Bee Breeding Guide: Difference between revisions

m
Tile entity mode used for WA'ing apiaries.
m (→‎Appendix: Frames: BM frames have infinite dura as long as they're bound and get LP.)
m (Tile entity mode used for WA'ing apiaries.)
Line 136:
{| class="wikitable"
|+ Comparison of Bee Housings
! Housing !! Max Upgrades !! I/O Bee/Comb<ref>Can be automated with logistics.</ref> !! I/O Frames !! WA<ref>Housing types that can be World Accelerated (tile entity mode).</ref> !! Climate Control<ref>The temperature and humidity can be changed to better suit the working Queen. Only Industrial Apiaries & Mega Apiary can actually simulate climates in a way that satisfies jubilence and allows specialty produce.</ref> !! Base Prod.<ref>Base production rate. This is used to calculate outputs along with the bee's base rate and any modifiers.</ref> !! 5% combs/hour !! 50% combs/hour !! Power !! Tier !! Cycle Cost<ref>Cost for breeding</ref>
|-
| Bee&nbsp;House || 0 || no || n/a || yes || no || -0.75 || 9.0 || 29.9 || 0 || {{St}} || 0
Line 341:
Its upgrades are much more varied than frames.
 
In the apiary, you can use up to 3 frames and that'sa itWorld Accelerator (tile entity mode).
Maybe a world accelerator.
 
This means you are forced to choose between high production, low lifetime, or high mutation chance.
Line 360 ⟶ 359:
Once again, I highly recommend going for frenzy frames (Maddening Frame of Frenzy) because they trivialize breeding at the cost of needing to do blood magic.
 
If you are late game, using a high [[tier]] worldWorld acceleratorAccelerator (tile entity mode) will also greatly speed up the grind, although not nearly as much as the frenzyFrenzy framesFrames.
 
=== 3.1 The Absolute Expense of the Alveary ===
Line 388 ⟶ 387:
+0 Frames means no frames, +3 means three frames that each give +1, and +6 means three that each give +2.
The times are given for 1 apiary, so if you have 3 apiaries it would only take 1/3rd as long.
You can also world accelerate (WA) apiaries in tile entity mode.
Technically this could be as much as 8x speed at HV, but it takes a tremendous amount of power early game so it's more useful if you're getting a late start on bees.
Line 742 ⟶ 741:
If you don't have one, several electrical stimulators will work instead (21 obsidian electron tubes for Longest or shorter lifespans, 31 for Eon) (across 5 and 8 electrical stimulators respectively).
 
Singleblock apiaries have an advantage when breeding for stats (not mutations) in that they can be world accelerated (tile entity mode).
 
Without WA, a bee breeding cycle can't take less than one bee tick (27.5 seconds), but the WA obviously makes those 27.5 seconds pass faster.
Line 766 ⟶ 765:
The most difficult thing in bee breeding is to isolate advantageous bee traits to create a "super bee" for production. As Gendustry is very late game and Genetics is heavily time consuming, a manual but effective way is proposed here. This strategy requires several bee life cycles and is only recommended for bees actually needed for production, x1 Fertility bees or bees with harmful Effects.
 
With this method you can extract one single trait from a bee without affecting any other trait. Or, remove a specific trait without touching the others. This could be done pre-Alveary with an Oblivion Frame or World Accelerators (tile entity mode) as a one tick bee life is highly recommended for this strategy. The prerequisite for this process is to have a x4 Fertility bee (e.g. wintry bee) as starting point. This strategy is of course also useful to transfer all traits from one species to another. Finally this strategy can be used to breed bees that have a requirement for End flowers (e.g. Dragon Egg) without actually needing one.
 
How to actually do it: Let's imagine we have a bee with two favorable traits and another bee with one trait that we would like to add to the first bee. (Starter bee has: x4 Fertility and Temp Tolerance +-5) new bee has Humidity Tolerance +-2.
4,389

edits