Algae Farm: Difference between revisions

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== Introduction ==
== Introduction ==


The Algae Farm is a GT++ multiblock used to produce up to 5 different types of Algae Biomass items. The machine requires no power, maintenance, and produces no pollution, and creates the items for free over time, but to get some of the Algae Biomass blocks, it can require multiple expensive machine casings.
The Algae Farm is a GT++ multiblock used to produce up to five different types of Algae Biomass items. The machine requires no power, no maintenance, and produces no pollution. It creates the items for free over time. However, to obtain some types of Algae Biomass, multiple expensive machine casings may be required.

== Construction ==
== Construction ==


At minimum, the block requires it's main machine block, an output bus, 64 sterile farm casings, and 79 machine casings. The bottom is composed of the machine block in the front center of the structure, with any of the other blocks having the possibility of being machine casings, input busses, output busses, or input hatches. The sterile farm casings then fill up the next two layers, acting as "walls" to the farm. The input hatch can be provided water to fill in the the first layer of air above the machine casings, or you can do this manually. It does not have to be filled to the top. The tooltip says the buses/hatches need to match the tier of machine casing, but that doesn't seem to matter in practice to make it run. The machine casings can be anything from LV to UHV, they do not work with UEV+ machine casings.
At minimum, the block requires its main machine block, an output bus, 64 sterile farm casings, and 79 machine casings. The bottom layer consists of the machine block in the front center of the structure, with the remaining blocks being machine casings, input buses, output buses, or input hatches. The next two layers are filled with sterile farm casings, forming the "walls" of the farm. You can provide water to the input hatch to fill the first layer of air above the machine casings, or you can do this manually. It does not need to be filled to the top. Although the tooltip states that the buses/hatches need to match the tier of the machine casing, this does not seem to be necessary for the machine to run. The machine casings can range from ULV to UHV, but do not work with UEV+ machine casings.

== Usage ==
== Usage ==
The following table is based off of running each tier and calculating the rough average they would output. The way the tiers of casings works is it not only increases the speed of the processing, but it also gives different chances of getting different algae biomasses, therefor this table should be taken with a grain of salt because it doesn't have an exact percent/output count each time. Do note that while the percentages are rounded, the highest tiers saw increase slightly in red count as the tier increased. Sometimes their processing speed can be 3x slower as well.
The table below summarizes the performance of each tier over time. Each tier of casings not only increases the speed of processing but also affects the chances of obtaining different types of algae biomass. Several random factors influence both the time and output.

The processing time shown is the most likely duration for each tier, though occasionally (rarely) it can double or triple due to a randomizing algorithm. Each tier includes the output of the previous tier along with its own output, including potential random variations.

In the table, a number in [brackets] indicates a 10% chance of receiving that bonus. The (+x) number represents the increase compared to the previous tier. For tiers LuV and above, a constant multiplier is applied. LuV also receives a regular tier bonus. The calculation for the multiplier is the tier number (starting at 1 for LuV) multiplied by an algae type bonus (8 for green, 6 for brown, 4 for golden brown, and 2 for red). This results in a consistent increase in output for tiers ZPM and above, and this pattern would continue for tiers beyond UHV if machine casings supported those levels.
{| class="wikitable"
{| class="wikitable"
|+Algae Biomass Production/Recipe Time
|+Algae Biomass Production/Recipe Time
!Machine Casings
!Machine Casings
!Item Estimates (no added bonus)
!Estimated Item Count
!Recipe Time
!Recipe Time
!Algae
!Algae
Line 28: Line 34:
!Golden-Brown Algae
!Golden-Brown Algae
!Red Algae
!Red Algae
|-
|ULV
|12
|50s
|12
|[4]
|0
|0
|0
|-
|-
|LV
|LV
|24
|24
|45s
|45s
|20 (+8)
|80%
|4 (+4) [8]
|20%
|0%
|0
|0%
|0
|0%
|0
|-
|-
|MV
|MV
|34
|34
|40s
|40s
|53%
|20
|14 (+10) [16]
|47%
|0%
|0
|0%
|0
|0%
|0
|-
|-
|HV
|HV
|44
|44
|35s
|35s
|41%
|20
|22 (+8)
|52%
|2 (+2) [8]
|6%
|0%
|0
|0%
|0
|-
|-
|EV
|EV
|54
|54
|30s
|30s
|35%
|20
|42%
|22
|12 (+10)
|22%
|0 [8]
|2%
|0%
|0
|-
|-
|IV
|IV
|68
|66
|25s
|25s
|28%
|20
|35%
|22
|20 (+8)
|29%
|4 (+4)
|7%
|0 [8]
|<1%
|-
|-
|LuV
|LuV
|110
|98
|12.8s
|12.8s
|19%
|20
|30 (+8)
|31%
|26%
|26 (+6)
|16%
|16 (+12)
|6 (+6) [16]
|8%
|-
|-
|ZPM
|ZPM
|138
|138
|6.4s
|6.4s
|18%
|20
|46 (+16)
|33%
|38 (+12)
|27%
|24 ( + 8)
|17%
|10 (+4)
|9%
|-
|-
|UV
|UV
|206
|198
|3.2s
|3.2s
|10%
|20
|70 (+24)
|36%
|56 (+18)
|28%
|36 (+12)
|18%
|16 (+6)
|9%
|-
|-
|UHV
|UHV
|278
|278
|1.6s
|1.6s
|7%
|20
|102 (+32)
|37%
|80 (+24)
|28%
|52 (+16)
|19%
|24 (+8)
|9%
|}
|}



Latest revision as of 02:07, 2 June 2024


Introduction

The Algae Farm is a GT++ multiblock used to produce up to five different types of Algae Biomass items. The machine requires no power, no maintenance, and produces no pollution. It creates the items for free over time. However, to obtain some types of Algae Biomass, multiple expensive machine casings may be required.

Construction

At minimum, the block requires its main machine block, an output bus, 64 sterile farm casings, and 79 machine casings. The bottom layer consists of the machine block in the front center of the structure, with the remaining blocks being machine casings, input buses, output buses, or input hatches. The next two layers are filled with sterile farm casings, forming the "walls" of the farm. You can provide water to the input hatch to fill the first layer of air above the machine casings, or you can do this manually. It does not need to be filled to the top. Although the tooltip states that the buses/hatches need to match the tier of the machine casing, this does not seem to be necessary for the machine to run. The machine casings can range from ULV to UHV, but do not work with UEV+ machine casings.

Usage

The table below summarizes the performance of each tier over time. Each tier of casings not only increases the speed of processing but also affects the chances of obtaining different types of algae biomass. Several random factors influence both the time and output.

The processing time shown is the most likely duration for each tier, though occasionally (rarely) it can double or triple due to a randomizing algorithm. Each tier includes the output of the previous tier along with its own output, including potential random variations.

In the table, a number in [brackets] indicates a 10% chance of receiving that bonus. The (+x) number represents the increase compared to the previous tier. For tiers LuV and above, a constant multiplier is applied. LuV also receives a regular tier bonus. The calculation for the multiplier is the tier number (starting at 1 for LuV) multiplied by an algae type bonus (8 for green, 6 for brown, 4 for golden brown, and 2 for red). This results in a consistent increase in output for tiers ZPM and above, and this pattern would continue for tiers beyond UHV if machine casings supported those levels.

Algae Biomass Production/Recipe Time
Machine Casings Item Estimates (no added bonus) Recipe Time Algae Green Algae Brown Algae Golden-Brown Algae Red Algae
ULV 12 50s 12 [4] 0 0 0
LV 24 45s 20 (+8) 4 (+4) [8] 0 0 0
MV 34 40s 20 14 (+10) [16] 0 0 0
HV 44 35s 20 22 (+8) 2 (+2) [8] 0 0
EV 54 30s 20 22 12 (+10) 0 [8] 0
IV 66 25s 20 22 20 (+8) 4 (+4) 0 [8]
LuV 98 12.8s 20 30 (+8) 26 (+6) 16 (+12) 6 (+6) [16]
ZPM 138 6.4s 20 46 (+16) 38 (+12) 24 ( + 8) 10 (+4)
UV 198 3.2s 20 70 (+24) 56 (+18) 36 (+12) 16 (+6)
UHV 278 1.6s 20 102 (+32) 80 (+24) 52 (+16) 24 (+8)