Applied Energistics 2

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Revision as of 20:24, 14 May 2018 by Prewf (talk | contribs) (Converted AE/t to EU/t, because we deal with GT energy in GT:NH. Also added more estimates for more components in AE2 (based on my single player testing))

Applied Energistics 2 Energy Usage in GT:NH

ME systems use an energy type of AE. Below are estimated quantities of AE/t required per device/storage unit when idle.

AE Energy Conversion

1 EU = 2 AE

Right clicking with an AE2 wrench onto any part of your ME system gives a detailed overview about the components in your system and their energy drain. Clicking the top-left button will further convert the default AE units into EU for ease of reading (since this pack mainly deals with Gregtech EU). One thing to note is that GT:NH alters the energy drain reported by the AE wrench overview. Any component in the overview list actually has an EU drain multiplied by 10. The total drain listed at the bottom, however, is correct.

The list below gives an approximate EU drain for each component in AE2.

Devices

  • Controller = 15 EU/t
  • Storage/Interface/Pattern Terminals = 2.5 EU/t
  • Import/Export Bus = 5 EU/t
  • Ore Dictionary Bus = 50 EU/t
  • ME Drive = 10 EU/t
  • ME Interface = 5 EU/t
  • Crafting Unit = 5 EU/t
  • Co-Processor Unit = 5 EU/t

Storage Cells

  • 1K Storage Cell = 2.5 EU/t
  • 4K Storage Cell = 5 EU/t
  • 16K Storage Cell = 7.5 EU/t
  • 64K Storage Cell = 10 EU/t

The equiavalent storage Crafting Unit drains the same amount of EU as its Storage Cell counterpart. I.e. 4K Crafting CPU = 4K Storage Cell = 5 EU/t