Beginner Tips: Difference between revisions

Editing out some informal/subjective wording
m (→‎Locations to Note: internal link)
(Editing out some informal/subjective wording)
 
(30 intermediate revisions by 5 users not shown)
Line 10:
 
== Target audience ==
As stated above, this modpack is for people who enjoy hard challenges, and are willing and able to commit serious amounts of time to them. At the beginning, this may mean hours of searching for the right ores. Later on you'll spend time building and rebuilding your technology infrastructure to handle the latest [[resource]] demand. By the end, you'll practically have degrees in Gregtech chemical and electrical engineering - even a mage needs a technological base to supply resources!
 
By its nature, this pack works best on servers, where players can work together to search for resources and share information. Playing SP is inherently more difficult since every orevein must be found solely by you. You are welcome to come to the [https://discord.gg/EXshrPV| Discord] and commiserate with all the other players who have spent hours searching for that one redstone/lapis/mica/nickel vein. Here's a handy list of [[Commonly used acronyms and nicknames]] so you won't be lost.
Line 17:
 
== Starting the game ==
Because of the amount of mods included, starting GTNH can take much longer than other modpacks. On lower end PCs, 30 minute start times are normal. On even high end PCs, expect 3-5 minute start times. If Minecraft looks like it has locked up, wait a few more minutes. [[Low_End_PCs|Low End PCs]] has tips and configuration suggestions to help with playing on potato-PCs. The only launcher that does not support GT:NH properly is CurseForge. MultiMC, ATLauncher, Technic and Prism are all viable options, but Curse is known to have issues downloading and installing this modpack. It's also often out of date, and any attempted updates can break existing installs. In short, do yourself a favor and don't use Curse. If you do, don't complain in chat about it, because you'll be told to get a different launcher.
 
Default Java 8 parameters usually don't work well, so its best to [https://github.com/brucethemoose/Minecraft-Performance-Flags-Benchmarks optimize Java's memory setup] and other configuration options or use a [[Installing and Migrating|Java17+ installation]] with Prism/MultiMC launcher for best performance on modern hardware.
 
* If experiencing problems installing the modpack, have a look at [[Installing_and_Migrating#Installing|Installing and Migrating]].
* For various ways of adjusting the interface and mods, see [[Commands and Configurations]].
 
"Realistic Alpha" is the default and ''only'' world[[World Generation]] setting available for GT:NH, a custom configuration of Biomes o' Plenty and Realistic World Generation. If some other world type is forced, [[Ore Generation]] may not work properly.
 
{{Caution|InstallThis amodpack stableupdates versionregularly. ofFor the pack.best experience, Stable[[Installing buildsand alwaysMigrating|install]] endthe inlatest dotbuild zeromarked ''stable''. Anything flagged BETA, likeRC 2.3.0.(release candidate) or [[Nightly Build]] is a [[Dev Release Stability|Devwork in progress]] buildsthat aremay workshave ingame-breaking progress!bugs.}}
 
== Tiers ==
GT: New Horizons is broken into tiers[[Tier]]s or ages. Each one represents a significant milestone in technology progress, from the Stone Age up through MAX. From LV and beyond, tiers correspond to a level of power that is four times that of the previous tier. Some mods are gated to specific tiers, due to needing [[resource]](s) only available after a certain point of progress.
 
<center>[[Stone Age|Stone]] • [[Steam Age|Steam]] • [[LV]] • [[MV]] • [[HV]] • [[EV]] • [[IV]] • [[LuV]] • [[ZPM]] • [[UV]] • [[UHV]] • [[UEV]] • [[UIV]] • [[UMV]] • [[UXV]] • [[MAX]]</center>
Line 36:
Use your [[JourneyMap]] to set waypoints.
 
*[[Village]]s - scavengeSource forof usefulsome [[Pam's Harvestcraft]] vegetables, [[Tinkers Tools]] parts, wool, materialsbookshelves, Witchery books, [[Smeltery]] blocks. Note any interesting trades for later. Once you can make Golden Lassos in [[LV]], you can bring back [[villager]]s to your base. Note that if you can't skip the quests for the smeltrySmeltery as(and you have todon't craft it), but you'll canlose expandout iton some quest rewards.
*Stonehenges - These [[Hazard#Stone Circle|Stone Circle]]s can- Can have chests or droppers with good loot. Beware of witch spawners!
*[[Hazard#Obsidian Totem|Obsidian Totems or Obelisks]] - 1x1 spire of obsidian or floating pillars in an obsidian circle - avoid these. May be surrounded by difficult to kill mobs.
*Aluminum Gravel - AlwaysSource gather anyof you[[Aluminium]] seeDust. Aluminum veins cannot be found in the Overworld. LaterYou inwill MVlikely yoube willusing electrolyzethis clayfor dust[[Alumite]] for aluminum.tools Only processin the bare minimum of the gravel, you want to save it for HV so you can get bauxite for titanium[[Steam laterAge]].
*Rubber treesTrees - GatherSource untilof you[[Sticky haveResin]] ~16+and saplings[[Raw Rubber Dust]]. KeepGather thesaplings woodto toobring forback centrifugingto lateryour base. FrequentAppears frequently around rivers. Look for trees that have a 3 leaf tall spire at the top, or a brown spot on the side.
*Clay - Source of Bricks for [[Steam Age]] Machines, [[Grout]] for the [[Smeltery]], and [[Firebrick|Firebricks]] for the [[Bricked Blast Furnace]]. Often found in rivers and lakebeds.
*Vanilla clay - Rivers and lakebeds have clay - gather all/as much as you can. To make mining less frustrating, make a cobblestone wall around the outside of the clay patch, and fill in the water with sand/gravel. Then mine it all out. Otherwise mining underwater can be pretty frustrating since no infinite water means the water drains, pushing you around. Or you can try breeding clay bees.
*Gravel - Source of flint for crafting tables, furnaces, chests, and early GT tools and mortars. Gravel is also used in [[Grout]] for the [[Smeltery]].
*Gravel - Initially you will need gravel for flint tools, but once you start mining you'll have plenty from that. Later you can forge hammer cobblestone into gravel or sand.
*Stained/Hardened Clay - Source of clay dust in higher quantities than regular clay. Mountains and layered mesas have clay; mesas have more but with larger color variety. Initially used for [[Firebrick|Firebricks]], save these locations for a [[MV]] source of [[Alumina]] and [[Silicon Dioxide]].
*Mountains/Mesas - Look for mountains with stained clay - good source for mass quantities of clay dust instead of vanilla clay once you build a macerator. Layered mesas contain more clay, but has different colors.
*Silverwood treesTree - VerySource rare,of maylater-game needwand tocore travelmaterial. severalHave thousanda blocksthick towhite findbirch-like them.trunk Orwith justblue useleaves. seedVery 4292492439225141544rare, andspawns you'll6x havethe 4rate in view.the They[[Thaumcraft]] haveMagical aForest distinctivebiome. blueMay color.also Lookbe formore common in Cherry grovesGroves or Sacred Springs,. they'reSeed more4292492439225141544 commonbegins thanwith magical4 forestsin view.
*[[Slime Island]]s - MarkSource forof laterSlimy -Trees Notwhich superprovide common[[Congealed butSlime]] therefor should[[Raw beRubber atDust]], least[[Glue]], aand couple with ~5000 blocks of youSlimeballs. Very obviousAppears on JourneyMap as a minty green oval. Do not pick up the slimy blue water in buckets, youthey woncan't be able to put it backplaced down. King Slimes rarely spawn here.
*[[Roguelike Dungeons]] - ExploreSome thevariants surfaceare levelsa andsource of markBricks for later.[[Steam EasierAge]] tomachines cannibalizeand the[[Firebrick|Firebricks]] bricks fromfor the red[[Bricked brickBlast house versionFurnace]]. thanThey makingalso yourhold ownloot.
*[[Pam's Harvestcraft]] [[Garden]]s - Source of some [[Pam's Harvestcraft]] crops. 8x each are required to be submitted for the [[Healing Axe]] (passive hunger/saturation regeneration axe) quest. Don't break them, gather them instead (rightclickright click). YouNaturally can plant them backspread atover yourtime base andwherever they willare spreadplanted. Once you have 3-4, then you can break excess. For those who hate the Hunger Overhaul/Spice of Life, there is a quest for collecting every Pam's garden that rewards a [[Healing Axe]] that restores food.
* [[Bee]] Hives - mark themSave for later. gathering, as [[Forestry]]'s beealyzer[[Beealyzer]] is gated behind polyethelene[[Polyethylene]] and aluminum[[Aluminium]] ingots.
*[https://appliedenergistics.github.io/features/meteorites Meteors] - GatherSource allof the[[Applied stone,Energistics save2]] it[[Inscribed forPress|Inscribed laterPresses]]. OkSource forof building[[Sky sinceStone]] itand hasSky goodStone Chests, which have some blast resistance. The center will have a Sky Stone chest whichcan isbe alsoopened blasteven resistant.with Keepa theblock contentsabove for laterit.
*Marble - Source of Magnesium and Calcite
*Red/Black granite/Basalt/Marble - Ok for building since it has good blast resistance. Black granite can be difficult to see.
*Snow - For smoothies
*Snow - Gather a few stacks if you can find some. Good for smoothies/Delighted meals later.
*[[Lootgames]] dungeons: Minigame single-room dungeons. Provides LV-MV loot.
*Lootgames dungeons: These are large green cube areas underground with a simon-says minigame inside. A great source of loot for early game, with good chances of really useful stuff.
*[https://thaumcraft-4.fandom.com/wiki/Tainted_Land Tainted Land] - purplePurple, slimey and covered in fibrous taint. Spreads rapidly, only halted by water or air, and hazardous to cross. Avoid building near this biome, and/or turn off taint spread in the [[Thaumcraft]] configs. It's exceedingly hard to clean up early game.
*[https://biomesoplenty.fandom.com/wiki/Mystic_Grove Mystic Grove] - these are an easy sourceSource of glowflowers, which can be grown/processed later into renewable glowstone[[Glowflower|Glowflowers]]. Watch out for poison water pools.
 
== Food ==
Line 66:
* Natura Berry Bushes - Blueberry, Raspberry, Blackberry and Maloberry bushes are found in the wild. Look for slightly lighter, brighter green spots on your map. The bushes can be broken and moved and grow up to three blocks tall.
* Fruit Trees - Pam's Harvestcraft adds edibles to some trees, which may spawn with one, two or three types of produce. Harvested tree produce can be crafted with an appropriate vanilla sapling to make a new fruit tree. Immature fruit nodes can be broken to drop their produce, but this is both very slow and permanently removes that fruit generating block. Two bonemeal will instantly grow both fruit and fruit tree saplings. Most fruit trees spawn in temperate to warm/humid biomes. Farmer [[villager]]s will also sell assorted fruit tree saplings for one Emerald.
* Animals - meat isn't a good food source on its own, but combined with other edibles it can make good sandwiches, soups and meals. Animal Traps are a lag-friendly way of getting various animal drops without needing a large farm (and with 100% less explosions[[explosion]]s). Natura's Barley can be used to breed animals and will not cause them to crowd/follow.
* Most fruits can be turned into juice, yogurt, smoothies, jam and sandwiches. Mortar sugar canes for sugar.
* Iron unlocks the Pot, Skillet, Sauce Pan, Mixing Bowl and Cutting Board. The Pot is the most versatile, as many soups don't require any other tools and only 2-3 ingredients. Flint + stick gives a knife, which can make bowls.
Line 77:
==Tinker's Construct==
*A shovel, hatchet/mattock and pickaxe will all come in handy.
*The mattock functions as a hatchet but can also till soil and easily break dirt/grass blocks. It does not mine sand/gravel.
*Right-click while holding a Tinker's tool to place the item/block directly to the tool's right on the hotbar.
*Remember you have to level up your pickaxe's mining level again each time you switch heads.
Line 84:
*Iron - the [[Quest Book]] will give you your first iron pickaxe head. Ensure you have access to an iron vein before attaching it, as you will need more iron ingots for repairs.
*Poorer quality tools level up faster, as Tool XP is determined by mining speed. Netherrack parts are commonly used for speed levelling. They can be swapped out for better parts once the desired number of modifiers is reached.
*Mining XP and Tool XP are different. Only mining tools have Mining XP, which you stop earning as soon as you reach the "Boosted" marker. This increases the [[tier]] of materials that can be harvested to the tool head's full potential - when replacing a tool head on a mining tool the initial harvest level is one step lower, and it must be levelled up again.
*Tool XP grants a modifier every few levels. Modifiers can be used to add new traits to tinker's tools such as haste, luck, sharpness, unbreaking, etc. See [[GT Tinkers Tools]] for advancement suggestions.
*Post Tinker's Forge, the Hammer and Lumber Axe are the most useful tools for mass-collection of ores and wood respectively.
Line 92:
A key concept and sanity saver for this pack is batch crafting. As you may have noticed, most recipes have multiple steps and a lot of ingredients to juggle. Making an entire stack of screws or multiple mortars will make later crafting much less of a hassle.
 
* Craft multiples at once, as resources[[resource]]s allow. Certain tools and parts are used often in many recipes.
* Once you have iron, upgrade to a Crafting Station. It will connect to an adjacent chest and allow you to pull items into the crafting grid with [[NEI]] as well.
* With a wrench, collect bookshelf blocks from villages/dungeons. These can be used to get an early Forestry Worktable. The worktable can remember up to nine recipes and has its own internal inventory. Right-click on a remembered recipe to lock it. Caution: breaking the worktable erases all recipes.
Line 108:
Make paths going the cardinal directions from your base. Smooth them as much as possible, and use stairs to go up/down. Upgrade the paths with Concrete later to go faster.
 
Once you have your first Bricked Blast Furnace, you can make a hang[[Hang gliderGlider]] which helps with exploring and travelingtravelling long distances, especially when paired with [[Piston Boots]]/[[Slime Boots]] and a [[Slimesling]]. Setup a tall launch tower at yourhome base. YouLater canthe useJetpack the(ProjectRed), electrotine[[Copter andPack]] coalor powered[[Coal jetpacksJetpack]] can be used to launch[[flight|fly]] youhigh into the air andbefore switchswitching to the glider to go long distances. If you holdHold down theSneak jump(default andShift) crouchto keys,glide the pack will lift youfaster and the glider will launch you forwards at high speeds. Don't exceed the speed of your chunk loading! Hearing a weird noise whenever you use your glider? Vario is enabledJump (default VSpace), whichfor changesaltitude pitchwhenever as you encounter thermalsneeded. Change the keybind under Controls > OpenBlocks > Vario on/off.
 
Hearing a weird noise whenever you use your glider? Vario is enabled (default V), which changes pitch as you encounter thermals. Change the keybind under <code>ESC > Options > Controls > OpenBlocks > Vario on/off</code>.
 
== Storage and Hauling ==
Like all large modpacks, there are a multitude of items you'll want to bring home - more than can easily fit in your inventory. Early game options for extra portable storage include the [[Backpack (Forestry)|Forestry backpacks]], Backpack’sand [[Backpack_(Editted_for_ModdedNetwork)|ModdedNetwork’s Backpack]] if you luck into a single steel ingot from looting,. Lunch Bag/Lunch Box is for food items only, and [https://ftbwiki.org/Seared_Tank Seared Tanks] for liquids. Players are strongly advised to organize early and stay organized, because the automatic search/sort/craft technologies are many hours distant. Rushing an AE2 system in this pack is not feasible.
 
Forestry’s backpacks[[Backpack (Forestry)|Backpacks]] have set lists of themed items they can each accept. The most useful for early game are Digger’s (dirt, gravel, cobblestone, etc.), Miner’s (ore blocks, dusts, and crushed ores) Forester’s (plants and tree products), and Hunter’s (mob drops). Each can hold 15 stacks of items, and be upgraded later on for more space. If you use your Forestry backpacks, they cannot be upgraded later in the Carpenter without putting the empty backpack in your crafting grid and clearing the metadata. Note that they have different modes and you may want to put them in a chest when working in base as they take items you pickup by default.
 
TheEdittedforModdedNetwork's [[Backpack_(Editted_for_ModdedNetwork)|Backpack]]s item from the Backpack mod is theare first store anything option available, gated behind a steel ring. Steel ingots or blocks can sometimes be found in loot chests, otherwise this option isn’t available until you build a Bricked Blast Furnace. Remove any keybind conflict, then hold down Shift + (default B) to open the Backpack GUI. A backpack can be placed in the top slot in order to access it with the assigned key. Specific pickup items can be added to the bottom row. You can only carry up to four backpacks from this mod at once.
 
One of the early quests gives you a Lunch Bag (3 food slots), and access to iron will unlock the Lunch Box (6 food slots), both from Spice of Life. The Tinker’s Construct Seared Tank holds four buckets of most liquids and will retain its inventory when broken. Identical empty or full tanks stack, making carrying a large quantity of lava feasible. The quests hint at it but lava carried in a backpack won’t burn you.
 
For at-base storage[[Item Storage]], the [[Quest Book]] will point you at the Iron Chest mod, JABBA barrels and Storage Drawers.
JABBA Barrels or Storage Drawers? Barrels can be locked without any special items, shift-right-click. Drawers are more flexible in configurations per block and can be chiseled into many colours or made framed for maximum customization. Barrel upgrades require both structural items and the actual upgrades, but have more options than drawers. Neither is strictly better than the other, and both are worth using. Note: The Drawer Controller is limited to a 4 block radius and 50 connected drawer blocks in GT:NH.
 
* Bibliocraft's Shelf can hold any four items, useful for stashing backpacks between mining trips or other items like drawer keys you want easy access to. It cannot easily hold the dolly or wrenches as they will interact with the block.
Line 129 ⟶ 131:
 
== Exploration & Resources ==
In early game, you should have at least the surface 256 blocks around you explored. Once you get a horse, explore further out. After you get steel, you can make a hang-glider[[Hang Glider]] and quickly explore thousands of blocks away from home.
 
*Watch out for Blood Moons! If this occurs, you cannot sleep through the night. If the torches in your area start looking reddish, IMMEDIATELY stop and build an emergency fort.
Line 135 ⟶ 137:
*Spawners are incredibly slow to break, even with tools. Don't try to rush a spawner thinking you can smash it.
*Sleeping gives random buffs the next day for a little while. If you randomly have Speed, Haste, Regen, Water Breathing, Fire Resistance, Strength or another buff, that's probably why. Sleeping can also cure negative buffs.
*Animals can rarely [[explode]] when killed. They also take damage if too many are crowded into a small space.
*Don't fall into quicksand. It spawns in dry/sandy areas and looks like slightly darker sand. Keep a shovel handy to dig yourself out. You can also slowly walk towards an edge, but jumping is disabled while stuck.
*Thorns and Tiny Cactus will hurt you or your horse if you touch them, just like cactus.
Line 143 ⟶ 145:
 
=== Preferred Processing Paths ===
Early game you will be limited in your processing methods. The first upgrade comes after iron, when regular furnaces can be turned into the slightly faster and slightly more fuel efficient IC2 Iron Furnace. Saws can be used to double the output for planks and sticks, but may not be worth the cost early game. The first ore doubling option is the Steam Macerator, which gives two crushed ores per block. The Steam Forge Hammer can make two plates out of three ingots, vs. the four needed with a regular hammer. Steam machines otherwise do not have secondary byproducts, you'll have to get into [[LV]] [[tier]] for those.
 
* Multiblock [[Steam Grinder]] processes recipes faster for less energy, and does 8x items at once. It's as efficient as a HV Macerator but without any secondary outputs.
Line 158 ⟶ 160:
 
=== Smeltery Tips ===
The Tinker’s Construct multiblock [[Smeltery]] cannot make most blocks - the casting basin is used for glass, rough brownstone, seared stone and not much else. The Smeltery does not produce aluminum ingots, but it can create Aluminum Brass alloy for making casts and pour Raw Aluminum in an ingot cast. It also does not double ores. Impure, purified, centrifuged and crushed ores cannot be melted in the smeltery - use a standard Furnace, IC2 Iron Furnace, or Steam Furnace. If you end up with steel dust (for example, from the lathe) the Smeltery can make it back into ingots.
 
With a basic redstone clock (torches/dust) or Extra Utilities Redstone Clock block, the Smeltery can batch process iron ingots into iron nuggets for making wrought iron. Use a Thaumcraft gold coin or a nugget from furnace processing Crushed Gold Ore or Crushed Iron Ore to get your first nugget for the cast.
Line 181 ⟶ 183:
|-
! Emeralds
| Trade 16x Pam's crops to Farmer [[villager]]s, pen villagers near a vacuum[[Vacuum hopperHopper]] to collect their rarely shed Emeralds, Emerald ore in Abyssal Stone geode formations, Small ores in Twilight Forest or Beryllium veins in the Nether.
|-
! Experience
Line 227 ⟶ 229:
|-
! Slime
| Slimy saplings, from [[Slime islandsIsland]]s. Look up, way up, and get lucky. Islands are quite rare.
|-
! Steel
Line 242 ⟶ 244:
|-
! Wood
| 2x2 jungle trees[[tree]]s are efficient and grow their own ladders. Once the Tool Forge is unlocked, they'reRainforest Oaks are an ideal tree to cut down with the lumber axe. Biomes o' Plenty's Bamboo grows quickly, can be used as a stick substitute and requires no tools to break.
|-
! Vanilla Saplings
Line 281 ⟶ 283:
|}
When lookingLooking at how to create an item, itor [[resource]] can be confusing becausedue ofto a large number of ways to obtain itoptions. When looking at how to make an alloy ingot, here are some tips:
 
*Focus on certain creation methods, in this order: Shapeless (dust), Mixer (dust), Alloy Smelter (ingot), Blast Furnace (ingot/hot ingot), Vacuum Freezer (ingot).
Line 306 ⟶ 308:
* Use a Railcraft multi-block Tank or large pipes to serve as a steam buffer.
* Railcraft Water Tanks and Solar Boilers need access to the sun, so plan your steam room(s) accordingly. Glass can be used to cover indoor solar installations.
* Chunk boundaries: Don't ever build a multi-block machine across chunk boundaries. Press F9 to see chunk boundaries. Keep water supplies for boilers in the same chunk as the boilers.
* Cover your machines: Rain on or next to a GT machine will cause it to explode. Be careful when setting up machines away from your base - don't forget to cover them up!
* Recipes are tiered, but show for '''all''' machines of a given type. Check that your machine is good enough to craft the recipe before attempting.
* Wrenches can adjust the output port of machines as well as connect pipes. Click on the corner of a machine to put the output on the opposite face, the center to put it on the current face, and one of the four side rectangles to move the output to the closest side face.
* Any LV+ machine hooked up to power can [[Charging|charge]] items/batteries of its [[tier]].
* Most secondary outputs from processing in machines (ex. Macerator) are gated to HV.
* Take a look at a general overview on GT [[Electricity]]. For the purposes of being "safe", '''never, ever''' over-volt your machines or your cables. Over-volting machines result in explosions, and over-volting/over-amping your cables and wires result in fires, which in turn may lead to more explosions. This not only applies to cables and machines, but also to energy and dynamo hatches. Plan your machine layout and designs thoroughly (preferably in single-player first!).
* Certain multiblocks have their own set of rules, some of which may not be fully documented in the tooltip shown in [[NEI]]. Following the multiblock's rules could save you from an explosion. For every new multiblock you build, it is best to either check this wiki for documentation on how that multiblock works, look it up on the [https://ftbftbwiki.fandom.com/wikiorg/FTB_Wiki FTB Wiki], or ask the friendly people over on the [[Discord]] help channel.
* Spread apart: GT power generation and smelting will generate pollution. Mostly it's not enough to matter, but when you have multiple blast furnaces operating continuously it can really build up. Put them a chunk or two away from the rest of your production and/or house unless you like wearing hazmat suits. Worst pollution sources are EBF, Pyrolyse Oven, Implosion Compressor.
* Blast proofing: Everybody eventually does something to cause an explosion. Mis-wiring a transformer, forgetting to cover a machine, putting water into a hot boiler, etc. Try and localize the damage by using tougher, more blast proof materials. Marble, basalt, granite, concrete help.
Line 325 ⟶ 327:
Two hoppers, two chests and fluid containers are all that is required to make a [[Coke Oven]] self-sufficient for a long time. While not completely automated as it must be fed logs and have the Creosote emptied occasionally, a simple setup similar to the picture on the left will make charcoal easier. Note that only one input chest is needed - any side or the top will feed the Coke Oven, while a hopper anywhere on the bottom pointing into a chest will remove filled fluid containers and charcoal. The Coke Oven will stop working if it becomes full of [[Coke Oven#Creosote|Creosote]]. A small stack of Seared Tanks will keep it running longer until proper fluid handling is available.
 
Later one or more Coke Ovens can be connected to automated wood production such as the Crop Manager, and fluid can be pumped into Super Tanks or voided with Void Fluid Pipe / [[Trash Can]] (Fluids) for truly automatic charcoal.
<br clear=all>
 
Line 353 ⟶ 355:
|These blocks are like ladders that don't need to be attached to a block. Destroy the bottom block and the whole thing falls to the ground.
|-
!''[[Hang Glider]]''
|Steel
|Useful for getting off high places, traveling long distances, avoiding fall damage and crossing chasms. Build a tall launch platform at your base in order to travel easily to more distant resources[[resource]]s. Hold down the sprint key to glide faster at the cost of more altitude.
|-
!''Piston Boots''
Line 361 ⟶ 363:
| This pair of footgear will let you jump higher, fall further without damage, sprint faster and walk up one block inclines without jumping.
|-
! ''[[Dolly]]''
| Rubber
| The JABBA Dolly can move inventory blocks without breaking them. Great for rearranging your storage room, relocating BC Factory Tanks or hauling chests to processing machines. Gives Slowness II and SiningMining fatigueFatigue II while full. Cannot be placed in backpacks.
|-
!Monster Repellator
|LV Circuits & Certus Quartz
|Once you get to LV, you can build these to keep monsters from spawning - they can still walk/teleport into your base. Without power, they work a reduced distance, and higher tiers[[tier]]s also work better. Only works on single player. On servers, claim chunks instead.
|-
!''Golden Lasso''
Line 375 ⟶ 377:
!Item Dislocator
|LV, Lead, Canning Machine
|A magnet[[Magnet]] to make item collection less of a hassle. No more dipping into holes and ponds trying to scoop up all your goodies.
|-
!Big Backpack
Line 381 ⟶ 383:
|The first upgrade to Backpack's tier 1 Backpack. Holds 63 items.
|-
!''[[Vacuum Hopper]]''
|LV & Cutting Machine
|Automatically collects items and XP orbs in a 7x7x7 area centered on it.
|-
!''[[Elevator]]''
|Aluminum
|Teleports the player up or down to a matching colored elevator block. Placed elevators can be recolored with most dyes.
Line 395 ⟶ 397:
Getting to the twilight forest will require building a portal generator in the assembler. While the surface of the TF is "safe", the frequent caves and canyons will spawn monsters who can walk onto the surface at any time.
 
Having a glider[[Hang Glider]] makes exploring the forest much easier and safer.
 
Once you find the nearest Naga area, bring a decent crossbow. You can probably win with a bow and arrow
Line 408 ⟶ 410:
 
{{Template:Navbar GTNH}}
[[Category:Guides]][[Category:Resources]]