Hazard: Difference between revisions

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=== Hungry Node ===
Loose blocks, a mysteriously growing crater and mobs being tossed up into the air are all signs of a Hungry Node. This destructive node pulls in and consumes anything that gets within a fifteen block radius, potentially increasing its primal aspects in the process. Entities in contact with a Hungry Node take void damage. There are very few blocks a Hungry Node will not destroy, such as Obsidian, graves and warded blocks. Being mostly invisible except for its effects, the Hungry Node is one of the more dangerous hazards; thankfully it's also one of the rarest. Experienced Thaumaturges can manipulate a captive Hungry Node.
*See the [https://thaumcraft-4.fandom.com/wiki/Aura_Node#Hungry Thaumcraft 4 Wiki] for an in-depth guide
 
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