Beginner Tips: Difference between revisions

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== Welcome! ==
== Welcome! ==
So you heard about this "really hard" modpack that takes Gregtech to the Nth degree and want to join in on the fun?
So you heard about this "really hard" modpack that takes Gregtech to the Nth degree and want to join in on the fun? Well first let's sit down and talk about what GTNH is and isn't, and who this modpack targets.

Well first let's sit down and talk about what GTNH is and isn't, and who this modpack targets.
== Philosophy of this modpack ==
== Philosophy ==
GTNH is about taking the usual modball of magic and tech mods and making all the recipes Greg-ified. This means there's really nothing easy any more. All recipes are gated and modified - even vanilla ones. Even a door will need advanced tools you won't get until the Steam era at least. That means lots of hard work.
GTNH is about taking the usual modball of magic and tech mods and making all the recipes Greg-ified. This means there's really nothing easy any more. All recipes are gated and modified - even vanilla ones. Even a door will need advanced tools you won't get until the Steam era at least. That means lots of hard work.


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By its nature, this pack works best on servers, where players can work together to search for resources and share information. Playing SP is inherently more difficult since every orevein must be found solely by you. You are welcome to come to the [https://discord.gg/EXshrPV| Discord] and commiserate with all the other players who have spent hours searching for that one redstone/lapis/mica/nickel vein. Here's a handy list of [[Commonly used acronyms and nicknames]] so you won't be lost.
By its nature, this pack works best on servers, where players can work together to search for resources and share information. Playing SP is inherently more difficult since every orevein must be found solely by you. You are welcome to come to the [https://discord.gg/EXshrPV| Discord] and commiserate with all the other players who have spent hours searching for that one redstone/lapis/mica/nickel vein. Here's a handy list of [[Commonly used acronyms and nicknames]] so you won't be lost.

The average estimate for ''completing'' GT:NH is over 8,000 hours, for someone who knows what they're doing. The vast majority of players don't have the time or inclination to achieve a [[Stargate]], let alone two, and that's expected. New Horizons is all about the journey not the destination. There's more content to enjoy at every tier beyond the [[Stone Age]], so here's how to get to the fun stuff as quickly as possible.


= Starting the game =
= Starting the game =
Because of the amount of mods included, starting GTNH can take much longer than other modpacks. On lower end PCs, 30 minute start times are normal. On even high end PCs, expect 5 minute start times. If Minecraft looks like it has locked up, wait a few more minutes. [[Low_End_PCs|Low End PCs]] has tips and configuration suggestions to help with playing on potato-PCs. The only launcher that does not support GT:NH properly is CurseForge. MultiMC, ATLauncher and Prism are all viable options, but Curse is known to have issues downloading and installing this modpack. It's also often out of date, and attempted updates can break existing installs.
Because of the amount of mods included, starting GTNH can take much longer than other modpacks. On lower end PCs, 30 minute start times are normal. On even high end PCs, expect 5 minute start times. If Minecraft looks like it has locked up, wait a few more minutes. [[Low_End_PCs|Low End PCs]] has tips and configuration suggestions to help with playing on potato-PCs. The only launcher that does not support GT:NH properly is CurseForge. MultiMC, ATLauncher, Technic and Prism are all viable options, but Curse is known to have issues downloading and installing this modpack. It's also often out of date, and attempted updates can break existing installs. In short, do yourself a favor and don't use Curse. If you do, don't complain in chat about it, because you'll be told to get a different launcher.


Default Java parameters usually don't work well, so its best to [https://github.com/brucethemoose/Minecraft-Performance-Flags-Benchmarks optimize Java's memory setup] and other configuration options.
Default Java parameters usually don't work well, so its best to [https://github.com/brucethemoose/Minecraft-Performance-Flags-Benchmarks optimize Java's memory setup] and other configuration options.


If experiencing problems installing the modpack, have a look at [[Installing_and_Migrating#Installing|Installing and Migrating]].
* If experiencing problems installing the modpack, have a look at [[Installing_and_Migrating#Installing|Installing and Migrating]].
* For various ways of adjusting the interface and mods, see [[Commands and Configurations]].


"Realistic Alpha" is the default and ''only'' world setting available for GT:NH, a custom configuration of Biomes o' Plenty and Realistic World Generation. If some other world type is forced, [[Ore Generation]] may not work properly.
For various ways of adjusting the interface and mods, see [[Commands and Configurations]].

"Realistic Alpha" is the default and only world setting available for GT:NH, a custom configuration of Biomes o' Plenty and Realistic World Generation. If some other world type is forced, ore generation may not work properly.


{{Caution|Install a stable version of the pack. Stable builds always end in dot zero, like 2.3.0. [[Dev Release Stability|Dev]] builds are works in progress!}}
{{Caution|Install a stable version of the pack. Stable builds always end in dot zero, like 2.3.0. [[Dev Release Stability|Dev]] builds are works in progress!}}


= First day =
== Food ==
Fair warning, nights in GTNH are *dark* (gamma correction is disabled, on purpose). And you won't get a steady supply of torches until well into the game. And there are terrifying Infernal mobs that can do nasty things to you. Expect to wall yourself in a hole in the ground during the night until you get your first bed. Torches will be in short supply until your first [[Coke Oven]] when excess creosote, wool and sticks can make torches in quantity. (Tip. to have only a tiny bit of orientation in your absolute dark dirt shack, press f7 to know where the floor is). If you're lucky and find a coal vein, you can smelt the ore to make coal for torches. There is also a guide on the [[Questing Mechanics]]. Coal may drop from Small Coal Ore, but it's not a guarantee. One of the first quests offers five torches in exchange for wood, which you are strongly advised to pick.

= Starting Location =
The most important decision in the game is choosing where to start. If you're a beginner, look for these important factors when choosing a new place to call home. Due to the amount of infrastructure this pack demands you build, it gets progressively harder to move as you advance. Choose wisely.

*Water: With no infinite water until you get a Railcraft Water Tank, you will be making frequent trips to fetch water. Make sure the water source is large enough, at least 60 blocks. Being near a river is good for setting up kinetic water generators later, but not necessary.
*Sand: You will need sand for many of the early multi-block recipes, and for glass. Later you can automate creating it from cobblestone.
*Clay: Large amounts of clay go into the Smeltery, which is your first step towards better tools.
*Exposed minerals: This is difficult in GTNH since ores spawn in veins. Sometimes you might get lucky and find a vein on the surface, but it's pretty unlikely. Always mark any you find.
*Near a lava pool: Handy for refilling your smeltery.
*Villages: A great place to setup a base. Villages however should be avoided until you have a bed, otherwise the villagers will be slaughtered while you hole up at night. Steal a door; you won't get one until you smelt iron. Walled villages are especially good if you can light them up inside the walls.
*Roguelike Dungeons: The large brick buildings on the surface with a bed and furnace are perfect for starting a base. The stairs down can be blocked off to prevent monsters from coming up. Also, the bricks can be cannibalized later for multi-block structures. You can cheese the dungeon by going down with only torches and lighting it all up before returning for loot.
*Wood: You will probably need more than seven stacks for the first three tiers (mostly for charcoal, paper and chests). Some great biomes to look for are Jungles, Swamps, any type of Forest (the dense or ones with big trees are especially great), and most of all, the Sacred Spring, which has massive trees but is a rather rare biome.
*Wet and mid-temperature biomes (NOT desert or anything snowy): This will help greatly with gathering water in the first couple ages. The Railcraft Water Tank auto-fills with water over time, and the speed of this is heavily affected by the biome humidity. Swampy is best for this reason and a few others (better for IC2 crops, clay sources, etc.).

Look for a location that's relatively flat, near sand/clay, with good access to a body of water. Minerals will have to be searched for no matter what, and with a relatively flat location it makes it easier to get around and set up early farms. If possible, be relatively near an oil spout - ~128 blocks. If you are closer, cover the spout with dirt/cobble roof. Lightning or infernal mobs can set it on fire.

= Food =
Food is going to be one of your first concerns. Almost every early game food is heavily nerfed in hunger/saturation value. No longer can you dine indefinitely on steak or golden carrots. Spice of Life means that you have to obtain and eat a variety of foods or suffer diminishing returns. Eating new foods will gain points towards permanent HP increases, so it's worth the effort to try as varied a diet as possible.
Food is going to be one of your first concerns. Almost every early game food is heavily nerfed in hunger/saturation value. No longer can you dine indefinitely on steak or golden carrots. Spice of Life means that you have to obtain and eat a variety of foods or suffer diminishing returns. Eating new foods will gain points towards permanent HP increases, so it's worth the effort to try as varied a diet as possible.


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*If you get the GregTech dyes from a loot bag, they can be used to make Epic Bacon.
*If you get the GregTech dyes from a loot bag, they can be used to make Epic Bacon.


= Your first tools =
== Your first tools ==
*Flint - Once you have a furnace up and running, make mortars from stone and flint to process gravel more efficiently into flint. Always keep a mortar around to avoid having to use the 3:1 gravel recipe.
*Flint - Once you have a furnace up and running, make mortars from stone and flint to process gravel more efficiently into flint. Always keep a mortar around to avoid having to use the 3:1 gravel recipe.
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= Crafting =
== Crafting ==
A key concept and sanity saver for this pack is batch crafting. As you may have noticed, most recipes have multiple steps and a lot of ingredients to juggle. Making an entire stack of screws or multiple mortars will make later crafting much less of a hassle.
A key concept and sanity saver for this pack is batch crafting. As you may have noticed, most recipes have multiple steps and a lot of ingredients to juggle. Making an entire stack of screws or multiple mortars will make later crafting much less of a hassle.


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{{Caution|[[NEI]] sometimes lies when it comes to the amount of a Vanilla resource needed in a machine crafting recipe. If your recipe isn't working and you're sure you're giving it the right materials, try adding a bigger stack. Look at Reinforced Glass for an example.}}
{{Caution|[[NEI]] sometimes lies when it comes to the amount of a Vanilla resource needed in a machine crafting recipe. If your recipe isn't working and you're sure you're giving it the right materials, try adding a bigger stack. Look at Reinforced Glass for an example.}}


= Transportation =
== Transportation ==
Horses are actually very useful early/mid game. Find or craft a saddle and lead per the quest in Transportation. If you can, craft a Golden Lasso as well - horses don't do well crossing water.
Horses are actually very useful early/mid game. Find or craft a saddle and lead per the quest in Transportation. If you can, craft a Golden Lasso as well - horses don't do well crossing water.


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* [[Adventure Backpacks]] are gated behind Aluminum in early MV.
* [[Adventure Backpacks]] are gated behind Aluminum in early MV.


= Exploration & Resources =
== Exploration & Resources ==
In early game, you should have at least the surface 256 blocks around you explored. Once you get a horse, explore further out. After you get steel, you can make a hang-glider and quickly explore thousands of blocks away from home.
In early game, you should have at least the surface 256 blocks around you explored. Once you get a horse, explore further out. After you get steel, you can make a hang-glider and quickly explore thousands of blocks away from home.


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== Locations to note ==
== Locations to Note ==
Use your Journeymap to set waypoints.
Use your Journeymap to set waypoints.


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*[https://biomesoplenty.fandom.com/wiki/Mystic_Grove Mystic Grove] - these are an easy source of glowflowers, which can be grown/processed later into renewable glowstone. Watch out for poison water pools.
*[https://biomesoplenty.fandom.com/wiki/Mystic_Grove Mystic Grove] - these are an easy source of glowflowers, which can be grown/processed later into renewable glowstone. Watch out for poison water pools.


= Learning to use NEI =
= Learning to Use NEI =
Not Enough Items is the mod that adds the search bar at the bottom of the inventory screen, and a list of matching items on the right while the inventory is open. When typing in the search bar, double-click it to turn the outline yellow. This will dim the GUI and highlight any matching items, which can be useful to find a specific ingot or dust in a large inventory. Double click again to remove the highlighting. Right-click the search bar to clear text.
[[Not Enough Items]] is the mod that adds the search bar at the bottom of the inventory screen, and a list of matching items on the right while the inventory is open. When typing in the search bar, double-click it to turn the outline yellow. This will dim the GUI and highlight any matching items, which can be useful to find a specific ingot or dust in a large inventory. Double click again to remove the highlighting. Right-click the search bar to clear text.
When using a crafting GUI while hitting R or U, click the [?] button to populate the grid with an outline to fill manually, or shift-click [?] to auto-fill it with available items. Click on the (x/y)[#] at the top left to toggle bookmarks between full page and single column. Items in the [[Quest Book]] can be bookmarked or recipe checked directly with NEI shortcuts.
When using a crafting GUI while hitting R or U, click the [?] button to populate the grid with an outline to fill manually, or shift-click [?] to auto-fill it with available items. Click on the (x/y)[#] at the top left to toggle bookmarks between full page and single column. Items in the [[Quest Book]] can be bookmarked or recipe checked directly with NEI shortcuts.
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*If an alloy has two ingredients, the alloy smelter is usually the fastest way to make it. For example, cupronickel can be made with dust or ingots of copper and nickel directly in the alloy smelter instead of mixing the dusts in a mixer and then smelting.
*If an alloy has two ingredients, the alloy smelter is usually the fastest way to make it. For example, cupronickel can be made with dust or ingots of copper and nickel directly in the alloy smelter instead of mixing the dusts in a mixer and then smelting.


= Base building =
== Base building ==
When building your base, there are a couple of primary concerns; safe from mobs, space for storage, farming and machinery, and proximity to key locations. With how quickly darkness falls and the heavily limited availability of non-flammable blocks in the first few days of playing and scarcity of lighting, digging into a hill or cliff may be the safest choice for a first home.
When building your base, there are a couple of primary concerns; safe from mobs, space for storage, farming and machinery, and proximity to key locations. With how quickly darkness falls and the heavily limited availability of non-flammable blocks in the first few days of playing and scarcity of lighting, digging into a hill or cliff may be the safest choice for a first home.