JourneyMap: Difference between revisions
Content added Content deleted
m (→Customizaton & Configuration: correct keybinding path.) |
m (→Visual Prospecting Near Spawn: no longer a common problem in 2.5.x+ versions) |
||
Line 109: | Line 109: | ||
====Visual Prospecting Near Spawn==== |
====Visual Prospecting Near Spawn==== |
||
Prior to version 2.5.x, VisualProspecting did not trigger correctly near server spawn. Veins were still there, but no icon was added to JourneyMap in approximately a 200 block radius around chunk (0,0). There were several ways of mitigating the issue. |
|||
* If you are the server owner (or are playing on Single Player), you can run the command <code>/visualprospectingredoservercache</code> to force VisualProspecting to recache all veins. This is similar to setting <code>B:recacheVeins=true</code> in <code>*instance*/config/visualprospecting.cfg</code>, which triggers a recache the next time the game is launched. Note that this may take a long time, depending on the size of your world. |
* If you are the server owner (or are playing on Single Player), you can run the command <code>/visualprospectingredoservercache</code> to force VisualProspecting to recache all veins. This is similar to setting <code>B:recacheVeins=true</code> in <code>*instance*/config/visualprospecting.cfg</code>, which triggers a recache the next time the game is launched. Note that this may take a long time, depending on the size of your world. |