Combustion Generator

From GT New Horizons

Combustion generators run off flammable liquids. The main fuels for these are creosote oil, light fuel, diesel, bio diesel, cetane-boosted diesel, and gasoline. There are 3 tiers of single block generators, a multiblock generator, and 3 higher-tier single block generators added by GT++.

Gregtech Single Block Generators

There are 5 combustion generators added by regular Gregtech, providing LV-IV power. Efficiency decreases slightly with higher-tier generators. These generators use their fuel intelligently - they only produce as much power as needed, and turn off if there's no power draw at all. They don't ever lose fuel over time, don't waste fuel idling, and don't need lubrication.

Basic Combustion Generator

The basic combustion generator is available at LV. It produces 1 amp of LV power (32 EU/t) at 95% efficiency.

Advanced Combustion Generator

The advanced combustion generator is available at MV. It produces 1 amp of MV power (128 EU/t) at 90% efficiency.

Turbo Combustion Generator

The turbo combustion generator is available at HV. It produces 1 amp of HV power (512 EU/t) at 85% efficiency.

Turbo Supercharging Combustion Generator

The turbo supercharging combustion generator is available at EV. It produces 1 amp of EV power (2048 EU/t) at 60% efficiency.

Ultimate Chemical Energy Releaser

The ultimate chemical energy releaser (yes, that's what it's called) is available at IV. It produces 1 amp of IV power (8192 EU/t) at 50% efficiency.

Combustion Engine Multiblocks

Example for a redstone control circuit for the LCE using a RS Latch

The Combustion Engine multiblocks are larger versions of the single block generators tiered to EV and IV. Unlike the single block generators, it needs a supply of lubrication (1 cell per hour) and always produces the maximum amount of energy it can, even if it's being wasted. They produce 1A of EV power (2048 EU/t) at 100% efficiency by default, or can be boosted with a constant supply of oxygen to produce 3A of EV power (6144 EU/t) at 150% efficiency. Note that oxygen boosting requires a buffered EV dynamo hatch to avoid explosions.

Compared to a regular Large Turbine (Steam, HP Steam, Plasma, Gas), this multiblock does not need fluid regulation into its input hatch. It also does not need a rotor in its GUI. Because of this, the multiblock will always produce either 2048 EU/t (unboosted) or 6144 EU/t (boosted).

To calculate how much fuel per tick you need to feed into this multiblock, take the EU/L value of the fuel and divide it from the target power output. For example, if we wanted to generate boosted output (6144 EU/t), and we wanted to use Cetane Boosted Diesel (720,000 EU per cell, 1,080,000 at 150% efficiency from boosting, or 1080 EU/L) as our fuel, we would need to generate 6144/1080 = 5.688 L/t of fuel. This means that, as long as you have a cetane generation rate of 5.688L/t somewhere in your base, you are guaranteed to be able to run the multiblock non-stop, barring any maintenance issues.

Because of this, it's also worth noting that you can redstone control (either with a fluid detector on your supply of fuel, or with an energy detector on your battery buffer/power station) exactly when the multiblock is activated so as to conserve fuel when energy generation is not possible with the current fuel reserves or if energy generation is just not needed yet. Since the engine has a ramp up time, you need to make sure the engine isn't turned on and off at high frequency. Ideally, you want to turn it on when your stored energy is almost empty and turn it off again when it is nearly full. This can be realised with a RS Latch.

The Extreme Combustion Engine is the IV version of the EV Combustion Engine, however it only takes high octane gasoline and jet fuels (added by Bart and overly complicated). It also needs to be boosted by liquid oxygen.

Rocket Engines

Rocket engines are EV-LuV single block combustion generators, added by GT++. They run off rocket fuels, instead of normal combustion fuels. They have a weird behavior for fuel consumption, in which they only use fuel every other tick, but supply constant voltage. This essentially doubles the tooltip efficiency.

Rocket Fuel

There are 4 type of rocket fuel to run rocket engine. They're mostly semi complex fuels, however currently most are either power negative to produce, or don't make much power compared to their alternatives. Using them is possible, and their eu/t output being the highest any oil based generator makes them almost viable.

  1. RP-1 Fuel Mixture at 1,536,000/EU per cell.
  2. Dense Hydrazine Fuel Mixture at 3,072,000/EU per cell.
  3. CN3H703 Rocket Fuel at 6,144,000/EU per cell.
  4. H8N4C204 Rocket Fuel at 12,588,000/EU per cell.

Basic Rocket Engine

The basic rocket engine is available at EV. It produces 1 amp of EV power (2048 EU/t) at 120% efficiency.

Advanced Rocket Engine

The advanced rocket engine is available at IV. It produces 1 amp of IV power (8192 EU/t) at 140% efficiency.

Turbo Rocket Engine

The turbo rocket engine is available at LuV. It produces 1 amp of LuV power (32768 EU/t) at 160% efficiency.

Fuel Options

Basic Fuels

Combustion generators can be run off of creosote oil, which gives 8,000 EU per cell. This is very inefficient, and not recommended for long-term use. They can also be run off raw oil from the ground, giving 16,000 EU per cell. This is also very inefficient, but can be useful for running a pump automatically to obtain oil from wells. Combustion generators can be run off of ethanol, giving 192,000 EU per cell, or methanol, giving 84,000 EU per cell. These are less efficient than using them to make bio diesel, but can be useful.

Oil Distillation

The main source of combustion generator fuel is oil. At LV, oil can be distilled into sulfuric light fuel, and then turned into light fuel, which gives a respectable 305,000 EU per cell. At MV, you can make diesel by mixing light fuel and heavy fuel (also from oil), giving 480,000 EU per cell. At HV, you can cetane-boost this diesel, giving a whopping 1,000,000 EU per cell. Finally, at EV a long and complicated processing cycle can be used to produce high-octane gasoline, which gives a fantastic 2,500,000 EU per cell. Using regular gasoline in a combustion generator isn't worth it.


An alternative to oil is bio diesel. Bio diesel is produced using seed oil or fish oil (from fluid extracting various seeds and plants, or fluid extracting fish), ethanol or methanol (from fermented biomass or chemical reacting CO2 or CO with hydrogen), and sodium hydroxide, from chemically reacting water and sodium, or from electrolyzing salt water. Bio diesel gives only 256,000 EU per cell, but is fully automatable and renewable. Bio diesel can be turned into cetane-boosted diesel, giving 1,000,000 EU per cell, but only gives 750L of cetane-boosted diesel per 1,000L of bio diesel.

Table of Fuels

EU values for various liquid fuels
Fuel K EU/cell
Fish Oil 2
Short Mead 4
Biofuel 6
Creosote 8
Biomass 8
Oil 16
Sulfuric Light Fuel 40
Octane 80
Methanol 84
Ethanol 192
Bio Diesel 256
Light Fuel 305
Diesel 480
Gasoline 576
Cetane-Boosted Diesel 1000
High-Octane Gasoline 2500

Note that Heavy Fuel is considered a semi-fluid and can only be burned in a semifluid generator. Creosote can be burned in the same generator for a 4x boost in energy per cell.