Cleanroom: Difference between revisions

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→‎Usage: cleanup
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== Usage ==
Doing a "Needs Cleanroom" recipe in a cleanroom withoutbelow 100%full efficiency canhas potentiallya percentage chance to void items equal to 100%-(current efficiency). The current efficiency is displayed via [[Waila]] when looking at the controller. BeEfficiency absolutelycan surealso thatbe yourchecked cleanroom is running at 100% efficiency during use,with either with a Extra Utilities [[Portable Scanner]] or a GregTech [[Sensor Kit]] on an [[Industrial Information Panel]]. (Right -click the Controller to bind the Sensor Kit to the controller.) Furthermore, for each [[maintenance]] issue it currently has, the cleanroom will have a 10% chance of voiding items for machines running a "Needs Cleanroom" recipe.
 
Be absolutely sure that the cleanroom is running at 100% efficiency during use. For each [[maintenance]] issue it currently has, the cleanroom will have a 10% chance of voiding items for machines running a "Needs Cleanroom" recipe.
When at 100% efficiency, the cleanroom drains 4 EU/t. However, while it's charging up to that value (0% through 99%), the cleanroom will drain 40 EU/t. For this reason, it is recommended to have at least two amps of LV feeding into an LV energy hatch (or 1A of anything higher than LV feeding into an appropriate energy hatch). Providing a higher tier Energy Hatch will [[overclock]] the cleanroom, making it gain efficiency faster at the cost of higher power use, even after 100% is achieved.
 
When at 100% efficiency with a LV Energy Hatch, the cleanroom drains 4 EU/t. However, while it's charging up to that value (0% through 99%), the cleanroom will drain a decreasing amount starting at 40 EU/t. For this reason, it's is recommendednecessary to have at least two amps of LV feeding into an LV energyEnergy hatchHatch. (or 1AA of2x anythingbattery higherbuffer thancan LValso feedingbe intoused anto appropriatesupply energythe hatch)initial surge demand. Providing a higher tier Energy Hatch will [[overclock]] the cleanroom, making it gain efficiency faster at the cost of higher power use, even after 100% is achieved.
 
=== Accessing the Cleanroom ===
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