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== Philosophy ==
GTNH is about taking the usual modball of magic and tech mods and making all the recipes Greg-ified. This means there's really nothing easy
It also means a major sense of accomplishment when you open that gate to the next stage. Getting ingredients to make your first decent food. Making your Electric Blast Furnace. Your first Thaumcraft wand. Launching your first rocket. Building a full scale chemical refinery. Instead of simply being a minor event in a game, each of these becomes moments of joy that you have now reached the next level.
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== Target audience ==
As stated above, this modpack is for people who enjoy hard challenges, and are willing and able to commit serious amounts of time to them. At the beginning, this may mean hours of searching for the right ores. Later on you'll spend time building and rebuilding your technology infrastructure to handle the latest [[resource]] demand. By the end, you'll practically have degrees in Gregtech chemical and electrical engineering - even a mage needs a technological base to supply resources!
By its nature, this pack works best on servers, where players can work together to search for resources and share information. Playing SP is inherently more difficult since every orevein must be found solely by you. You are welcome to come to the [https://discord.gg/EXshrPV| Discord] and commiserate with all the other players who have spent hours searching for that one redstone/lapis/mica/nickel vein. Here's a handy list of [[Commonly used acronyms and nicknames]] so you won't be lost.
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== Starting the game ==
Because of the amount of mods included, starting GTNH can take much longer than other modpacks. On lower end PCs, 30 minute start times are normal. On even high end PCs, expect 3-5 minute start times. If Minecraft looks like it has locked up, wait a few more minutes. [[Low_End_PCs|Low End PCs]] has tips and configuration suggestions to help with playing on potato-PCs. The only launcher that does not support GT:NH properly is CurseForge. MultiMC, ATLauncher, Technic and Prism are all viable options, but Curse is known to have issues downloading and installing this modpack. It's also often out of date, and any attempted updates can break existing installs. In short, do yourself a favor and don't use Curse. If you do, don't complain in chat about it, because you'll be told to get a different launcher.
Default Java 8 parameters usually don't work well, so its best to [https://github.com/brucethemoose/Minecraft-Performance-Flags-Benchmarks optimize Java's memory setup] and other configuration options or use a [[Installing and Migrating|Java17+ installation]] with Prism/MultiMC launcher for best performance on modern hardware.
* If experiencing problems installing the modpack, have a look at [[Installing_and_Migrating#Installing|Installing and Migrating]].
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"Realistic Alpha" is the default and ''only'' [[World Generation]] setting available for GT:NH, a custom configuration of Biomes o' Plenty and Realistic World Generation. If some other world type is forced, [[Ore Generation]] may not work properly.
{{Caution|
== Tiers ==
GT: New Horizons is broken into [[Tier]]s or ages. Each one represents a significant milestone in technology progress, from the Stone Age up through MAX. From LV and beyond, tiers correspond to a level of power that is four times that of the previous tier. Some mods are gated to specific tiers, due to needing [[resource]](s) only available after a certain point of progress.
<center>[[Stone Age|Stone]] • [[Steam Age|Steam]] • [[LV]] • [[MV]] • [[HV]] • [[EV]] • [[IV]] • [[LuV]] • [[ZPM]] • [[UV]] • [[UHV]] • [[UEV]] • [[UIV]] • [[UMV]] • [[UXV]] • [[MAX]]</center>
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Use your [[JourneyMap]] to set waypoints.
*[[Village]]s -
*
*[[Hazard#Obsidian Totem|Obsidian Totems or Obelisks]] - 1x1 spire of obsidian or floating pillars in an obsidian circle - avoid these. May be surrounded by difficult to kill mobs.
*Aluminum Gravel -
*Rubber
*Clay - Source of Bricks for [[Steam Age]] Machines, [[Grout]] for the [[Smeltery]], and [[Firebrick|Firebricks]] for the [[Bricked Blast Furnace]]. Often found in rivers and lakebeds.
*Gravel - Source of flint for crafting tables, furnaces, chests, and early GT tools and mortars. Gravel is also used in [[Grout]] for the [[Smeltery]].
*Stained/Hardened Clay - Source of clay dust in higher quantities than regular clay. Mountains and layered mesas have clay; mesas have more but with larger color variety. Initially used for [[Firebrick|Firebricks]], save these locations for a [[MV]] source of [[Alumina]] and [[Silicon Dioxide]].
*Silverwood
*[[Slime Island]]s -
*[[Roguelike Dungeons]] -
*[[Pam's Harvestcraft]] [[Garden]]s - Source of some [[Pam's Harvestcraft]] crops. 8x each are required to be submitted for the [[Healing Axe]] (passive hunger/saturation regeneration axe) quest. Don't break them, gather them instead (
* [[Bee]] Hives -
*[https://appliedenergistics.github.io/features/meteorites Meteors] -
*Marble - Source of Magnesium and Calcite
*Snow - For smoothies
*[[Lootgames]] dungeons: Minigame single-room dungeons. Provides LV-MV loot.
*[https://thaumcraft-4.fandom.com/wiki/Tainted_Land Tainted Land] -
*[https://biomesoplenty.fandom.com/wiki/Mystic_Grove Mystic Grove] -
== Food ==
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* Natura Berry Bushes - Blueberry, Raspberry, Blackberry and Maloberry bushes are found in the wild. Look for slightly lighter, brighter green spots on your map. The bushes can be broken and moved and grow up to three blocks tall.
* Fruit Trees - Pam's Harvestcraft adds edibles to some trees, which may spawn with one, two or three types of produce. Harvested tree produce can be crafted with an appropriate vanilla sapling to make a new fruit tree. Immature fruit nodes can be broken to drop their produce, but this is both very slow and permanently removes that fruit generating block. Two bonemeal will instantly grow both fruit and fruit tree saplings. Most fruit trees spawn in temperate to warm/humid biomes. Farmer [[villager]]s will also sell assorted fruit tree saplings for one Emerald.
* Animals - meat isn't a good food source on its own, but combined with other edibles it can make good sandwiches, soups and meals. Animal Traps are a lag-friendly way of getting various animal drops without needing a large farm (and with 100% less
* Most fruits can be turned into juice, yogurt, smoothies, jam and sandwiches. Mortar sugar canes for sugar.
* Iron unlocks the Pot, Skillet, Sauce Pan, Mixing Bowl and Cutting Board. The Pot is the most versatile, as many soups don't require any other tools and only 2-3 ingredients. Flint + stick gives a knife, which can make bowls.
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==Tinker's Construct==
*A shovel, hatchet/mattock and pickaxe will all come in handy.
*The mattock functions as a hatchet but can also till soil and easily break dirt/grass blocks. It does not mine sand/gravel.
*Right-click while holding a Tinker's tool to place the item/block directly to the tool's right on the hotbar.
*Remember you have to level up your pickaxe's mining level again each time you switch heads.
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*Iron - the [[Quest Book]] will give you your first iron pickaxe head. Ensure you have access to an iron vein before attaching it, as you will need more iron ingots for repairs.
*Poorer quality tools level up faster, as Tool XP is determined by mining speed. Netherrack parts are commonly used for speed levelling. They can be swapped out for better parts once the desired number of modifiers is reached.
*Mining XP and Tool XP are different. Only mining tools have Mining XP, which you stop earning as soon as you reach the "Boosted" marker. This increases the [[tier]] of materials that can be harvested to the tool head's full potential - when replacing a tool head on a mining tool the initial harvest level is one step lower, and it must be levelled up again.
*Tool XP grants a modifier every few levels. Modifiers can be used to add new traits to tinker's tools such as haste, luck, sharpness, unbreaking, etc. See [[GT Tinkers Tools]] for advancement suggestions.
*Post Tinker's Forge, the Hammer and Lumber Axe are the most useful tools for mass-collection of ores and wood respectively.
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A key concept and sanity saver for this pack is batch crafting. As you may have noticed, most recipes have multiple steps and a lot of ingredients to juggle. Making an entire stack of screws or multiple mortars will make later crafting much less of a hassle.
* Craft multiples at once, as
* Once you have iron, upgrade to a Crafting Station. It will connect to an adjacent chest and allow you to pull items into the crafting grid with [[NEI]] as well.
* With a wrench, collect bookshelf blocks from villages/dungeons. These can be used to get an early Forestry Worktable. The worktable can remember up to nine recipes and has its own internal inventory. Right-click on a remembered recipe to lock it. Caution: breaking the worktable erases all recipes.
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Make paths going the cardinal directions from your base. Smooth them as much as possible, and use stairs to go up/down. Upgrade the paths with Concrete later to go faster.
Once you have your first Bricked Blast Furnace, you can make a [[Hang Glider]] which helps with exploring and
Hearing a weird noise whenever you use your glider? Vario is enabled (default V), which changes pitch as you encounter thermals. Change the keybind under <code>ESC > Options > Controls > OpenBlocks > Vario on/off</code>.
== Storage and Hauling ==
Like all large modpacks, there are a multitude of items you'll want to bring home - more than can easily fit in your inventory. Early game options for extra portable storage include the [[Backpack (Forestry)|Forestry backpacks]],
Forestry’s
One of the early quests gives you a Lunch Bag (3 food slots), and access to iron will unlock the Lunch Box (6 food slots), both from Spice of Life. The Tinker’s Construct Seared Tank holds four buckets of most liquids and will retain its inventory when broken. Identical empty or full tanks stack, making carrying a large quantity of lava feasible. The quests hint at it but lava carried in a backpack won’t burn you.
For at-base
JABBA Barrels or Storage Drawers? Barrels can be locked without any special items, shift-right-click. Drawers are more flexible in configurations per block and can be chiseled into many colours or made framed for maximum customization. Barrel upgrades require both structural items and the actual upgrades, but have more options than drawers. Neither is strictly better than the other, and both are worth using.
* Bibliocraft's Shelf can hold any four items, useful for stashing backpacks between mining trips or other items like drawer keys you want easy access to. It cannot easily hold the dolly or wrenches as they will interact with the block.
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*Spawners are incredibly slow to break, even with tools. Don't try to rush a spawner thinking you can smash it.
*Sleeping gives random buffs the next day for a little while. If you randomly have Speed, Haste, Regen, Water Breathing, Fire Resistance, Strength or another buff, that's probably why. Sleeping can also cure negative buffs.
*Animals can rarely [[explode]] when killed. They also take damage if too many are crowded into a small space.
*Don't fall into quicksand. It spawns in dry/sandy areas and looks like slightly darker sand. Keep a shovel handy to dig yourself out. You can also slowly walk towards an edge, but jumping is disabled while stuck.
*Thorns and Tiny Cactus will hurt you or your horse if you touch them, just like cactus.
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=== Preferred Processing Paths ===
Early game you will be limited in your processing methods. The first upgrade comes after iron, when regular furnaces can be turned into the slightly faster and slightly more fuel efficient IC2 Iron Furnace. Saws can be used to double the output for planks and sticks, but may not be worth the cost early game. The first ore doubling option is the Steam Macerator, which gives two crushed ores per block. The Steam Forge Hammer can make two plates out of three ingots, vs. the four needed with a regular hammer. Steam machines otherwise do not have secondary byproducts, you'll have to get into [[LV]] [[tier]] for those.
* Multiblock [[Steam Grinder]] processes recipes faster for less energy, and does 8x items at once. It's as efficient as a HV Macerator but without any secondary outputs.
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=== Smeltery Tips ===
The Tinker’s Construct multiblock [[Smeltery]] cannot make most blocks - the casting basin is used for glass, rough brownstone, seared stone and not much else. The Smeltery does not produce aluminum ingots, but it can create Aluminum Brass alloy for making casts and pour Raw Aluminum in an ingot cast. It also does not double ores. Impure, purified, centrifuged and crushed ores cannot be melted in the smeltery - use a standard Furnace, IC2 Iron Furnace, or Steam Furnace. If you end up with steel dust (for example, from the lathe) the Smeltery can make it back into ingots.
With a basic redstone clock (torches/dust) or Extra Utilities Redstone Clock block, the Smeltery can batch process iron ingots into iron nuggets for making wrought iron. Use a Thaumcraft gold coin or a nugget from furnace processing Crushed Gold Ore or Crushed Iron Ore to get your first nugget for the cast.
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*Focus on certain creation methods, in this order: Shapeless (dust), Mixer (dust), Alloy Smelter (ingot), Blast Furnace (ingot/hot ingot), Vacuum Freezer (ingot).
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* Use a Railcraft multi-block Tank or large pipes to serve as a steam buffer.
* Railcraft Water Tanks and Solar Boilers need access to the sun, so plan your steam room(s) accordingly. Glass can be used to cover indoor solar installations.
* Chunk boundaries: Don't ever build a multi-block machine across chunk boundaries. Press F9 to see chunk boundaries. Keep water supplies for boilers in the same chunk as the boilers.
* Cover your machines: Rain on or next to a GT machine will cause it to explode. Be careful when setting up machines away from your base - don't forget to cover them up!
* Recipes are tiered, but show for '''all''' machines of a given type. Check that your machine is good enough to craft the recipe before attempting.
* Wrenches can adjust the output port of machines as well as connect pipes. Click on the corner of a machine to put the output on the opposite face, the center to put it on the current face, and one of the four side rectangles to move the output to the closest side face.
* Any LV+ machine hooked up to power can [[Charging|charge]] items/batteries of its [[tier]].
* Most secondary outputs from processing in machines (ex. Macerator) are gated to HV.
* Take a look at a general overview on GT [[Electricity]]. For the purposes of being "safe", '''never, ever''' over-volt your machines or your cables. Over-volting machines result in explosions, and over-volting/over-amping your cables and wires result in fires, which in turn may lead to more explosions. This not only applies to cables and machines, but also to energy and dynamo hatches. Plan your machine layout and designs thoroughly (preferably in single-player first!).
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Two hoppers, two chests and fluid containers are all that is required to make a [[Coke Oven]] self-sufficient for a long time. While not completely automated as it must be fed logs and have the Creosote emptied occasionally, a simple setup similar to the picture on the left will make charcoal easier. Note that only one input chest is needed - any side or the top will feed the Coke Oven, while a hopper anywhere on the bottom pointing into a chest will remove filled fluid containers and charcoal. The Coke Oven will stop working if it becomes full of [[Coke Oven#Creosote|Creosote]]. A small stack of Seared Tanks will keep it running longer until proper fluid handling is available.
Later one or more Coke Ovens can be connected to automated wood production such as the Crop Manager, and fluid can be pumped into Super Tanks or voided with Void Fluid Pipe / [[Trash Can]] (Fluids) for truly automatic charcoal.
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!''[[Hang Glider]]''
|Steel
|Useful for getting off high places, traveling long distances, avoiding fall damage and crossing chasms. Build a tall launch platform at your base in order to travel easily to more distant
|-
!''Piston Boots''
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| This pair of footgear will let you jump higher, fall further without damage, sprint faster and walk up one block inclines without jumping.
|-
! ''[[Dolly]]''
| Rubber
| The JABBA Dolly can move inventory blocks without breaking them. Great for rearranging your storage room, relocating BC Factory Tanks or hauling chests to processing machines. Gives Slowness II and
|-
!Monster Repellator
|LV Circuits & Certus Quartz
|Once you get to LV, you can build these to keep monsters from spawning - they can still walk/teleport into your base. Without power, they work a reduced distance, and higher
|-
!''Golden Lasso''
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[[Category:Guides]][[Category:Resources]]
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