GT Calculations: Difference between revisions

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<big>'''Introduction'''</big>
 
Along your GT journey you'll eventually start setting up full processing setups. This might start as early as LV, if not even in steam. A key part of any GT setup is processing speed. This will dictate how many of each machine you need, how much power you will need to route to it, and most importantly, your output. While often times you can simply wing it on quantities and [[tier]], there's times you're looking for a specific output, or simply want to know how much fuel your power gen will produce. When it comes to calculations around GT, there's a few simple equations that will come in handy. Most are easy enough to derive yourself through how overclocking works, but this section is dedicated to laying them out for you to use. Most of these equations will be written in the syntax of excel, as it's a useful tool for GT math. However this can be done with anything that can handle rounding and logs.
 
 
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==Calculating recipe tiers==
 
Finding the [[tier]] of a recipe is simple enough, however it's a little more complex when you try to use equations. We all know 1-32v is LV, 33-128 is MV, and so on, but putting this in a formula is a little involved. The basic idea is to use something that equates to a base 4 log to calculate amounts of times that the voltage is 4x over 8v. Rounding this value up will give you the tier, for values 8v and above. If you are using a program with loops, you can set this up the way GT would use, however I'm not going to be explaining that here. The idea would be simply to replace logs with a loop that will determine the same value the log does.
 
<math>\left \lceil log_{4}\left ( \frac{RecipeVoltage}{8} \right ) \right \rceil</math> This applies a tier value of 1 to anything 9-32, a value of 2 to anything between 33-128, and so on. The one fault here comes with how values of 8 and below behave. One option is to use a max value function, to keep the tier value always at 1 or above.
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