Cleanroom: Difference between revisions

simplified efficiency as output chance instead of chance of item voided
m (Header should be "Construction")
(simplified efficiency as output chance instead of chance of item voided)
 
Line 40:
 
== Usage ==
Doing a "Needs Cleanroom" recipe in a cleanroom belowhas a output chance based fullon efficiency, hasEx: a%10 percentageefficiency is %10 chance to voidoutput itemsand equal%100 tois 100%-(currentalways efficiency)outputting. The current efficiency is displayed via [[Waila]] when looking at the controller. Efficiency can also be checked with either with a Gregtech [[Portable Scanner (Gregtech)|Portable Scanner]] or a GregTech [[Sensor Kit]] on an [[Industrial Information Panel]]. Right-click the Controller to bind the Sensor Kit to it.
 
BeIf absolutelyyou suredon't thatwant theyour cleanroomitems isvoided, runningalways atkeep 100%your efficiency duringto use%100. For each [[maintenance]] issue it currently has, the cleanroom will have a %10% chanceless of voiding items for machines running a "Needs Cleanroom" recipe.efficiency
 
At 80% efficiency or higher with a LV Energy Hatch, the cleanroom drains 4 EU/t. While charging up, the cleanroom will use 40 EU/t, swiftly decreasing as it rises above 10% efficiency. For this reason, it's necessary to have at least two amps of LV feeding into an LV Energy Hatch. A 2x battery buffer can also be used to supply the initial surge demand. Providing a higher [[tier]] Energy Hatch will [[overclock]] the cleanroom, making it gain efficiency faster at the cost of higher power use, even after 100% is achieved.
10

edits