Upcoming Features: Difference between revisions

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**https://github.com/GTNewHorizons/GT5-Unofficial/pull/735
**https://github.com/GTNewHorizons/GT5-Unofficial/pull/735
* Tinkers shard, bowstring, and fletching casts can now be stored in the Pattern Chest
* Tinkers shard, bowstring, and fletching casts can now be stored in the Pattern Chest
* GT++ semi-fluid generators have been fixed

Revision as of 07:22, 20 November 2021

This page lists details regarding upcoming updates. Since the updates described here have not been released yet, and many of these details are only conjectured based on discussions on Discord and the forum or activity on Github. All items here may be subject to change, or may not end up in a future update at all.

Planned features for the next stable update, 2.1.2.0, are tracked here: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8791

Changes in 2.1.1.4QF2

  • Rails and other train-related items are now cheaper/produce more
  • Large cells now work with machines better, and show their contents
  • You can directly drain fuel from a generator, a super tank or a input hatch by clicking on the fluid display with cells now
  • NEI has many improvements, including a complete ore processing overview and a circuit diagram
  • Wonderful new aluminum line - check NEI or search the Twilight Forest for cryolite - spawns with galena (need to find new veins not found before)
    • Known bug in 2.1.1.4QF2 - cryolite isn't spawning
    • If you do not yet have kanthal coils you'll need to use cryolite
  • The Naquadah power line has been reworked
  • Autoclaves have a new slot - if you want, you can remove everything from before update to prevent a fluid spill
  • Oxygen canisters can no longer be directly filled from LOX canisters - use the oxygen compressor
  • Fixed a bug that was preventing bee breeding from taking alveary climate modifiers into account. This makes several bee species possible to breed.
  • GregTech hot ingots now stack to 64, instead of 16
  • Cleanroom now supports elevator / travel anchor in floor, and more glass types in walls
  • Fixed upgrading of Tinker's bolts and arrows. If you have a broken bolt from before, upgrade it again to fix it
  • Vacuum freezer now works on fluids
  • New UI to lock output hatches with a fluid cell
  • New Thaumcraft research UI
  • Thaumcraft wands rebalanced
  • Energy can now be stored in large dams - there's a quest in MV to help you set it up
  • Fixed capacitors not working after server restart in a bunch of Ender IO machines. Previously affected machines will need to have their capacitors manually removed and replaced once more, then they should be good.
  • Miners (single- and multi-block) now replace ores that they mine with cobble, avoiding leaving air gaps

Changes in dev (unreleased)