick just one. The listings below offer suggestions of the most useful materials at each tier. The majority of TiCon parts are blacklisted in [[NEI]] and cannot be searched for directly. The easiest way to find them is to look up the desired material first, usually an ingot, and then hit "U" for uses or right-click on it and check the "Tool Materials" tab for general statistics.
The majority of TiCon parts are blacklisted in [[NEI]] and cannot be searched for directly. However, the Uses page of any TiCon material will have a Tool Materials tab, displaying the statistics and attributes of tool parts made with that material.


To look up actual parts, find the Cast item for the specific part (ex. "Pickaxe Head Cast"), look up uses, and navigate to the Casting Table for parts that can be made with the [[Smeltery]] and the [[Extruder]] tab for everything else. Be warned that there will be potentially hundreds of pages to scroll through this way.
To look up the parts themselves, look up the NEI Uses tab for the Cast item that creates the specific part (ex. "Pickaxe Head Cast"). Then, navigate to the [[Casting Table]] tab for parts that can be made with the [[Smeltery]] and the TiCon Part Extruding tab otherwise. The 2.6.1 text search function is helpful for navigating the large variety of materials.
{{clear}}
{{clear}}

== Repair, Enhancement, and Part Replacement ==
TiCon tools can be repaired in a [[Crafting Station]], [[Adventure Backpack]], [[Tool Station]], or [[Tool Forge]] using the primary part's material (usually in ingot form). For Crafting Stations and Adventure Backpacks, the tool must be placed in the center of the grid to be repaired, where the pickaxe icon is. More material can be used in a single repair by filling more of the surrounding grid slots with the repair material.

A tool can be enhanced with [[Tinkers Tools#Modifiers|modifiers]] or have their parts replaced in a similar fashion. Both require the tool to be at full durability.


== Levels ==
== Levels ==
[[File:TiConIron1.png|thumb|right|Iron Tool Material stats.]][[File:TiConIron2.png|thumb|right|Iron Pickaxe head stats.]]
[[File:TiConIron1.png|thumb|NEI Tool Materials tab for Iron]][[File:TiConIron2.png|thumb|Iron Pickaxe Head statistics mirror the statistics found on the Tool Materials tab, except the -1 Mining Level.]]
There are ''two'' separate levelling systems associated with TiCon tools/weapons.
There are ''two'' separate levelling systems associated with TiCon tools/weapons.
==== Mining Level ====
==== Mining Level ====
The first is Mining Level/XP, which is only present on tools that break stone/ore blocks like Pickaxes and Hammers. Mining XP will either be two numbers divided by a slash showing the current / needed XP, or "Boosted", which means the tool is fully powered up. When a new tool is made or the tool head is replaced, Mining XP will reset to zero. Until it reaches "Boosted" status, the tool's Mining Level will be reduced by one. Any tool can only go up by one Mining Level using this method. The maximum/Boosted Mining Level is shown in the Tool Materials tab of [[NEI]], while looking at the TiCon part will show the Mining Level it starts off with, which is -1 its potential. Compare the two images to the right.
Mining Level/XP is only present on tools that break stone/ore blocks like Pickaxes and Hammers. Mining XP will either be two numbers divided by a slash showing the current / needed XP, or "Boosted", which means the tool is fully powered up. When a new tool is made or the tool head is replaced, the tool's Mining XP will reset to zero. Until it reaches "Boosted" status, the tool's Mining Level will be reduced by one. The [[NEI]] Tool Materials tabs show the Boosted Mining Level of a material, while [[Extruder]] and [[Smeltery]] tool part recipes show the unboosted Mining Level.


Mining Level can also be boosted instantly by attaching a mob head (Zombie 1, Skeleton 2, Creeper 4 or Wither 7) to a tool. Each one works only on tools of up to a specific mining level and will show on the tool's icon. Mob heads do not cost a modifier slot to apply but can only be added to fully repaired tools, just like other modifiers. Mob heads cannot be attached to tools that already have Boosted status.
A tool's Mining Level can also reach Boosted instantly by having an item (Zombie Head 1, Skeleton Skull 2, Creeper Head 4, Wither Skull 7, or Nether Star 8) be attached to it. Each item works only on tools of up to the Mining Level listed on the head and will show on the tool's icon. These items do not cost a modifier slot to apply but can only be added to fully repaired tools, just like other modifiers. They also cannot be attached to tools that already have Boosted status.


A tool's Mining Level determines what blocks it can break. Most blocks that are not ores don't require a specific Mining Level; if one is needed it will be displayed in the [[Waila]] tooltip i.e. "Harvest Level: 05-Obsidian". The text will be green if the current tool meets the requirement, or red if it does not.
A tool's Mining Level determines what blocks it can break. The [[Waila]] tooltip of a block displays any Mining Level requirement (i.e., "Harvest Level: 05-Obsidian"). The tooltip text will be green if the current tool meets the requirement, or red if it does not.
{|{{STDT|c_01}}
{|{{STDT|c_01}}
! Level !! Block Tier !! Notable Materials
! Level !! Block Tier !! Notable Materials
Line 49: Line 52:
==== Tool Level ====
==== Tool Level ====
{|{{STDT|c_01 floatright}}
{|{{STDT|c_01 floatright}}
! Mod Slot !! Level
! Modifier Slot !! Level
|-
|-
| Every Level || 2 & 3
| Every Level || 2 to 3
|-
|-
| Every 2 Levels || 5 to 11
| Every 2 Levels || 5 to 11
Line 61: Line 64:
| Every 5 Levels || 45 to 99
| Every 5 Levels || 45 to 99
|}
|}
The second level is Tool Level, which all TiCon tools/weapons have thanks to Iguana Tinker's Tweaks. Unlike Mining Level/XP, there is no practical cap on tool levels, though it takes progressively more XP for each increase. Tool Levels go up as the tool/weapon is used appropriately, accumulating 1 XP per block harvested / enemy killed until a new level is reached. Tool Level maxes out at 100, and grants [[#Modifiers|modifiers]] at certain levels. When a tool gains XP, it will do so for both Mining and Tool (if possible) at the same time. The amount of XP it takes to level up is based on the tool's speed, or damage dealt for weapons.
Tool Levels, introduced by [[Iguana's Tinkers Tweaks]], are present on all TiCon tools/weapons. Unlike Mining Level/XP, there is no cap on tool levels, but each level requires an increasing amount of XP. Tool Level maxes out at 100, and grants [[#Modifiers|modifiers]] at certain levels.

'''Level Gain'''

Mining/Tool Levels accumulate with 1 XP per block harvested or enemy killed. The amount of XP it takes to level up is based on harvesting speed for tools or damage dealt for weapons.


== Tools ==
== Tools ==