Combustion Generator: Difference between revisions

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Combustion generators run off flammable liquids. The main fuels for these are creosote oil, light fuel, diesel, bio diesel, cetane-boosted diesel, and gasoline. There are 3 tiers[[tier]]s of single block generators, a multiblock generator, and 3 higher-tier single block generators added by GT++.
 
== Gregtech Single Block Generators ==
There are 35 combustion generators added by regular Gregtech, providing LV-HVIV power. Efficiency decreases slightly with higher-tier generators. These generators use their fuel intelligently - they only produce as much power as needed, and turn off if there's no power draw at all. They don't ever lose fuel over time, don't waste fuel idling, and don't need lubrication.
 
=== Basic Combustion Generator ===
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The turbo combustion generator is available at HV. It produces 1 amp of HV power (512 EU/t) at 85% efficiency.
 
=== Turbo Supercharging Combustion Generator ===
== Combustion Engine Multiblock ==
The turbo supercharging combustion generator is available at EV. It produces 1 amp of EV power (2048 EU/t) at 60% efficiency.
 
=== Ultimate Chemical Energy Releaser ===
The ultimate chemical energy releaser (yes, that's what it's called) is available at IV. It produces 1 amp of IV power (8192 EU/t) at 50% efficiency.
 
== Combustion Engine MultiblockMultiblocks ==
[[File:LCE_RS_latch_control_example.png|200px|thumb|right|Example for a redstone control circuit for the LCE using a RS Latch]]
The combustionCombustion engineEngine multiblockmultiblocks is, essentially, aare larger versionversions of the single block generators tiered to EV and IV. Unlike the single block generators, it needs a supply of lubrication (1 cell per hour) and always produces the maximum amount of energy it can, even if it's being wasted. They produce 1A of EV power (2048 EU/t) at 100% efficiency by default, or can be boosted with a constant supply of oxygen to produce 3A of EV power (6144 EU/t) at 150% efficiency. Note that oxygen boosting requires ana IVbuffered EV dynamo hatch, and must be transformed down to EVavoid if you want to use it for EV powerexplosions.
 
Compared to a regular Large Turbine (Steam, HP Steam, Plasma, Gas), this multiblock does not need fluid regulation into its input hatch. It also does not need a rotor in its GUI. Because of this, the multiblock will '''always''' produce either 2048 EU/t (unboosted) or 6144 EU/t (boosted).
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Because of this, it's also worth noting that you can redstone control (either with a fluid detector on your supply of fuel, or with an energy detector on your battery buffer/power station) exactly when the multiblock is activated so as to conserve fuel when energy generation is not possible with the current fuel reserves or if energy generation is just not needed yet. Since the engine has a ramp up time, you need to make sure the engine isn't turned on and off at high frequency. Ideally, you want to turn it on when your stored energy is almost empty and turn it off again when it is nearly full. This can be realised with a RS Latch.
 
The [[Extreme Combustion Engine]] is the IV version of the EV [[Combustion Engine]], however it only takes high octane gasoline and jet fuels (added by Bart and overly complicated). It also needs to be boosted by liquid oxygen.
 
== Rocket Engines ==
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There are 4 type of rocket fuel to run rocket engine. They're mostly semi complex fuels, however currently most are either power negative to produce, or don't make much power compared to their alternatives. Using them is possible, and their eu/t output being the highest any oil based generator makes them almost viable.
 
# RP-1 Fuel Mixture at 7681,536,000/EU per cell.
# Dense Hydrazine Fuel Mixture at 13,536072,000/EU per cell.
# CN3H703 Rocket Fuel at 26,304144,000/EU per cell.
# H8N4C204 Rocket Fuel at 312,072588,000/EU per cell.
 
=== Basic Rocket Engine ===
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=== Oil Distillation ===
The main source of combustion generator fuel is oil. At LV, oil can be distilled into sulfuric light fuel, and then turned into light fuel, which gives a respectable 320305,000 EU per cell. At MV, you can make diesel by mixing light fuel and heavy fuel (also from oil), giving 480,000 EU per cell. At HV, you can cetane-boost this diesel, giving a whopping 7201,000,000 EU per cell. Finally, at EV a long and complicated processing cycle can be used to produce high-octane gasoline, which gives a fantastic 12,728500,000 EU per cell. Using regular gasoline in a combustion generator isn't worth it.
 
=== Bio-Diesel ===
An alternative to oil is bio diesel. Bio diesel is produced using seed oil or fish oil (from fluid extracting various seeds and plants, or fluid extracting fish), ethanol or methanol (from fermented biomass or chemical reacting CO2 or CO with hydrogen), and sodium hydroxide, from chemically reacting water and sodium, or from electrolyzing salt water. Bio diesel gives only 256,000 EU per cell, but is fully automatable and renewable. Bio diesel can be turned into cetane-boosted diesel, giving 7201,000,000 EU per cell, but only gives 750L of cetane-boosted diesel per 1,000L of bio diesel.
 
=== Table of Fuels ===
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|-
|Cetane-Boosted Diesel
|1000
|720
|-
|High-Octane Gasoline
|2500
|1728
|}
Note that Heavy Fuel is considered a semi-fluid and can't only be burned (in a semifluid generator. Creosote can be burned in the generatorssame generator for a 4x boost in energy areper broken)cell.
 
[[Category:GT_Energy_Generators]]
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[[Category:GT_Multiblock_Machines]]
[[Category:Generators]][[Category:Multiblocks]][[Category:Energy]][[Category:Gregtech]]