Electric Blast Furnace: Difference between revisions

m
header
m (→‎Troubleshooting: add link)
m (header)
 
(13 intermediate revisions by 3 users not shown)
Line 1:
{{Infobox Test
|name=Electric Blast Furnace
|image=Electric_blast_furnace.PNG
|mod=Gregtech 5
Line 7:
|quest=EBF-Time
|tier=LV
|machinesize=3x3x4 (hollow)
|pollutionoutput=Variable
|blastresistance=10
Line 17:
|gtitemcapacity=x4 stacks+
}}
The '''Electric Blast Furnace''' (EBF) is a critical multiblock machine that must be made in late [[LV]] in order to progress, as it is the only way to process Aluminium at that [[tier]]. It smelts metal dusts into ingots at higher temperatures than can be attained in simpler furnaces, at the cost of significant [[electricity]] usage.
 
The EBF is often the first GT multiblock new players make, and as such is a common source of frustration and issues. Unlike single block machines, the Electric Blast Furnace has multiple valid configurations and if incorrectly built will void its recipe ingredients, wasting resources and power. Its recipe capabilities are determined by both the [[Coil]] block used and Energy Hatch(es) it's built with.
 
=== HowConstruction to Build ===
The EBF is 3x3x4 in size; four blocks tall with a 3x3 footprint. While not affected by rain, any [[Generator]]s or [[Battery Buffer]]s connected to it can catch fire and [[explode]] if exposed, so it's best covered or placed indoors. Use F9 to check chunk borders and ensure the EBF is contained in a single chunk. Partially loaded multiblocks are prone to deforming or exploding. LV is the minimum tier for [[Multiblock#Input Hatch|hatches and busses]], but they can be upgraded later for more capacity or greater effect.
 
Requires:
Line 51:
* The Output Hatch, if used, goes in any of the other eight positions.
* Fill the rest of the 3x3 with Heat Proof Machine Casings.
 
=== Heating Coils ===
[[Coil]]s determine what recipes the EBF can do, and how well it does them. Some recipes will require more heat than Cupronickel coils provide. For instance, Energetic Alloy requires 2200K, while Cupronickel Coils only provide 1800K- thus, a EBF cannot smelt Energetic Alloy until its coils are upgraded. An EBF or group of wallsharing EBF's can only have one coil type.
 
An extra bonus value will be added to your EBF's heat capacity of 100K * (energy tier - 2), where LV is tier 1, MV is tier 2, etc. This will allow some items to be smelted more efficiently at certain tiers, as described below. The basic setup of two LV Energy Hatches @ 2A each is MV level energy, which simply wipes out the - 2 penalty. With an HV Energy Hatch or two MV Hatches, the EBF has a 100K heat bonus. The [[Portable Scanner]] can be used to read an EBF's heat capacity and energy tier.
 
=== Gas Recovery ===
The '''Output Hatch''' is optional and will collect waste gasses for some recipes (C0<sub>2</sub>/CO/SO<sub>2</sub>), mostly ore dusts. The amount collected is based on the tier of the Muffler Hatch and at LV it will get nothing (0%); a MV Muffler recovers 13% of the possible total. The quantities shown in NEI are for the 'best' Output Hatch (UHV).
 
== Making Your EBF Work ==
Line 85 ⟶ 77:
==== Upgrading the Voltage ====
120 EU/t is insufficient power to smelt many recipes, the most important one being stainless steel. The EBF must be supplied with 4 amps of MV into two MV Energy Hatches to achieve 480EU/t, the required power for stainless steel. Keep in mind that running 120 EU/t recipes (such as aluminium or steel) will consume TWICE as much power at 480 EU/t. It may be desirable to set up a second EBF dedicated to higher power recipes if resources allow.
 
==== Heating Coils ====
[[Coil]]s determine what recipes the EBF can do, and how well it does them. Some recipes will require more heat than Cupronickel coils provide. For instance, Energetic Alloy requires 2200K, while Cupronickel Coils only provide 1800K- thus, a EBF cannot smelt Energetic Alloy until its coils are upgraded. An EBF or group of wallsharing EBF's can only have one coil type.
 
An extra bonus value will be added to your EBF's heat capacity of 100K * (energy tier - 2), where LV is tier 1, MV is tier 2, etc. This will allow some items to be smelted more efficiently at certain tiers, as described below. The basic setup of two LV Energy Hatches @ 2A each is MV level energy, which simply wipes out the - 2 penalty. With an HV Energy Hatch or two MV Hatches, the EBF has a 100K heat bonus. The [[Portable Scanner (Gregtech)|Portable Scanner]] can be used to read an EBF's heat capacity and energy tier.
 
==== Gas Recovery ====
The '''Output Hatch''' is optional and will collect waste gasses for some recipes (C0<sub>2</sub>/CO/SO<sub>2</sub>), mostly ore dusts. The amount collected is based on the tier of the Muffler Hatch and at LV it will get nothing (0%); a MV Muffler recovers 13% of the possible total. The quantities shown in NEI are for the 'best' Output Hatch (UHV).
 
=== Automation ===
Thankfully, automating an EBF is extremely easy. Input hatches accept fluids from any pipe, or manually in the GUI using cells. Input buses accept items from item pipes or hoppers. Output Hatches will auto-output fluids into pipes, butwhile Output Buses will voidpush theminto automaticallyany ifcontainer, item pipe or hopper. Busses and Hatches only auto push/pull from the hatchface ismarked fullwith four small arrows around a hole. Output BusesAs of 2.4.0, the EBF will automaticallyshut down by default if there is no space for the recipe output. items intoThis anybehavior containercan inbe frontchanged ofby them,adjusting orthe intoVoid anMode itemin pipethe orcontroller. hopper, butOnly willset voiditems anyand/or newfluids outputsto void if completelythey are not fullwanted.
 
==== Wallsharing ====
Multiple Electric Blast Furnaces can be built using less resources by [[Wallsharing]]. Like the [[Bricked Blast Furnace]], a wallshared EBF can share one or two sides of blocks with another adjacent EBF. The same type of [[Coil]] must be used across all wallshared furnaces, and due to their high [[Pollution]] output consideration should be given to the build location. Maintenance Hatches cannot be shared and it's not recommended to share Energy Hatches due to the EBF's high power demands.
 
Line 95:
'''Runs for a while, or for only a second, and then turns off, usually deleting inputs in the process'''
*Make sure enough EU is being supplied. See the [[#Power|Power]] section for details.
*Make sure if your using Advanced Mufflers that they have air filters in, tier 2 air filters after IV mufflers.
 
'''Won't start, or flashes a green light but does nothing when turned on'''
*Hit the EBF with a Soft Mallet to enable it.
Line 104:
**Check the gas (or secondary ingredient) and item combination matches the set circuit.
*Make sure the Muffler Hatch is not blocked by another block.
*Make sure the Muffler Hatch is facing upout.
*It could also be caused by the EBF not getting any power at all.
** Check that cables are connected.
** Ensure generators/battery buffers are pointed in the correct direction/.
** See if there are any accidental plates/foils applied to GT block faces - remove with [[Crowbar]].
 
'''Structure Incomplete'''
*Try breaking the controller and replacing it.
*Check that nothing has occupied the interior of the EBF, such as invisible lighting blocks.
*If the EBF has never formed before, check that all the blocks are in the correct place and orientation. Muffler must face upout, Controller must face forward.
 
'''Outputs Full'''
* Output Bus is full and void protection is on.
* There is no Output Hatch that can accept gasses - one is needed on the '''top layer''' of the EBF for gas.
 
== Tips ==
4,389

edits