Cleanroom: Difference between revisions

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→‎How to Build: notes on doors, elevators and anchors
(→‎Introduction: possible loss when <100% efficiency.)
m (→‎How to Build: notes on doors, elevators and anchors)
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*1 Maintenance Hatch; anywhere
*1 Energy hatch; anywhere. This powers the cleanroom only, not the machines inside.
*Up to 1 Reinforced Door; can be opened/closed with a redstone signal and must be closed for 100% efficiency<ref>Despite the tooltip making the Reinforced Door sound mandatory, it is indeed optional.</ref>
*Up to 1 Elevator block, in the floor<ref name="teleport">Any number of Elevators/Anchors can be placed inside the cleanroom instead of as part of the structure.</ref>.
*Up to 1 Travel Anchor, in the floor<ref name="teleport" />.
*Up to 10 Machine Hulls; anywhere that is not an edge. This can power the machines inside a cleanroom.
*Plascrete Blocks everywhere else (up to five percent of these can be replaced with reinforced glass - note that it is very hard to move reinforced glass without breaking it)
 
{{Caution| It seems that the door and optional elevator block/anchor count against the 5% not plascrete calculation, so reducing the amount of Reinforced Glass may be necessary to get the Cleanroom to form.}}
<references />
 
Doing a "Needs Cleanroom" recipe in a cleanroom without 100% efficiency can potentially void items. The current efficiency is displayed via WAILA when looking at the controller. Be absolutely sure that your cleanroom is running at 100% efficiency during use, either with a Extra Utilities Portable Scanner or a GregTech Sensor Kit on an Industrial Information Panel. (Right click the Controller to bind the Sensor Kit to the controller.) Furthermore, for each maintenance issue it currently has, the cleanroom will have a 10% chance of voiding items for machines running a "Needs Cleanroom" recipe.
 
Furthermore, for each maintenance issue it currently has, the cleanroom will have a 10% chance of voiding items for machines running a "Needs Cleanroom" recipe.
 
When at 100% efficiency, the cleanroom drains 4 EU/t. However, while it's charging up to that value (0% through 99%), the cleanroom will drain 40 EU/t. For this reason, it is recommended to have at least two amps of LV feeding into an LV energy hatch (or 1 amp of anything higher than LV feeding into an appropriate energy hatch).
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