User:Abdiel Kavash/Pollution: Difference between revisions

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Finally, make sure that machines that generate lots of pollution only run when they are needed. Turn off your generators when your energy storage gets full. Use the [[#Measuring Pollution|Pollution Detection Device]] to control passive production if it is polluting too much. Overclock your machines to a higher energy tier so that they complete their work faster, and generate less pollution in that time!
Finally, make sure that machines that generate lots of pollution only run when they are needed. Turn off your generators when your energy storage gets full. Use the [[#Measuring Pollution|Pollution Detection Device]] to control passive production if it is polluting too much. Overclock your machines to a higher energy tier so that they complete their work faster, and generate less pollution in that time!



=== Removing Pollution ===
=== Removing Pollution ===
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Several facets of pollution can be tweaked in <code>.minecraft\config\GregTech\GregTech.cfg</code> for players who want either an easier or a more punishing experience. You can change the pollution thresholds for smog, poison, vegetation destruction, and sour rain; change how much pollution certain machines generate; or ultimately set <code>B:EnablePollution=false</code> to completely disable the pollution mechanic. However this will not remove existing pollution from chunks that already have it, you will need to do that yourself.
Several facets of pollution can be tweaked in <code>.minecraft\config\GregTech\GregTech.cfg</code> for players who want either an easier or a more punishing experience. You can change the pollution thresholds for smog, poison, vegetation destruction, and sour rain; change how much pollution certain machines generate; or ultimately set <code>B:EnablePollution=false</code> to completely disable the pollution mechanic. However this will not remove existing pollution from chunks that already have it, you will need to do that yourself.

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