JourneyMap: Difference between revisions

Content added Content deleted
m (→‎Customizaton & Configuration: correct keybinding path.)
m (→‎Visual Prospecting Near Spawn: no longer a common problem in 2.5.x+ versions)
 
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====Visual Prospecting Near Spawn====
====Visual Prospecting Near Spawn====
Unfortunately VisualProspecting does not trigger correctly near server spawn. Veins are still there, but no icon is added to JourneyMap in approximately a 200 block radius around chunk (0,0). There are several ways of mitigating the issue.
Prior to version 2.5.x, VisualProspecting did not trigger correctly near server spawn. Veins were still there, but no icon was added to JourneyMap in approximately a 200 block radius around chunk (0,0). There were several ways of mitigating the issue.


* If you are the server owner (or are playing on Single Player), you can run the command <code>/visualprospectingredoservercache</code> to force VisualProspecting to recache all veins. This is similar to setting <code>B:recacheVeins=true</code> in <code>*instance*/config/visualprospecting.cfg</code>, which triggers a recache the next time the game is launched. Note that this may take a long time, depending on the size of your world.
* If you are the server owner (or are playing on Single Player), you can run the command <code>/visualprospectingredoservercache</code> to force VisualProspecting to recache all veins. This is similar to setting <code>B:recacheVeins=true</code> in <code>*instance*/config/visualprospecting.cfg</code>, which triggers a recache the next time the game is launched. Note that this may take a long time, depending on the size of your world.