Bee Species: Difference between revisions

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move more notes to references
(bees up to Ganymed)
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{{WIP|This page is under heavy construction. [[User:Embri|Embri]] ([[User talk:Embri|talk]]) 09:18, 13 February 2024 (UTC)}}
 
{{WIP|To do list:
* Trim out all common produce (beeswax, honey drop, stone/slag comb, etc.)
* Add % for each produce/specialty
* Tiering, tier explanation (most species are LV+, due to needing Field Kit)
* add non-resource reasons for wanting a given bee: traits, effects}}
 
[[Bee]]s are a resource producing mechanic added by Forestry, and expanded by Extra Bees, Magic Bees, Gendustry, and GTNH itself. They are classified by '''species''', only a few of which can be acquired initially. Most species are the result of mutation - combining two specific species - often under special circumstances - to have a percentage chance of getting a new one, or later using the [[Mutatron]].
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== Table Notes ==
* Verified for version: 2.5.1
* Resources listed as bullet points are commonly sought further refinements of the primary produce/specialty. Nested listings are refinements of higher resources; the further nested a resource is, the less likely it is to be a viable primary source.
* Specialty products (italics, S:) will only be generated if the Queen is in a [[Biome]] that matches her preferred climate (jubilant).
* Items marked (Component) are made using that bee's produce and bees are the primary source of it.
* Where species share a name, a suffix has been added which will not appear in-game:
** (ExB) Extra Bees / Forestry
** (GTNH) pack exclusive
** (GD) Gendustry
** (MB) Magic Bees
 
====Omitted Data====
For brevity and ease of use, the following refined items are not listed in the Resources & Notes summary column because so many bees make them, often in excess of any player's needs. Almost all bees make some kind of honey drop and wax as their basic output. The originating comb or item will still be under Produce.
* All Wax: Beeswax, Magic Wax, Refractory Wax
* Honey Drop, Honeydew -> Honey
* Propolis -> Sticky Resin
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* Space Comb - Beeswax (50%), Refractory Wax (30%), Oxygen Drop (15%), Space Invaders 1 Coin (5%)
 
===Acquisition===
Any species not listed here is a normal mutation. Any percentage listed in red in [[NEI]] on the bee breeding tree indicates there are special condition(s) needed such as a specific [[Biome]], Climate, Dimension, or support block.
====Unobtainable Species====
The following species exist in the pack, but have no breeding tree / cannot be normally acquired.
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* Valiant - Rare drop from Forestry Hives
* Vazbee - Throw a Floral Princess into a full Mana Pool with an Alchemy Catalyst below
 
{{WIP|To do list:
* Trim out all common produce (beeswax, honey drop, stone/slag comb, etc.)
* Add % for each produce/specialty
* Tiering, tier explanation (most species are LV+, due to needing Field Kit)
* add non-resource reasons for wanting a given bee: traits, effects}}
 
{| {{STDT|c_01 sortable}}
! Bee<ref>Species name as listed in [[NEI]], suffixed with 'princess' or 'drone'. Where species share a name, a suffix has been added which will not appear in-game: (ExB) Extra Bees / Forestry, (GTNH) pack exclusive, (GD) Gendustry, (MB) Magic Bees. All bees will be attributed to Forestry in-game due to coding requirements.</ref> !! Tier<ref>Bees are marked with the earliest [[tier]] they're available, with normal pack progression. Most bred species are listed at LV due to the Field Kit/Apiary availability, if not gated by another material.</ref> !! Produces<ref>Specialty produceproducts are prefixed with(italics, S:) andwill markedonly withbe italics.generated if the Queen is in a [[Biome]] that matches her preferred climate (jubilant). Percentage rates are not final but used in the [[From A to Bee by hacatu and Rose#bee production formula|bee production formula]].</ref> !! Environment<ref>See [[Biome]]s for compatible temperature and humidity locations.</ref> !! Resources & Notes<ref>Resources listed as bullet points are commonly sought further refinements of the primary produce/specialty. Nested listings are refinements of higher resources; the further nested a resource is, the less likely it is to be a viable primary source. Items marked (Component) are made using that bee's produce and bees are the primary source of it.</ref>
|-
| Abandoned || {{HV}} || Forgotten Comb (24%) || Cold/Normal || Amnesiac Wax (50%)
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