User:Abdiel Kavash/Pollution: Difference between revisions
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Finally, make sure that machines that generate lots of pollution only run when they are needed. Turn off your generators when your energy storage gets full. Use the [[#Measuring Pollution|Pollution Detection Device]] to control passive production if it is polluting too much. Overclock your machines to a higher energy tier so that they complete their work faster, and generate less pollution in that time! |
Finally, make sure that machines that generate lots of pollution only run when they are needed. Turn off your generators when your energy storage gets full. Use the [[#Measuring Pollution|Pollution Detection Device]] to control passive production if it is polluting too much. Overclock your machines to a higher energy tier so that they complete their work faster, and generate less pollution in that time! |
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=== Removing Pollution === |
=== Removing Pollution === |
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Several facets of pollution can be tweaked in <code>.minecraft\config\GregTech\GregTech.cfg</code> for players who want either an easier or a more punishing experience. You can change the pollution thresholds for smog, poison, vegetation destruction, and sour rain; change how much pollution certain machines generate; or ultimately set <code>B:EnablePollution=false</code> to completely disable the pollution mechanic. However this will not remove existing pollution from chunks that already have it, you will need to do that yourself. |
Several facets of pollution can be tweaked in <code>.minecraft\config\GregTech\GregTech.cfg</code> for players who want either an easier or a more punishing experience. You can change the pollution thresholds for smog, poison, vegetation destruction, and sour rain; change how much pollution certain machines generate; or ultimately set <code>B:EnablePollution=false</code> to completely disable the pollution mechanic. However this will not remove existing pollution from chunks that already have it, you will need to do that yourself. |
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