Tinkers Tools: Difference between revisions

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== Modifiers ==
== Modifiers ==
Modifiers are special abilities independent of material traits. They require Modifier Slots to be applied to tools, which are acquired either by sacrificing valuable materials for a once-per-tool extra slot, or by [[#Tool Level|levelling up]]. All tools start with zero modifiers unless one of their materials gives modifier slots as its bonus. Up to three modifier slots can be added to any tool using the items below, by combining them with a tool in a Tool Station or Tool Forge. Some [[Enhanced Lootbags]] have a chance to drop a Creative Tool Modifier for an additional slot. Creative modifiers are unlimited in uses-per-tool but a non-renewable and chance based acquisition.
Modifiers are special abilities independent of material traits. A tool requires Modifier slots to gain modifiers; these are gained by increasing [[#Tool Level|Tool Level]] or through one-time-only combinations with specific items in the Tool Station/Tool Forge.


=== Adding Modifiers ===
Once-per-tool Add Modifier Combos
All tools start with zero modifier slots unless one of their materials gives modifier slots as an attribute (Thaumium - Thaumic/Paper - Writable). Up to three modifier slots can be added to any tool using the items below by combining them with a tool in a Crafting Station, Adventure Backpack, Tool Station, or Tool Forge; each combination can only be used once. Some [[Enhanced Lootbags]] have a chance to drop a Creative Tool Modifier for an additional modifier slot. Creative modifiers are unlimited in uses per tool.
* Diamond + Gold Block
* Diamond + Gold Block
* Golden Apple (enchanted) + Diamond Block
* Enchanted Golden Apple + Diamond Block
* Nether Star
* Nether Star


=== Pickaxe/Shovel/Axe ===
=== Pickaxe/Shovel/Axe/Mattock ===
* Redstone
* Redstone
* Diamond
* Diamond
* Lapis


There are only a few modifiers using early game - Redstone for faster mining, and optionally Diamond for upgrading a pick's mining level to mine Obsidian if the resources to upgrade to Steel or Alumite are elusive. Reinforced or Moss modifiers are generally not worth putting on basic tools, as they're easy to repair (typically 1-3 ingots to full durability). Save Ball of Moss for crossbow bolts and Reinforced for making unbreakable tools for [[Automated Farming]] later. Fortune can be considered for a pickaxe as it grants bonus drops for [[Ore Generation#Small Ores|small ores]]/vanilla ores only - nice for rare Nether smalls or Silver pre-Twilight Forest, but can clog up the inventory faster.
Redstone increases mining speed. Diamond boosts Mining Level by one and adds a flat 500 durability. Emerald adds 50% durability. Lapis/Luck adds Fortune, which increases yield from [[Ore Generation#Small Ores|small ores]]. Note that Auto Miners have a greater fortune bonus in the later game. Reinforced (Durability Save chance) or Moss (Auto-Repair) modifiers are generally not worth putting on these tools, as they're easy to repair (typically 1-3 ingots to full durability). Save Ball of Moss for crossbow bolts and Reinforced for making unbreakable tools for [[Automated Farming]] later.


=== Hammer ===
=== Hammer ===
* Redstone
* Redstone
* Lapis


Hammers tremendously benefit from mining speed, because they typically start with lower mining speed than pickaxes. Extra mining speed can help clear ore veins more quickly. Hammers already have a large amount of durability, so Reinforced and Moss are not recommended.
The only modifier you will be putting on your hammer is Redstone. This is non-negotiable - hammers tremendously benefit from mining speed, which helps with fast-clearing veins. Hammers are already fat in durability and therefore don't really need any other modifiers.


Lapis adds Fortune, which increases yield from small ores. Note that Auto Miners have a greater fortune bonus in the later game.
Lapis is optional, however they only affect small ores from mining, which is probably good for very very few ores like Silver, though they spawn as ore in Twilight Forest and later on. Since miners later on will have in-built Fortune bonus, this modifier is effectively pointless once you get there and you'll only use it for base building.


=== Lumberaxe ===
=== Lumberaxe ===
* Reinforced
* Reinforced


Lumberaxes should eventually be made unbreakable for farming use; refer to the Netherrack levelling tip in the Hammer/Lumberaxe/Excavator materials section above.
The general strategy with lumberaxe (as mentioned above) is making them out of Netherrack (due to lower speed and ease of repairing) and then cutting as many trees as possible to level them up before making them Unbreakable. After that you can put on whatever you want with it.


=== Excavator ===
=== Excavator ===
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* Reinforced
* Reinforced


The idea is to max out Redstone until you can basically one-tick blocks, which happens at 22 mining speed. After that, use Reinforced.
At 22 mining speed, excavators can dig blocks in one tick. After hitting that benchmark, use Reinforced/Moss.


=== Broadsword/Rapier/Cleaver/any melee weapon ===
=== Broadsword/Rapier/Cleaver/any melee weapon ===
* Quartz
* Quartz
* Lapis
* Beheading (maybe)
* Beheading


Quartz for more damage. Lapis for looting. Beheading for better chances of head drops (e.g., wither skulls). Other modifiers not recommended.
Virtually every other modifier is terrible in comparison to Quartz for more damage on these weapons. Beheading is only an option if you want to improve chance on Cleavers for heads if you do not want to bother with Thaumcraft for Skullfire Sword.


=== Crossbow ===
=== Crossbow ===
* Redstone
* Redstone
* Lapis
* Lapis
* Diamond (optional)
* Diamond
* Reinforced
* Reinforced


In that order. You want to hit a 0.25 draw speed on your Crossbow ASAP, which effectively turns it into a gun turret. Afterwards, you can apply Lapis on it for Looting bonus; this will also apply to your Bolt for kills.
In that order. Redstone until 0.25s minimum draw speed. Lapis for Looting bonus. Diamonds, Reinforceds, and Moss for durability.

After the modifiers, you can add a Diamond if you are using a Carbon limb to help with durability, or stack Reinforceds on it after everything else.


Note that every other modifier (such as Quartz) only works if you use the Crossbow as a melee weapon, so don't bother putting them on!
Note that every other modifier (such as Quartz) only works for using the crossbow as a melee weapon.


=== Bolt ===
=== Bolt ===
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* Quartz
* Quartz


This is the only Tinker's tool where it's recommended to use 2x Moss on your Bolt, which work really well with it once you have a maximized draw speed on your Crossbow for faster regen. You'll have one Moss from one of the early quests - definitely use it on here once you get it. For a second Moss, you will have to do some research in Thaumcraft on GTNH tab - it's an Infusion recipe, so it may be a while for you to get a second one. Alternatively, opening early game loot bags has a chance to give a Pierce bolt which has an innate Moss and Diamond (plus extra modifier slots) but that's more or less RNG.
2x Moss recommended for faster regen. Moss can be acquired as a quest reward or through a [[Thaumcraft]] infusion recipe (New Horizons tab). Alternatively, opening early game loot bags has a chance to give a Pierce bolt with Moss, Diamond, and extra modifier slots.


After that, spam Quartz on it for more damage. Keep doing it until you get 200 hearts of damage - then add more Quartz!
Quartz for damage; note that this extra damage does not multiply with arrow speed.


== Auto Leveling ==
== Auto Leveling ==


Dynamism tablet from Thaumcraft can automatically level some of your tinkers tools. Melee weapons will gain XP from killing mobs, mining/digging/woodcutting tools can level by either killing mobs or breaking automatically placed blocks. Shurikens gain XP by killing mobs too, but require switching to right-click mode and it will consume ammo really quick. Other ranged weapons and ammo can't be leveled this way.
The [[Dynamism Tablet]] from [[Thaumcraft]] can automatically level some Tinker's tools. Melee weapons will gain XP from killing mobs, mining/digging/woodcutting tools can level by either killing mobs or breaking automatically placed blocks. Shurikens gain XP by killing mobs too, but require switching to right-click mode and rapidly consume ammo. Other ranged weapons and ammo can't be leveled this way.


== Troubleshooting ==
== Troubleshooting ==