Version 2.0.8.4
Mods
New Mods:
- Thaumcraft NEI Additions 1.0.2.0
Mod Upgrade:
- -Appliedenergistics 2 rv3 beta 22
- -Avaritia 1.17
- -Better Questing 3.0.322
- -Binnies Mod 2.0.26
- -Bartworks 0.5.10
- -Chisel 2.10.0.0
- -Core Mod 1.6.31
- -EnderIO 2.3.0.434
- -Ender Zoo 1.0.16.0
- -GT-PlusPlus 1.7.04.483
- -GTNH TC Wands 1.2.0
- -Mine and Blade Battlegear 2 Bullseye 1.0.8.5
- -Not Enough Items 2.0.0-beta-6-GTNH
- -Special Mobs-1.7.10-3.3.4
- -Standard Expansion 3.0.174
- -Storage Drawers 1.11.1-gtnh
- -Thaumic Horizons 1.1.9.15
- -Thaumic Tinkerer 2.5-557-GTNH
- -Twilightforest 2.3.8dev
- -Universal Singularities 8.6
- -Witching Gadgets 1.2.10-GTNH
Mod Changes:
Appliedenergistics
- -Duct tape fix for HEE replacing the Dragon Egg
- -Revert "Moved the cache up a level, so that pattern terminal also would use it."
Avaritia
- -Added Impure Tear to Avaritia.
Bartworks
- -Minor fixes
- -reworked LuVTierEnhancer
- -use of isAir() instead of block.equals(air) in base layer check method
- -circuitassemblyline balance
- -refractor of code
- -Fixed air offset for multis
Binnies Mod
- -fix(tile): remove useless meta nbt
- -fix(fruitdrop): remove 5x multiplier
- -fix(lang): osange orange and sync lang keys
- -fix(doors): up max stack size from 1 to 8
- -Align Max stack size to 8 same as MC Door Item.
Chisel
- -Don't allow chiseling of TileEntity
CoreMod:
- -Fluxed electrum no mixer recipe, only shapeless #5366
- -add damuscus steel to 9 slot mixer
- -feat(oredict): add fenceWoodRegistration
- -Added EndSteel recipe
- -redstone alloy weak exploit #5560
EnderIO
- -Added Grinding Balls and End Steel
- -Added EndSteel Armor
- -Added Capacitor
- -Added Empowered 5
- -Added more 1.12 content
- - Added Generators
- - Added Fluids
- - made grindingBalls seperate Items
- - Added solar Panel 3
- -Fixed missing localization
Ender Zoo
- -Update forge version
- -Remove WAILA build requirement
- -Add WAILA dependency lib
- -Remove CONIFEROUS from biome filter
- -Update direwolf howl behavior
- -Add custom drops for Dire Wolf
- -Fixed sceptre has wand rod name instead of staff rod name
- -Fixed sceptre has wand rod name instead of staff rod name
- -added Thaumcraft NEI Additions to development workspace
- -added auto uncommenting 'required-after:dreamcraft' while building jar
- -Fixed custom crafting rods are not applied for sceptres.
Gregtech
- -Fluxed electrum no mixer recipe, only shapeless #5366
- -Fix textures of Pyrolyse Oven
- -962 is texture of 8 page and 66 ID.
- -New GT Mixer texture need to be corrected #5467
- -Set correct mass fabricator recipe map amperage
- -(Massfab recipes are fake, so no one except NEI actually uses it's amperage)
- -Suggestion for Distilled Water uses #5520
- -Added EndSteel
- -Added ability to lock output hatch with a cell or any IFluidContainerItem if it was locked but fluid was not set yet.
- -(Basically use screwdriver to set mode 8 or 9, and set the fluid with a cell)
- -Iron Electron Tube recipe #5554
- -Ender Electron Tube missing CA recipe #4502
- -Crash shortly after loading world (probably caused by pyrolyse oven texture change) #5577
- -removed unused imports changed subversion to 33
GTNH TC Wands
- -Update ThaumcraftWands.java
- -Improved readability, fixed some warnings
- -Improved readability v2
- -Initial refactor commit
- -Added gregtech sources...
- -Moved to working gregtech...
- -Fixed error with empty String
- -moved Items so they are not null
- -Reviewed, fixed and removed some FIXME tags
Mine and Blade Battlegear 2 Bullseye
- -Upgrade Gradle
- -RM jars
- -Don't choke on null items -- unclear why it is null...
Not Enough Items
- -Add back in ItemPanel.items as static
- -Fixes crash in ThermalDyanmics [probably]
- -Avoid divide by zero error
- -Fix clicking on items in the bookmark panel. Thanks @monatann for contributin
- -Slightly better fix.
- -Fix the underlying problem -- Bad X!
Special Mobs
- -First working commit of Lava Monsters incorporated into Special Mobs
- -Adjust spawning algorithm. Adjust for better defaults.
- -Remove trolling BS.
- -Fix spawn egg issues.
- -Add START_FIRES option
- -Added some nicer loot options on superRare drops.
- -Fix model/texture issues
- -Basic drop now prefers coal, then firecharges, then lava buckets.
- -Added new "healing when in lava" abilitiy.
- -Adjusted attack to be a little faster.
- -Added back in decreasing age in bright areas - otherwise they despawn too soon.
- -Basic Loot option added.
- -Upped damage from snowballs to 1/3 of the entity health.
- -Fixed healing so they properly heal 1/4 of their damage when in lava.
- -Default health increased to 24.
- -Ember modified to do 2 hearts of direct damage using normal mechanism so that graves spawn.
- -New fun damage source with death chat provided.
- -Redo how Pain works.
- -Add custom damage for blazes on named blaze Conflagration from snowballs and Frost Wand Focus.
- -Move class detection function into Properties file. Add support for Twilight Forest ice sword and ice bow.
- -Add strong/weak attack tweaks to vampire pigman, conflagration, unholy ghast
- -Stick now effective against vampire pigman
- -Implemented first pass of snarky/super effective messages
- -Add localized chat messages per mob.
- -Update required Java version for proper static interface support.
- -Handle mod classes not present.
- -Use client side checks for server play.
- -Check against null in case player is not holding anything and attacks like a moron
- -Add snark for empty handed attacks
- -Reduce the number of chances for a jolt teleport
- -Change name is something a little less stupid
- -Skip obvious damage sources not from the player.
- -Block chats being sent to FakePlayers
- -Block chats sent from dispensers etc in mobfarms.
- -Jolts only teleport now when hit by a projectile.
- -When hit, they take 1/5th the damage from projectiles.
- -This has no minimum, so if you have a weak arrow, it takes 0 damage just like before.
- -Melee does not teleport the Jolt, but it does still cause a lightning strike.
- -Remove unneeded classes
Storage Drawers
- -new(integration): storagedrawers gtnh recipes
- -Integrates StorageDrawers with gtnh recipes.
- -Config change
- -Deprecate script
- -Remove Gregtech assembler recipes map spam
- -Move wood variants of drawers to chisel
- -Save on load and server join time
- -fix(crash): gtnh integration returning null modid
- -now returns "gtnh" string that is comparable to another string.
- -fix(integration): gtnh recipes not loading
- -Fixed the MOD_ID String conditioning the gtnh module initialization to "dreamcraft" that is the GTNH-Core MOD_ID.
Thaumic Horizons
- -A very very cheap way to remove all permanent warp 2 #5404
- -remove gregtech dependencies
- -fix recipe
- -reduce aspects on recipes
Thaumic Tinkerer
- -Quest Suggestion: Bedrock Dimension #5476
- -Ores that exists in GT not working
- -Cleaned gradle up and made it buildable
- -Fixed TTResearchItem.setPages calling twice
Twilightforest
- -Fix textures that make the max mipmap level drop
- -Compress armor textures (lossless)
- -Compress item textures (lossless)
- -Compress block textures (lossless)
- -Compress model textures (lossless)
- -Update forge version to 10.13.4.1614
- -Organize imports (removes a large number of unused imports)
- -Only save the biome ID config if it has changed
- -Change several "else if" statements to "switch case" statements
- -Don't use Byte.valueOf() on something cast as a byte
- -Don't use Integer.valueOf on an int or something cast as an int
- -Format code so I don't go insane trying to read it
- -Improve onCrafting event listener in TFEventListener
- -Fast render mode for magic leaves
- -Misc formatting and more if else to switch case
- -Fix for Timewood Clock chunk corruption bug
- -I was unable to do extensive testing, but 15 minutes with six of them going followed
- -by switching my render distance, flying around, and save reloading did not cause issues.
- -More formatting cleanup and if else to switch case
- -Split classes out of TFFinalCastle.java (like later versions of the mod) to make debugging easier
- -Fix errors from last commit and format said code again (No idea why Eclipse stopped showing errors)
- -Fix final dungeon calling random.nextInt with a zero
- -Small improvement to last fix
- -Update english lang file (some things are still missing from it)
- -Ice bomb damage source
- -Update en_US.lang
- -Fix water check in TFGenRavine
- -Add missing breaks to a swicth case in TFGenSmallLog
- -More code cleanup and small optimizations
- -Use String.valueOf rather than adding to an empty string + other cleanup
- -Improve TF event listener performance significantly
- -Optimize TFGenerator surroundedByAir, hasAirAround, and nearSolid checks
- -Make some Firefly and Cicada checks much faster
- -Use equals over == when possible
- -Turn off seeker arrow debug logging
- -Add missing localization
- -Comment uneeded code out of BlockTFPlant updateTick
- -Remove updateTick and tickRate from BlockTFFirefly
- -Make blank magic and maze maps only work in the Twilight Forest
- -Replace tabs with four spaces
- -Comment out unneeded code from BlockTFPortal
- -Add more missing localization
- -Further optimize TFGenerator surroundedByAir, hasAirAround, and nearSolid checks
- -Clean up some log code
- -Limit placements from TF misc biome decorator to between 20 and 75 height
- -Remove minimum placement limit from TF misc biome decorator, it is not needed
Universal Singularities
- -[Suggest]Fine tune the number of singularities for automation #5567
- -update gradle
Witching Gadget
- -Update TileEntitySpinningWheel.java
- -it is now possible for spinwheel automation.
- -Before this commit I can't get the output slot of spinwheel other than by hand.
Config changes:
Better Questing
- -Update readme with better information on how to do quests.
Core Mod
- -add all solar pannels to blacklist of the worldaccelerator
Ender IO
- -Free platinum from nickel ore #5433
- -update ender io recipes and config files
- -add recipes to enderIo by Zoko
- -add value for new armor
- -add Gdiode to Endsteel Armor
- -add Melodic Capacitor to Dimensional Transceiver
- -fix Grindball info
- -add dark steel rod recipe
Ender Zoo
- -Update Enderzoo Dire Wolf config per #5485
GT++
- -Update railcraft settings from Gt++ #5481
- -update gt++ config
Holo Inventory
- -HoloInventory: Added Nuclear Info Panel & Advance Panel to Blacklist
- -Just to prevent this from happening lol:
Infernal Mobs
- -Makes all blazes Special Blazes, so that snowball damage works when they are infernal.
- -Vanilla spawn ratio set to 20 so that special blazes are rarer.
- -Make jolt blazes have 50% more health since they got a little easier.
Special Mobs
- -update special mobs cfg
- -Makes all blazes Special Blazes, so that snowball damage works when they are infernal.
- -Vanilla spawn ratio set to 20 so that special blazes are rarer.
Storage Drawers
- -update(config): storagedrawer
- -Adapt to new custom version of StorageDrawers
Script changes:
Chisel
- -feat(tconstruct): move chiselling decorations to chisel2 mod
CoreMod
- -fix #5517 Conflicting recipes for leather and gold dust change recipe from shape.
Glacticraft/GS
- -Quest #810 doesn't accept rocket with storage #5533
Gregtech
- -"Sharpness: Over... 5..." quest issue. #5384
HEE
- -Add a use for HEE Sphalerite #5426
Storage Drawers
- -obsolete now. Thanks to leagris modified version of Storage Drawers
Thaumic Tinker
- -Fixed wrong recipe of Ichorium Ingot in Thaumonomicon
Tinkers Construct
- -feat(tconstruct): move chiselling decorations to chisel2 mod
Witchery
- -some witchery books recipes are a little expensive #5436
- -Earmuffs have no recipe #5484
- -request to change the new witchery quartz crystal recipe #5369
Many Mod
- -feat(ordict): add all wooden fences to fenceWood
- -Forestry mod already provides the fenceWood oredictionary name.
- -Adds all other wooden fences to
- -Use the oredict in recipes to reduce the number of same output recipes
- -Recipes updated to the :
- -Carpenter's Barrier (Carpenter's Blocks)
- -Builder's Backpack (Forestry)
- -Piston (Minecraft)
- -Bed (Minecraft)
- -Firework Display (Steve's Carts 2)
- -Stencil Table (Tinkers' Construct)
- -remove(oredict): fenceWood registration offloaded to coremod
- -Returned back old research keys for rods and wands to fix the issue that NEI can't show some wand recipes.
- -Removed en-localizations that duplicates standard ones (tested)
Quests changes:
- -Quest #1243 - Pitchblende only accepts "Mars" Pitchblende #5439
- -Energetic Alloy quest #5438
- -Cannot complete oredrill quest due to nbt on second task #5434
- -HEE quests require you to collect large amounts of useless stuff #5428
- -Flower Power quest change suggestion #5424
- -Medium Fuel Canister Quest not detecting #5422
- -tier 5 rocket stuffing quests #5442
- -Fresh Soft Mallet not recognized in retrieval task #5418
- -Quest 839 not recognized (NBT issue) #5417
- -#5456 Added Drawer Controller quest
- -#5471 Added Rare Earths quest
- -#5476 Added Bedrock Dim quest
- -#5478 Added LM quest, and LM hint quest
- -#5479 Added Deep Dark Quest
- -Not sold on the name of the quest though, The Deepest Darkness or Just How Dark? could also be used for example
- -The quest rewards are a joke, if anything is added to the UV lootbag, remove it from the rewards for this quest. Currently it gives a diamond.
- -Has LM quest as a Req to show up, so keep that in mind when testing
- -I'm not sure what the real reqs are though. Infinity catalyst + UV Tier? There's no quests for those either.
- -#5483 Added text to quest
- -Also fixed incorrect text in the names of the valid materials for the CP
- -Added what the machine casing are to prevent confusion (the thing you make hulls out of)
- -#5487 Added Void Upgrade quest
- -#5341 Added Quest that points at witchery for biome changing on FFC and be(e) tab (and explains other options)
- -Added ghetto biome changinq quest on be(e) tab
- -Added mention of NC to tropical bee quest, not gonna find all the appropriate biomes to list though
- -#5341 Added biome changing questline for witchery
- -fixing a few Quests have to be hidden untill triggered
- -fixing DE Questline use Ichorium
- -move Deep Dark Quest to Magic Adept tab
- -Gallium Arsenide quest wrong info #5549
- -Tantalum quest #1835 not oredicted #5544
- -adding Nether Quest
- -advanced fermenter for Fermented Biomass (MV) quest isn't detected #5551
- -I can’t complete quest # 908 #5543
- -Quest #1404 Electric Pump(MV) cannot be recognized. #5541
- -Retrieval Quest Detection: Quest #169 #5448
- -plunger 2.0 The Hand Pump - quest wrong #5170
- -#5576 Completely hide old familiar quest
- -#5576 Delete the old familiar quest because dream said to
Version History