JourneyMap: Difference between revisions

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→‎Visual Prospecting Near Spawn: no longer a common problem in 2.5.x+ versions
m (→‎Customizaton & Configuration: correct keybinding path.)
m (→‎Visual Prospecting Near Spawn: no longer a common problem in 2.5.x+ versions)
 
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====Visual Prospecting Near Spawn====
UnfortunatelyPrior to version 2.5.x, VisualProspecting doesdid not trigger correctly near server spawn. Veins arewere still there, but no icon iswas added to JourneyMap in approximately a 200 block radius around chunk (0,0). There arewere several ways of mitigating the issue.
 
* If you are the server owner (or are playing on Single Player), you can run the command <code>/visualprospectingredoservercache</code> to force VisualProspecting to recache all veins. This is similar to setting <code>B:recacheVeins=true</code> in <code>*instance*/config/visualprospecting.cfg</code>, which triggers a recache the next time the game is launched. Note that this may take a long time, depending on the size of your world.
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