User:Abdiel Kavash/Pollution: Difference between revisions

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The most common sources of pollution are running machines. Machines which cause pollution usually display the generated amount in their tooltip:
The most common sources of pollution are running machines. Machines which cause pollution usually display the generated amount in their tooltip:


[[File:Bricked Blast Furnace tooltip.png|thumb|alt=Tooltip of the Bricked Blast Furnace, indicating that it causes 200 pollution per second.]]
[[File:Bricked Blast Furnace tooltip.png|400px|alt=Tooltip of the Bricked Blast Furnace, indicating that it causes 200 pollution per second.]]

Note, however, that some machines do not list the amount this way; and for some machines the amount of pollution generated is not a flat value, but depends on the settings or process that is currently being run. As a safe rule of thumb, if a multiblock includes a muffler hatch, it will cause some pollution.

Machines only generate pollution while running. Overclocking a machine to let it run faster does not cause the machine to produce more pollution.

A machine that explodes (due to overvolting, fire, or otherwise) generates a very large amount of pollution (hundreds of thousands or even millions gibbl.) [[Rockets|Rocket]] launches also cause a large amount of pollution, see the tooltip of the rocket for details.


== Measuring Pollution ==
== Measuring Pollution ==

Revision as of 14:24, 12 February 2023

Many machines in GregTech generate pollution while running. If left unchecked, pollution can cause various negative effects, such as affecting players with debuffs, destroying plant life, or even damaging blocks. Fortunately, pollution dissipates over time, and there are several machines that can clean up pollution at a much faster rate.


Basics

Pollution is a chunk-based effect. Every Minecraft chunk has an associated pollution amount, measured in units called gibbl. This means that every block in the same chunk is affected by pollution equally, and it does not matter where in the chunk pollution-generating machines are. Specifically, there is no difference between having your machines out in an open field, or hidden in a closed-off cave. They will all contribute to the pollution in their chunk in the same way.

If pollution in a chunk becomes too high, it will slowly spread to the four adjacent chunks. Pollution also slowly dissipates over time by itself.


Generating Pollution

The most common sources of pollution are running machines. Machines which cause pollution usually display the generated amount in their tooltip:

Tooltip of the Bricked Blast Furnace, indicating that it causes 200 pollution per second.

Note, however, that some machines do not list the amount this way; and for some machines the amount of pollution generated is not a flat value, but depends on the settings or process that is currently being run. As a safe rule of thumb, if a multiblock includes a muffler hatch, it will cause some pollution.

Machines only generate pollution while running. Overclocking a machine to let it run faster does not cause the machine to produce more pollution.

A machine that explodes (due to overvolting, fire, or otherwise) generates a very large amount of pollution (hundreds of thousands or even millions gibbl.) Rocket launches also cause a large amount of pollution, see the tooltip of the rocket for details.

Measuring Pollution

Pollution Effects

Players in a chunk with high levels of pollution will be affected by various negative debuffs, unless they are wearing a full set of armor that provides hazmat protection. These debuffs linger over time, even after the player leaves a polluted chunk.


Dealing with Pollution

Natural Dissipation

Preventing Pollution

Pollution Scrubbers

Air Filters

Configuration Options