Development

From GT New Horizons
Revision as of 06:04, 15 July 2022 by OrderedSet (talk | contribs) (Add link to my git management page)

Tools

All applications that are grouped together can do about the same. This does not mean that you can pick any one of them, as they differ in functionality, style, performace and customizability. It is recommended you look at what they can do and try each one out, so you can decide which application you want to use for which use case.

Code Editors
Integrated Development Enviroments
Image Editors
Modeling
Animation
Miscellaneous

Setting up a Development Environment

From Scratch

  1. Create a new GitHub repository and clone it
  2. Choose and download a Forge MDK and extract the contents of the ZIP-archive into the directory, where you cloned your repository to (If you are developing for Minecraft 1.7.10, you can use SinTh0r4s' [1]-template).
  3. Edit your project details (name, version, dependecies, etc.).
  4. Execute gradlew setupDecompWorkspace eclipse / gradlew setupDecompWorkspace idea in the root directory of your project
  5. In Eclipse / IntelliJ IDEA, import your workspace as a Gradle project.
  6. Done.

From an existing Repository

  1. Clone the repository
  2. Execute gradlew setupDecompWorkspace eclipse / gradlew setupDecompWorkspace idea in the root directory of your project
  3. In Eclipse / IntelliJ IDEA, import your workspace as an existing Gradle project.
  4. If the import fails, you may have to adjust the Gradle version and/or buildscript. If you are developing for Minecraft 1.7.10, read this guide.
  5. Execute ./gradlew genIntellijRuns if you are using InteliJ to run the project inside your IDE.
  6. Done.

Git Configuration

If you would like to avoid signing commits with your real name, see here: Managing Git Identities

Maven/Jenkins Selection

URL Mods
https://aidancbrady.com/mekanism/download/ Mekanism, MekanismGenerators, MekanismTools
https://api.modrinth.com/maven All Modrinth mods
https://chickenbones.net/maven/ CodeChickenCore, CodeChickenLib, EnderStorage, NotEnoughItems, Translocator, WR-CBE, ...
https://ci.rs485.network/
http://downloads.gtnewhorizons.com/Mods_for_Jenkins/ Various
https://dvs1.progwml6.com/files/maven IguanaTinkerTweaks, HungerOverhaul, Mantle, Natura, TinkersConstruct, TinkersMechworks, ...
https://files.projectredwiki.com/maven MrTJPCore, ForgeRelocation, ProjectRed
https://files.vexatos.com Are We Endgame Yet?, AsieLib, BeeSpecific, BuildcraftOilTweak, CheatyComputers, Computronics, Conventional, CustomManualTab, Don't Stub Your Toe, FactumOpus, ForecatsersBackpacks, TGregworks, ...
https://gregtech.overminddl1.com/ Various
https://immibis.com/ Advanced Machines, Advanced Repulsion Systems, AutoFood, Cloud Storage, Connected Glass, Dimensional Anchors, Immibis Core, Immibis's Macroblocks, Immibis's Microblocks, Immibis's Peripherals, InfiView, InfiniTubes, Liquid XP, RedLogic, Simple Recycling, TinyCarts, TubeStuff, ...
https://jenkins.bdew.net/maven AE2Stuff, BDLib, CoFHLib, Compacter, Computercraft, Generators, Gendustry, Mekanism, Pressure, ...
https://jenkins.dries007.net/ AutoCrafter2000, BetterFoliage, CrayCrafting, D3Backend, D3Log, GooglyEyes, GreenThumb, HoloInventory, InsiderTrading, MCLink, MineSafety, MorphAdditions, Pay2Spawn, Pay2SpawnBlocks, PlaceableTools, TapeMouse, TerraFirmaCraft, TerraFirmaStuff, TFCraft-NEIplugin, TFC-Tweaks, Thermal Expansion, TorchTools, WeepingAngels, ...
https://jenkins.ironhide.de/ CraftingUtilities, Open Modular Turrets, FloodLights, ...
http://jenkins.usrv.eu:8080/ Various
http://jenkins.usrv.eu:8081/nexus/content/repositories/public/ Various
https://jitpack.io/ Any GitHub project
https://maven.blamejared.com/ MineTweaker3, CraftTweaker, ...
https://maven.cil.li/ AppliedEnergistics 2, BetterStorage, BloodMagic, BluePower, BuildCraft, Charset, CodeChickenCore, CodeChickenLib, CoFHCore, CoFHLib, ColoredLightsCore, ComputerCraft, CraftGuide, EnderCore, EnderIO, EnderStorage, Forestry, Forge Multipart, GalacticraftCore, GregTech, Immibis Multipart, InGameWiki, Inventory Tweaks, Mantle, Mekanism, MineFactory Reloaded, MrTJPCore, NotEnoughItems, NotEnoughKeys, OpenComputers, PowerAdvantage, QmunityLib, ProjectRed, Railcraft, RedLogic, RedstoneFlux API, RotaryCraft, RotateableBlocks, ThaumicEnergistics, TinkersConstruct, TinkersMechworks, TIS-3D, Waila, WR-CBE, ...
https://maven.covers1624.net/

https://nexus.covers1624.net/repository/maven-hosted/

ChickenChunks, CodeChickenCore, CodeChickenLib, EnderStorage, ForgeMultipart, NotEnoughItems, Translocators, WR-CBE
https://maven.falsepattern.com/releases LightningOverhaul, AnimFix, CrashGuard, DyamicRendering, EndlessIDs, FalsePatternLib, JarLoader, LagGoggles, SSMLegacy, Triangulator, ...
https://maven.ic2.player.to/ IndustrialCraft, Forestry, ...
https://maven.k-4u.nl/ Boilerplate, InGameWiki, K4Lib, MoarCarts, PneumaticCraft, ServerInfoProvider, Steamcraft2, ...
https://maven.latmod.com/
https://maven.mcmoddev.com Baubles, LLibrary, Thaumcraft, VeinMiner, ...
https://maven.minecraftforge.net/ Biomes O' Plenty, HelpFixer, MalisisCore, MalisisDoors, Mixin, IronChest, ...
https://maven.modmuss50.me/
https://maven.mjrlegends.com/ ExtraPlanets, ...
https://ci.tterrag.com/

https://maven.tterrag.com

Chisel, CTMLib, CustomThings, DifficultyRecipes, EnderIO, EnderCore, EnderZoo, Ex-Astris, Ex-Nihilo, RecipeTweakingCore, SuperMassiveTech, ttCore, ...
http://mc.lunatri.us/files/ Config Patcher, DynIMC, Extension Fixer, InGame Info XML, InGame Mod Configs, Laser, Level, LunatriusCore, Monster Spawner Highlighter, Profiles, Schematica, SchematicaPlugin, Stackie, Tracer
https://minecraft.curseforge.com/api/maven/ Any CurseForge file
http://minetweaker3.powerofbytes.com/download/ MineTweaker3
https://mobiusstrip.eu/maven AdminCommandsToolbox, JABBA, MobiusCore, Netty-Opis, Opis, WAILA, ...
https://purpleposeidon.github.io/fz_archive/ Factorization
https://repo.spongepowered.org/maven/ Mixin, ...
https://www.cursemaven.com Any CurseForge file
https://www.mod-buildcraft.com/releases/BuildCraft/ Buildcraft, BuildCraft Compat
https://www.ryanliptak.com/maven/ AppleCore

Code Style

  • Keep your added variables either private or constant unless absolutely necessary
  • Don't touch existing public variables' implementation, as this can break code using those variables.
  • Use thread-safe collections where you can, to make future multithreading possible
  • Comment your code, especially Javadoc-ing your methods and classes, if able
  • Try not to make one method do too much. Add helper methods if you need
  • Use the @Override annotation when overriding methods.
  • Avoid hard-dependencies
  • Please do semantic versioning.
  • Use the .editorconfig provided with the project or use this .editorconfig if none was provided.

Contribution Procedure

  1. Find something to contribute
  2. Fork the related projects (can skip this if you are a member of our github org)
  3. For certain old repos, buildscripts may need updating. See this guide.
  4. Push code into your fork (or on a separate branch in main repo)
  5. Open a pull request and provide a description on what it changes/adds/removes. Include pictures/graphs if necessary. If there is a related issue, link it. Ask for review from
    • DreamMasterXXL, if it's about quest and/or recipe change.
    • GTNewHorizons/developers team, if it's some java/scala/kotlin code change.
    • mitchej123, if it's NEI.
    • Original mod developer, if you are contributing to his mod and he/she is still around (e.g. glease for TC4Tweaks, SinTh0r4s for VisualProspecting, GlodBlock for GoodGenerators).
  6. Address review problems. Resolve merge conflicts (if any). Wait for final merge. DO NOT merge the PR yourself, even if approved! This is a task of GTNewHorizons/admin members.

Please do not have multiple changes/features in a single PR, make a separate PR for each. If they depend on each other, you can leave a note in the PR's description.

If you are not sure how to fork and open pull requests, read this gist by Chaser324.

Resources

Not every wiki/tutorial/article/... listed here contains information about Minecraft version 1.7.10 but some topics haven't changed much and often the general methodology is the same. The newer the version, the less comparable the inner workings of Minecraft/Forge are to 1.7.10.

You can look at the source-code of most mods included in GTNH here.

If you look for something specific, use the search-function of your browser!

You can find an extensive list of modding resources, made by the MMD-Team, here.

Tutorials / Blogs

Name Version(s) Topics (including, but often not limited to)
MMD Modding-Resources Various Blocks, Commands, Entities, Fluids, Items, Rendering, ...
Jabelar's Minecraft Forge Modding Tutorials Various Getting Started, Concepts, Registries, Entities, Blocks, Items, Armor, Weapons, Tools, Fluids, Tanks, Recipes, Ore Dictionary, Loot, Tile Entities, Networking, Events, Models, Animations, Rendering, Assets, Enchantments, GUIs, Keybindings & Mouse, Achievements / Advancements, Configs, World Generation, Creative Tabs, Particles, Sounds, Commands, IMC / Compat, ...
#knowledgebase (Minecraft Pack Developement Discord) All Various bits of information on Mod(pack) Developement
#resources (Blockbench Discord) All Modeling, Textures, Animation
Mixin-Cheatsheet All Cheatsheet fro mixins
Mapping and Modding Tutorials on Minecraft Forum All? Various Topics
Old Forge Wiki Tutorials 1.3 - 1.7 Gettings Started, Concepts, Blocks, Items, Recipes, Events, Ore Generation, Tile Entities, Commands, Rendering, Configs, Models, Biome Dictionary, Ore Dictionary, Achievements, Sounds, GUIs, Networking, NBT, Containers, Entities, Multiblocks, Fluids, Scala, ...
Wuppy's Tutorials 1.3 - 1.8 Gettings Started, Recipes, Loot, Assets, Blocks, Items, Tools, Rendering, World Generation, Crops, Entities, Dimensions, ...
Vswe's Summer Courses 1.6.2 Java Basics, Getting Started, Items, Blocks, Tile Entities, Entities, World Gen, Sounds, Particles, Models, Textures, Animations
The Grey Ghost's Minecraft By Example [Blog|GitHub] 1.6 - 1.16 Concepts, Blocks, Items, Rendering, User Input, Packets, Entities, GUIs, Containers, Tools, Restone, ...
EMX Tutorials 1.7 Getting Started, Items, Blocks, Recipes, Keybindings, Textures, Drops, GUIs, NBT, Models, Containers, ...
coolAlias' Forge Tutorials 1.7 Armor, Villager Trades, Inventories, Events, Rendering, ...
Vike's ASM Tutorial [Part 1|Part 2] 1.7 ASM
Bedrock Miner's Tutorials 1.7, 1.8 Getting started, Concepts, Blocks, Items, Tools, Armor, Food, Recipes, ...
TheXFactor117's Forge Modding Tutorials 1.7, 1.8 Getting Started, Items, Blocks, Armor, Tools, Ore Generation, NBT, Tile Entities, Assets, Creative Tabs, Recipes, Entities, ...
Darkhax' Tutorials 1.8 - 1.12 Custom Entity Data, Loot Tables, Events, Structure Generation, Update Checker, IMC, Jar Signing, Access Transformers, Rendering, CraftTweaker Support, Mixin
McJty's Tutorials 1.9+ Getting Started, Concepts, Configs, Blocks, Items, Tile Entities, Recipes, GUIs, Inventories, Entities, Rendering, Networking, Commands, Dimensions, WAILA Integration, ...
ShadowFacts' Tutorials 1.10 - 1.12 Getting Started, Concepts, Items, Models, Blocks, Blockstates, Assets, Crops, Creative Tabs, Recipes, Ore Dictionary, Food, Tools, Armor, World Generation, Tile Entities, Inventories, GUIs, Rendering, ...
suppergerrie2's Tutorials 1.12 - 1.15 Getting Started, Items, Blocks, Recipes, Ore Generation, Food, Creative Tabs, Tools, Slabs, Enchatments, Crops, Block States, Events, ...
Forge Community Wiki LTS, Latest Getting Started, Concepts, Blocks, Items, Tile Entities, Events, Resources, Data, Models, Networking, Potions, Particles, Sound, Events, Loot, Key Bindings, Access Transformers, ...
Java Docs Tutorials Not Minecraft specific Java
Red Blob Games Not Minecraft specific Path Finding, Graph Theory, Map Generation, Procedural Generation
0 FPS Not Minecraft specific Collision Detection, Geometry, Mathematics, Voxels, Shape Modeling, Ambient Occlusion, ...

Wikis / Docs

Name Topics
wiki.vg Protocols, Authentification, NBT, etc.
https://www.khronos.org/opengl/wiki/Main_Page OpenGL
Wikipedia More than you can think of (but not everything)
Official Forge Docs [Latest|Legacy] Forge
Data Driven Shaders by Ladysnake MC 1.7+ Post Process Shaders
Official FTB Wiki Information on many Mods
Unofficial FTB Wiki Information on many Mods
MineTweaker 3 Wiki MineTweaker 3
CraftTweaker Docs CraftTweaker
Git Docs Git
VisualVM Docs VisualVM
Mixin Wiki Mixin
Gradle User Manual Gradle
Minecraft Forge Event List Vanilla and Forge Events (MC 1.12+)
ForgeJavaDocs Javadocs for MC, Forge and FML

Help

Using DCEVM

For better hot-reload support in intellij you can use DCEVM. Instructions for linux:

  • unpack https://github.com/TravaOpenJDK/trava-jdk-8-dcevm/releases/tag/dcevm8u282b08 somewhere
  • go into the unpacked jvm, in jre/lib/amd64/server make a copy of libjvm.so called libjvm.so.backup; afterwards copy the entire server folder and name it client (this tricks the intellij plugin into thinking the dcevm install is valid as installed by the old 2018 installer)
  • install HotSwapAgent plugin in intellij https://plugins.jetbrains.com/plugin/9552-hotswapagent
  • Add the dcevm jdk as an SDK in intellij, it should autodetect most stuff but I had to manually copy over the javadoc path from my other java8 jdk
  • Set the dcevm jdk as default for the project and gradle
  • Set the non-dce jdk in Build,Exec&Deployment->Compiler->Scala Compiler->Scala Compile Server
  • In build tools->gradle set both build&run and run tests to using IntelliJ IDEA instead of Gradle
  • In Tools->HotSwapAgent enable it for all configurations and set the agent path to dcevm8u282b08/lib/hotswap/hotswap-agent.jar (in your dcevm installation)
  • Make sure to use the Minecraft Client/Server intellij configurations with the square frame icons instead of the runClient/etc. configurations with gradle icons
  • Debugging that config should show up loading the hot swap agent at the beginning of the logs
  • If you have custom jvm args in the configs, make sure to remove all gc-related options as dcevm is works only with the default gc

Miscellaneous

All GregTech methods are taken from its sourcecode, version 5.09.34.15 (12th of March, 2021).

How to...

...get...

...an Item
import cpw.mods.fml.common.registry.GameRegistry;
GameRegistry.findItem(String modId, String name);

Vanilla Items are located in net.minecraft.init.Items.

...a Block
import cpw.mods.fml.common.registry.GameRegistry;
GameRegistry.findBlock(String modId, String name);

Vanilla Blocks are located in net.minecraft.init.Blocks.

...a Fluid
import net.minecraftforge.fluids.FluidRegistry;
FluidRegistry.getFluid(String fluidName);

Vanilla Fluids are located in net.minecraftforge.fluids.FluidRegistry.

...an ItemStack
import cpw.mods.fml.common.registry.GameRegistry;
GameRegistry.findItemStack(String modId, String name, int stackSize);

If you want to change the meta-data, do

import cpw.mods.fml.common.registry.GameRegistry;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
ItemStack stack = GameRegistry.findItemStack(String modId, String name, int stackSize);
Items.apple.setDamage(stack, int damage); // BE AWARE: This can throw a NullPointerException if there is no Item for the given namespace! Items.apple can be any instance of net.minecraft.item.Item
...a FluidStack
import net.minecraftforge.fluids.FluidRegistry;
FluidRegistry.getFluidStack(String fluidName, int amount);
...a GregTech Integrated Circuit
import gregtech.api.util.GT_Utility;
GT_Utility.getIntegratedCircuit(int config);

...add...

...a Shaped Recipe
import cpw.mods.fml.common.registry.GameRegistry;
import net.minecraft.item.ItemStack;
GameRegistry.addShapedRecipe(ItemStack output, Object... params);
...a Shapeless Recipe
import cpw.mods.fml.common.registry.GameRegistry;
import net.minecraft.item.ItemStack;
GameRegistry.addShapelessRecipe(ItemStack output, Object... params);
...a Shaped OreDict Recipe
import cpw.mods.fml.common.registry.GameRegsitry;
import net.minecraft.item.ItemStack;
import net.minecraftforge.oredict.ShapedOreRecipe;
GameRegistry.addRecipe(new ShapedOreRecipe(ItemStack result, Object... recipe));
...a Shapeless OreDict Recipe
import cpw.mods.fml.common.registry.GameRegsitry;
import net.minecraft.item.ItemStack;
import net.minecraftforge.oredict.ShapelessOreRecipe;
GameRegistry.addRecipe(new ShapelessOreRecipe(ItemStack result, Object... recipe));
...a Smelting Recipe
import cpw.mods.fml.common.registry.GameRegsitry;
import net.minecraft.item.ItemStack;
GameRegistry.addSmelting(ItemStack input, ItemStack output, float xp);
...a GregTech Fuel
import gregtech.api.enums.GT_Values;
import net.minecraft.item.ItemStack;
GT_Values.RA.addFuel(ItemStack aInput1, ItemStack aOutput1, int aEU, int aType);
...a GregTech Sonictron Sound
import gregtech.api.enums.GT_Values;
import net.minecraft.item.ItemStack;
GT_Values.RA.addSonictronSound(ItemStack aItemStack, String aSoundName);
...a GregTech Recipe
import gregtech.api.enums.GT_Values;
import net.minecraft.item.ItemStack;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidStack;

//Alloy Smelter
GT_Values.RA.addAlloySmelterRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aOutput1, int aDuration, int aEUt);
GT_Values.RA.addAlloySmelterRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aOutput1, int aDuration, int aEUt, boolean hidden);

//Arc Furnace
GT_Values.RA.addArcFurnaceRecipe(ItemStack aInput, ItemStack[] aOutputs, int[] aChances, int aDuration, int aEUt);
GT_Values.RA.addArcFurnaceRecipe(ItemStack aInput, ItemStack[] aOutputs, int[] aChances, int aDuration, int aEUt, boolean hidden);
    //Only simple Arc Furnace:
GT_Values.RA.addSimpleArcFurnaceRecipe(ItemStack aInput, FluidStack aFluidInput, ItemStack[] aOutputs, int[] aChances, int aDuration, int aEUt);
    //Only Plasma Arc Furnace:
GT_Values.RA.addPlasmaArcFurnaceRecipe(ItemStack aInput, FluidStack aFluidInput, ItemStack[] aOutputs, int[] aChances, int aDuration, int aEUt);
GT_Values.RA.addPlasmaArcFurnaceRecipe(ItemStack aInput, FluidStack aFluidInput, ItemStack[] aOutputs, FluidStack aFluidOutput, int[] aChances, int aDuration, int aEUt);

//Assembling Machine
GT_Values.RA.addAssemblerRecipe(ItemStack aInput1, Object aOreDict,int aAmount, FluidStack aFluidInput, ItemStack aOutput1, int aDuration, int aEUt);
GT_Values.RA.addAssemblerRecipe(ItemStack[] aInputs, Object aOreDict, int aAmount, FluidStack aFluidInput, ItemStack aOutput1, int aDuration, int aEUt);
GT_Values.RA.addAssemblerRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aOutput1, int aDuration, int aEUt);
GT_Values.RA.addAssemblerRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, ItemStack aOutput1, int aDuration, int aEUt);
GT_Values.RA.addAssemblerRecipe(ItemStack[] aInputs, FluidStack aFluidInput, ItemStack aOutput1, int aDuration, int aEUt);
GT_Values.RA.addAssemblerRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, ItemStack aOutput1, int aDuration, int aEUt, boolean aCleanroom);
GT_Values.RA.addAssemblerRecipe(ItemStack[] aInputs, FluidStack aFluidInput, ItemStack aOutput1, int aDuration, int aEUt, boolean aCleanroom);
GT_Values.RA.addAssemblerRecipeNonOD(ItemStack[] aInputs, FluidStack aFluidInput, ItemStack aOutput1, int aDuration, int aEUt, boolean aCleanroom);

//Assembly Line
GT_Values.RA.addAssemblylineRecipe(ItemStack aResearchItem, int aResearchTime, ItemStack[] aInputs, FluidStack[] aFluidInputs, ItemStack aOutput, int aDuration, int aEUt);
GT_Values.RA.addAssemblylineRecipe(ItemStack aResearchItem, int aResearchTime, Object[] aInputs, FluidStack[] aFluidInputs, ItemStack aOutput, int aDuration, int aEUt);

//Autoclave
GT_Values.RA.addAutoclaveRecipe(ItemStack aInput, FluidStack aFluid, ItemStack aOutput, int aChance, int aDuration, int aEUt, boolean aCleanroom);
GT_Values.RA.addAutoclaveRecipe(ItemStack aInput, FluidStack aFluid, ItemStack aOutput, int aChance, int aDuration, int aEUt);
GT_Values.RA.addAutoclaveRecipe(ItemStack aInput, ItemStack aCircuit, FluidStack aFluid, ItemStack aOutput, int aChance, int aDuration, int aEUt);
GT_Values.RA.addAutoclaveRecipe(ItemStack aInput, ItemStack aCircuit, FluidStack aFluid, ItemStack aOutput, int aChance, int aDuration, int aEUt, boolean aCleanroom);
GT_Values.RA.addAutoclaveSpaceRecipe(ItemStack aInput, FluidStack aFluid, ItemStack aOutput, int aChance, int aDuration, int aEUt, boolean aCleanroom);
GT_Values.RA.addAutoclaveSpaceRecipe(ItemStack aInput, ItemStack aCircuit, FluidStack aFluid, ItemStack aOutput, int aChance, int aDuration, int aEUt, boolean aCleanroom);

//Bending Machine
GT_Values.RA.addBenderRecipe(ItemStack aInput1, ItemStack aOutput1, int aDuration, int aEUt);

//Brewery
GT_Values.RA.addBrewingRecipe(ItemStack aIngredient, Fluid aInput, Fluid aOutput, int aDuration, int aEUt, boolean aHidden);
GT_Values.RA.addBrewingRecipe(ItemStack aIngredient, Fluid aInput, Fluid aOutput, boolean aHidden);
GT_Values.RA.addBrewingRecipeCustom(ItemStack aIngredient, FluidStack aInput, FluidStack aOutput, int aDuration, int aEUt, boolean aHidden);

//Boxing Machine
GT_Values.RA.addBoxingRecipe(ItemStack aContainedItem, ItemStack aEmptyBox, ItemStack aFullBox, int aDuration, int aEUt);

//Canner
GT_Values.RA.addCannerRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aOutput1, ItemStack aOutput2, int aDuration, int aEUt);

//Centrifuge
GT_Values.RA.addCentrifugeRecipe(ItemStack aInput1, int aInput2, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, ItemStack aOutput4, ItemStack aOutput5, ItemStack aOutput6, int aDuration);
GT_Values.RA.addCentrifugeRecipe(ItemStack aInput1, int aInput2, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, ItemStack aOutput4, ItemStack aOutput5, ItemStack aOutput6, int aDuration, int aEUt);
GT_Values.RA.addCentrifugeRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, ItemStack aOutput4, ItemStack aOutput5, ItemStack aOutput6, int[] aChances, int aDuration, int aEUt);
GT_Values.RA.addCentrifugeRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, ItemStack aOutput4, ItemStack aOutput5, ItemStack aOutput6, int[] aChances, int aDuration, int aEUt, boolean aCleanroom);

//Chemical Bath
GT_Values.RA.addChemicalBathRecipe(ItemStack aInput, FluidStack aBathingFluid, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, int[] aChances, int aDuration, int aEUt);

//Chemical Reactor / Large Chemical Reactor
GT_Values.RA.addChemicalRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aOutput, int aDuration);
GT_Values.RA.addChemicalRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aOutput, int aDuration, int aEUt);
GT_Values.RA.addChemicalRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput, int aDuration);
GT_Values.RA.addChemicalRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput, ItemStack aOutput2, int aDuration)
GT_Values.RA.addChemicalRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput, int aDuration, int aEUTick)
GT_Values.RA.addChemicalRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput, ItemStack aOutput2, int aDuration, int aEUtick);
GT_Values.RA.addChemicalRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput, ItemStack aOutput2, int aDuration, int aEUtick, boolean aCleanroom);
GT_Values.RA.addDefaultPolymerizationRecipes(Fluid aBasicMaterial, ItemStack aBasicMaterialCell, Fluid aPolymer);
    //Only Large Chemical Reactor:
GT_Values.RA.addMultiblockChemicalRecipe(ItemStack[] aInputs, FluidStack[] aFluidInputs, FluidStack[] aFluidOutputs, ItemStack[] aOutputs, int aDuration, int aEUtick);
    //Only Single-Block Chemical Reactor:
GT_Values.RA.addChemicalRecipeForBasicMachineOnly(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput, ItemStack aOutput2, int aDuration, int aEUtick);

//Circuit Assembling Machine
GT_Values.RA.addCircuitAssemblerRecipe(ItemStack[] aInputs, FluidStack aFluidInput, ItemStack aOutput, int aDuration, int aEUt);
GT_Values.RA.addCircuitAssemblerRecipe(ItemStack[] aInputs, FluidStack aFluidInput, ItemStack aOutput, int aDuration, int aEUt, boolean aCleanroom);
GT_Values.RA.addCircuitAssemblerRecipeNonOredicted(ItemStack[] aInputs, FluidStack aFluidInput, ItemStack aOutput, int aDuration, int aEUt, boolean aCleanroom);

//Compressor
GT_Values.RA.addCompressorRecipe(ItemStack aInput1, ItemStack aOutput1, int aDuration, int aEUt);

//Cracking Unit
GT_Values.RA.addCrackingRecipe(int circuitConfig, FluidStack aInput, FluidStack aInput2, FluidStack aOutput, int aDuration, int aEUt);

//Cutting Machine
GT_Values.RA.addCutterRecipe(ItemStack aInput, FluidStack aLubricant, ItemStack aOutput1, ItemStack aOutput2, int aDuration, int aEUt);
GT_Values.RA.addCutterRecipe(ItemStack aInput, ItemStack aOutput1, ItemStack aOutput2, int aDuration, int aEUt, boolean aCleanroom);
GT_Values.RA.addCutterRecipe(ItemStack aInput, int aCircuit, ItemStack aOutput1, ItemStack aOutput2, int aDuration, int aEUt);
GT_Values.RA.addCutterRecipe(ItemStack aInput, int aCircuit, ItemStack aOutput1, ItemStack aOutput2, int aDuration, int aEUt, boolean aCleanroom);
GT_Values.RA.addCutterRecipe(ItemStack aInput, ItemStack aOutput1, ItemStack aOutput2, int aDuration, int aEUt);
GT_Values.RA.addCutterRecipe(ItemStack aInput, ItemStack aCircuit, ItemStack aOutput1, ItemStack aOutput2, int aDuration, int aEUt);
GT_Values.RA.addCutterRecipe(ItemStack aInput, ItemStack aCircuit, ItemStack aOutput1, ItemStack aOutput2, int aDuration, int aEUt, boolean aCleanroom);
GT_Values.RA.addCutterRecipe(ItemStack[] aInputs, ItemStack[] aOutputs, int aDuration, int aEUt, boolean aCleanroom);
GT_Values.RA.addCutterRecipe(ItemStack[] aInputs, ItemStack[] aOutputs, int aDuration, int aEUt, int aSpecial);

//Distillation Tower / Distillery
GT_Values.RA.addUniversalDistillationRecipe(FluidStack aInput, FluidStack[] aOutputs, ItemStack aOutput2, int aDuration, int aEUt);
    //Only Distillation Tower
GT_Values.RA.addDistillationTowerRecipe(FluidStack aInput, FluidStack[] aOutputs, ItemStack aOutput2, int aDuration, int aEUt);
    //Only Single-Block Distillery
GT_Values.RA.addDistilleryRecipe(ItemStack aCircuit, FluidStack aInput, FluidStack aOutput, int aDuration, int aEUt, boolean aHidden);
GT_Values.RA.addDistilleryRecipe(ItemStack aCircuit, FluidStack aInput, FluidStack aOutput, ItemStack aSolidOutput, int aDuration, int aEUt, boolean aHidden);
GT_Values.RA.addDistilleryRecipe(int circuitConfig, FluidStack aInput, FluidStack aOutput, ItemStack aSolidOutput, int aDuration, int aEUt, boolean aHidden);
GT_Values.RA.addDistilleryRecipe(int circuitConfig, FluidStack aInput, FluidStack aOutput, int aDuration, int aEUt, boolean aHidden);

//Electric Blast Furnace
GT_Values.RA.addBlastRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aOutput1, ItemStack aOutput2, int aDuration, int aEUt, int aLevel);
GT_Values.RA.addBlastRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput1, ItemStack aOutput2, int aDuration, int aEUt, int aLevel);

//Electrolyzer
GT_Values.RA.addElectrolyzerRecipe(ItemStack aInput1, int aInput2, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, ItemStack aOutput4, ItemStack aOutput5, ItemStack aOutput6, int aDuration, int aEUt);
GT_Values.RA.addElectrolyzerRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, ItemStack aOutput4, ItemStack aOutput5, ItemStack aOutput6, int[] aChances, int aDuration, int aEUt);

//Electromagnetic Separator
GT_Values.RA.addElectromagneticSeparatorRecipe(ItemStack aInput, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, int[] aChances, int aDuration, int aEUt);

//Extractor
GT_Values.RA.addExtractorRecipe(ItemStack aInput, ItemStack aOutput, int aDuration, int aEUt);

//Extruder
GT_Values.RA.addExtruderRecipe(ItemStack aInput, ItemStack aShape, ItemStack aOutput, int aDuration, int aEUt);

//Fermenter
GT_Values.RA.addFermentingRecipe(FluidStack aInput, FluidStack aOutput, int aDuration, int aEUt, boolean aHidden);
GT_Values.RA.addFermentingRecipe(FluidStack aInput, FluidStack aOutput, int aDuration, boolean aHidden);

//Fluid Canner
GT_Values.RA.addFluidCannerRecipe(ItemStack aInput, ItemStack aOutput, FluidStack aFluidInput, FluidStack aFluidOutput);
GT_Values.RA.addFluidCannerRecipe(ItemStack aInput, ItemStack aOutput, FluidStack aFluidInput, FluidStack aFluidOutput, int aDuration, int aEUt);

//Fluid Extractor
GT_Values.RA.addFluidExtractionRecipe(ItemStack aInput, ItemStack aRemains, FluidStack aOutput, int aChance, int aDuration, int aEUt);

//Fluid Heater
GT_Values.RA.addFluidHeaterRecipe(ItemStack aCircuit, FluidStack aInput, FluidStack aOutput, int aDuration, int aEUt);

//Fluid Smelter
GT_Values.RA.addFluidSmelterRecipe(ItemStack aInput, ItemStack aRemains, FluidStack aOutput, int aChance, int aDuration, int aEUt);
GT_Values.RA.addFluidSmelterRecipe(ItemStack aInput, ItemStack aRemains, FluidStack aOutput, int aChance, int aDuration, int aEUt, boolean hidden);

//Fluid Solidifier
GT_Values.RA.addFluidSolidifierRecipe(ItemStack aMold, FluidStack aInput, ItemStack aOutput, int aDuration, int aEUt);

//Forge Hammer
GT_Values.RA.addForgeHammerRecipe(ItemStack aInput1, ItemStack aOutput1, int aDuration, int aEUt);

//Forming Press
GT_Values.RA.addFormingPressRecipe(ItemStack aItemToImprint, ItemStack aForm, ItemStack aImprintedItem, int aDuration, int aEUt);

//Fusion Reactor
GT_Values.RA.addFusionReactorRecipe(FluidStack aInput1, FluidStack aInput2, FluidStack aOutput1, int aDuration, int aEUt, int aStartEU);

//Implosion Compressor
GT_Values.RA.addImplosionRecipe(ItemStack aInput1, int aInput2, ItemStack aOutput1, ItemStack aOutput2);

//Laser Engraver
GT_Values.RA.addLaserEngraverRecipe(ItemStack aItemToEngrave, ItemStack aLens, ItemStack aEngravedItem, int aDuration, int aEUt);
GT_Values.RA.addLaserEngraverRecipe(ItemStack aItemToEngrave, ItemStack aLens, ItemStack aEngravedItem, int aDuration, int aEUt, boolean aCleanroom);

//Lathe
GT_Values.RA.addLatheRecipe(ItemStack aInput1, ItemStack aOutput1, ItemStack aOutput2, int aDuration, int aEUt);

//Mixer
GT_Values.RA.addMixerRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aInput3, ItemStack aInput4, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput, int aDuration, int aEUt);
GT_Values.RA.addMixerRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aInput3, ItemStack aInput4, ItemStack aInput5, ItemStack aInput6, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput, int aDuration, int aEUt);
GT_Values.RA.addMixerRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aInput3, ItemStack aInput4, ItemStack aInput5, ItemStack aInput6, ItemStack aInput7, ItemStack aInput8,ItemStack aInput9, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput, int aDuration, int aEUt);

//Ore Washer
GT_Values.RA.addOreWasherRecipe(ItemStack aInput, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, FluidStack aFluidInput, int aDuration, int aEUt);

//Polarizer
GT_Values.RA.addPolarizerRecipe(ItemStack aInput, ItemStack aOutput, int aDuration, int aEUt);

//Primitive Blast Furnace
GT_Values.RA.addPrimitiveBlastRecipe(ItemStack aInput1, ItemStack aInput2, int aCoalAmount, ItemStack aOutput1, ItemStack aOutput2, int aDuration);

//Printer
GT_Values.RA.addPrinterRecipe(ItemStack aInput, FluidStack aFluid, ItemStack aSpecialSlot, ItemStack aOutput, int aDuration, int aEUt);

//Pulverizer
GT_Values.RA.addPulveriserRecipe(ItemStack aInput, ItemStack[] aOutputs, int[] aChances, int aDuration, int aEUt);
GT_Values.RA.addPulveriserRecipe(ItemStack aInput, ItemStack[] aOutputs, int[] aChances, int aDuration, int aEUt, boolean hidden);

//Pyrolyse Oven
GT_Values.RA.addPyrolyseRecipe(ItemStack aInput, FluidStack aFluidInput, int intCircuit, ItemStack aOutput, FluidStack aFluidOutput, int aDuration, int aEUt);

//Sifter
GT_Values.RA.addSifterRecipe(ItemStack aItemToSift, ItemStack[] aSiftedItems, int[] aChances, int aDuration, int aEUt);

//Slicer
GT_Values.RA.addSlicerRecipe(ItemStack aInput, ItemStack aShape, ItemStack aOutput, int aDuration, int aEUt);

//Thermal Centrifuge
GT_Values.RA.addThermalCentrifugeRecipe(ItemStack aInput, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, int aDuration, int aEUt);

//Unboxing Machine
GT_Values.RA.addUnboxingRecipe(ItemStack aFullBox, ItemStack aContainedItem, ItemStack aEmptyBox, int aDuration, int aEUt);

//UUAmplifier
GT_Values.RA.addAmplifier(ItemStack aAmplifierItem, int aDuration, int aAmplifierAmountOutputted);

//Vacuum Freezer
GT_Values.RA.addVacuumFreezerRecipe(ItemStack aInput1, ItemStack aOutput1, int aDuration, int aEUt);
GT_Values.RA.addVacuumFreezerRecipe(ItemStack aInput1, ItemStack aOutput1, int aDuration);

//Wiremill
GT_Values.RA.addWiremillRecipe(ItemStack aInput, ItemStack aOutput, int aDuration, int aEUt);