Bee Breeding Guide: Difference between revisions
Content added Content deleted
m (→2.2 Bee behavior: clarity on WA.) |
(→11 Ignoble Bee Enjoyer Manifesto: uses of Ignobles in industrial apiary and Mapiary.) |
||
Line 1,125: | Line 1,125: | ||
Pristine Bees are great. |
Pristine Bees are great. |
||
As long as the production multiplier of their habitat is kept at or below x16, they can cycle forever without any worry about not getting back a princess for the next generation. However, it can be such a hassle to explore the world, trade with villagers, or buy hives in the QB. And all those ignoble bees ... they're just sitting in your chests doing nothing. |
|||
As long as you treat them right and don't crank up the production multiplier of their habitat over 16, they live forever and you don't have to worry about them. |
|||
⚫ | |||
⚫ | |||
However, it can be such a hassle to explore the world, trade with villagers, or buy hives in the QB. |
|||
⚫ | |||
And all those ignoble bees ... they're just sitting in your chests doing nothing. |
|||
# Exceeding the 16x production multiplier doesn't matter since the princess/queen is already ignoble. |
|||
⚫ | |||
# They can be used in the Industrial Apiary or [[Mega Apiary]] forever since both simulate the outputs. |
|||
⚫ | |||
Well, you shouldn't, but you can. |
|||
⚫ | |||
⚫ | |||
# and they can handle over 16x production multiplier. |
|||
As stated many times though, since production is capped at 100%, this has pretty limited utility. |
|||
The alveary cannot be WA'd so increasing the chance of a product comes at the cost of needing to mitigate genetic decay AND losing access to WA. |
|||
You would almost certainly be better off just making more alvearies or whatever. |
Since production is capped at 100% the ability to exceed a x16 production modifier has limited utility. The Alveary cannot be WA'd so increasing the chance of a product comes at the cost of needing to mitigate genetic decay AND losing access to WA. You would almost certainly be better off just making more alvearies or whatever. |
||
Also, ignoble bees have a 2% times genetic decay chance to die each lifespan. |
Also, ignoble bees have a 2% times genetic decay chance to die each lifespan. |
||
Line 1,150: | Line 1,143: | ||
So to make the most out of ignoble bees, we need to get the production modifier as high as possible and also shrink the genetic decay as low as possible, ideally to a subnormal number. |
So to make the most out of ignoble bees, we need to get the production modifier as high as possible and also shrink the genetic decay as low as possible, ideally to a subnormal number. |
||
Before the additive production nerf, getting production high enough that even a 1% primary product would always get both rolls was possible. |
Before the additive production nerf, getting production high enough that even a 1% primary product would always get both rolls was possible. Now, the most production each modifier can contribute is +6 from an electrical stimulator with 4 diamond tubes, so we can get to an absolute maximum of +102 by having 17 of these. |
||
Now, the most production each modifier can contribute is +6 from an electrical stimulator with 4 diamond tubes, so we can get to an absolute maximum of +102 by having 17 of these. |
|||
Now for the second point, the good people over at forestry decided to use floats for their random number generation. |
Now for the second point, the good people over at forestry decided to use floats for their random number generation. |
||
Line 1,197: | Line 1,189: | ||
It's also possible to automate creating ignoble princesses, either using an extra alveary with an automated swarmer, using a hivecynth to make basic ignoble princesses and then gendustry'ing them, or using opencomputers or something to automate trading with villagers. |
It's also possible to automate creating ignoble princesses, either using an extra alveary with an automated swarmer, using a hivecynth to make basic ignoble princesses and then gendustry'ing them, or using opencomputers or something to automate trading with villagers. |
||
⚫ | |||
= 12 Exact Mutation Math for Non-Commutative Nerds = |
= 12 Exact Mutation Math for Non-Commutative Nerds = |